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package moe.nea.firmament.events
import net.minecraft.client.render.Camera
import net.minecraft.client.render.GameRenderer
import net.minecraft.client.render.LightmapTextureManager
import net.minecraft.client.render.RenderTickCounter
import net.minecraft.client.render.VertexConsumerProvider
import net.minecraft.client.util.math.MatrixStack
import net.minecraft.util.math.Position
import net.minecraft.util.math.Vec3d
/**
* This event is called after all world rendering is done, but before any GUI rendering (including hand) has been done.
*/
data class WorldRenderLastEvent(
val matrices: MatrixStack,
val tickCounter: RenderTickCounter,
val renderBlockOutline: Boolean,
val camera: Camera,
val gameRenderer: GameRenderer,
val lightmapTextureManager: LightmapTextureManager,
val vertexConsumers: VertexConsumerProvider.Immediate,
) : FirmamentEvent() {
companion object : FirmamentEventBus<WorldRenderLastEvent>()
}
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