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package moe.nea.firmament.events
import net.fabricmc.fabric.api.client.networking.v1.ClientPlayConnectionEvents
import net.minecraft.client.MinecraftClient
import net.minecraft.client.network.ClientPlayNetworkHandler
import net.minecraft.network.ClientConnection
data class ServerConnectedEvent(
val connection: ClientConnection
) : FirmamentEvent() {
companion object : FirmamentEventBus<ServerConnectedEvent>() {
init {
ClientPlayConnectionEvents.INIT.register(ClientPlayConnectionEvents.Init { clientPlayNetworkHandler: ClientPlayNetworkHandler, minecraftClient: MinecraftClient ->
publishSync(ServerConnectedEvent(clientPlayNetworkHandler.connection))
})
}
}
}
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