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@file:UseSerializers(DashlessUUIDSerializer::class)
package moe.nea.firmament.features.inventory
import com.mojang.blaze3d.systems.RenderSystem
import java.util.UUID
import org.lwjgl.glfw.GLFW
import kotlinx.serialization.Serializable
import kotlinx.serialization.UseSerializers
import kotlinx.serialization.serializer
import net.minecraft.client.gui.screen.ingame.HandledScreen
import net.minecraft.entity.player.PlayerInventory
import net.minecraft.screen.GenericContainerScreenHandler
import net.minecraft.screen.slot.SlotActionType
import net.minecraft.util.Identifier
import moe.nea.firmament.annotations.Subscribe
import moe.nea.firmament.events.HandledScreenKeyPressedEvent
import moe.nea.firmament.events.IsSlotProtectedEvent
import moe.nea.firmament.events.SlotRenderEvents
import moe.nea.firmament.features.FirmamentFeature
import moe.nea.firmament.gui.config.ManagedConfig
import moe.nea.firmament.keybindings.SavedKeyBinding
import moe.nea.firmament.mixins.accessor.AccessorHandledScreen
import moe.nea.firmament.util.CommonSoundEffects
import moe.nea.firmament.util.MC
import moe.nea.firmament.util.SBData
import moe.nea.firmament.util.SkyBlockIsland
import moe.nea.firmament.util.data.ProfileSpecificDataHolder
import moe.nea.firmament.util.item.displayNameAccordingToNbt
import moe.nea.firmament.util.item.loreAccordingToNbt
import moe.nea.firmament.util.json.DashlessUUIDSerializer
import moe.nea.firmament.util.skyblockUUID
import moe.nea.firmament.util.unformattedString
object SlotLocking : FirmamentFeature {
override val identifier: String
get() = "slot-locking"
@Serializable
data class Data(
val lockedSlots: MutableSet<Int> = mutableSetOf(),
val lockedSlotsRift: MutableSet<Int> = mutableSetOf(),
val lockedUUIDs: MutableSet<UUID> = mutableSetOf(),
)
object TConfig : ManagedConfig(identifier) {
val lockSlot by keyBinding("lock") { GLFW.GLFW_KEY_L }
val lockUUID by keyBindingWithOutDefaultModifiers("lock-uuid") {
SavedKeyBinding(GLFW.GLFW_KEY_L, shift = true)
}
}
override val config: TConfig
get() = TConfig
object DConfig : ProfileSpecificDataHolder<Data>(serializer(), "locked-slots", ::Data)
val lockedUUIDs get() = DConfig.data?.lockedUUIDs
val lockedSlots
get() = when (SBData.skyblockLocation) {
SkyBlockIsland.RIFT -> DConfig.data?.lockedSlotsRift
null -> null
else -> DConfig.data?.lockedSlots
}
fun isSalvageScreen(screen: HandledScreen<*>?): Boolean {
if (screen == null) return false
return screen.title.unformattedString.contains("Salvage Item")
}
fun isTradeScreen(screen: HandledScreen<*>?): Boolean {
if (screen == null) return false
val handler = screen.screenHandler as? GenericContainerScreenHandler ?: return false
if (handler.inventory.size() < 9) return false
val middlePane = handler.inventory.getStack(handler.inventory.size() - 5)
if (middlePane == null) return false
return middlePane.displayNameAccordingToNbt?.unformattedString == "⇦ Your stuff"
}
fun isNpcShop(screen: HandledScreen<*>?): Boolean {
if (screen == null) return false
val handler = screen.screenHandler as? GenericContainerScreenHandler ?: return false
if (handler.inventory.size() < 9) return false
val sellItem = handler.inventory.getStack(handler.inventory.size() - 5)
if (sellItem == null) return false
if (sellItem.displayNameAccordingToNbt?.unformattedString == "Sell Item") return true
val lore = sellItem.loreAccordingToNbt
return (lore.lastOrNull() ?: return false).unformattedString == "Click to buyback!"
}
@Subscribe
fun onSalvageProtect(event: IsSlotProtectedEvent) {
if (event.slot == null) return
if (!event.slot.hasStack()) return
if (event.slot.stack.displayNameAccordingToNbt?.unformattedString != "Salvage Items") return
val inv = event.slot.inventory
var anyBlocked = false
for (i in 0 until event.slot.index) {
val stack = inv.getStack(i)
if (IsSlotProtectedEvent.shouldBlockInteraction(null, SlotActionType.THROW, stack))
anyBlocked = true
}
if (anyBlocked) {
event.protectSilent()
}
}
@Subscribe
fun onProtectUuidItems(event: IsSlotProtectedEvent) {
val doesNotDeleteItem = event.actionType == SlotActionType.SWAP
|| event.actionType == SlotActionType.PICKUP
|| event.actionType == SlotActionType.QUICK_MOVE
|| event.actionType == SlotActionType.QUICK_CRAFT
|| event.actionType == SlotActionType.CLONE
|| event.actionType == SlotActionType.PICKUP_ALL
val isSellOrTradeScreen =
isNpcShop(MC.handledScreen) || isTradeScreen(MC.handledScreen) || isSalvageScreen(MC.handledScreen)
if ((!isSellOrTradeScreen || event.slot?.inventory !is PlayerInventory)
&& doesNotDeleteItem
) return
val stack = event.itemStack ?: return
val uuid = stack.skyblockUUID ?: return
if (uuid in (lockedUUIDs ?: return)) {
event.protect()
}
}
@Subscribe
fun onProtectSlot(it: IsSlotProtectedEvent) {
if (it.slot != null && it.slot.inventory is PlayerInventory && it.slot.index in (lockedSlots ?: setOf())) {
it.protect()
}
}
@Subscribe
fun onLockUUID(it: HandledScreenKeyPressedEvent) {
if (!it.matches(TConfig.lockUUID)) return
val inventory = MC.handledScreen ?: return
inventory as AccessorHandledScreen
val slot = inventory.focusedSlot_Firmament ?: return
val stack = slot.stack ?: return
val uuid = stack.skyblockUUID ?: return
val lockedUUIDs = lockedUUIDs ?: return
if (uuid in lockedUUIDs) {
lockedUUIDs.remove(uuid)
} else {
lockedUUIDs.add(uuid)
}
DConfig.markDirty()
CommonSoundEffects.playSuccess()
it.cancel()
}
@Subscribe
fun onLockSlot(it: HandledScreenKeyPressedEvent) {
if (!it.matches(TConfig.lockSlot)) return
val inventory = MC.handledScreen ?: return
inventory as AccessorHandledScreen
val slot = inventory.focusedSlot_Firmament ?: return
val lockedSlots = lockedSlots ?: return
if (slot.inventory is PlayerInventory) {
if (slot.index in lockedSlots) {
lockedSlots.remove(slot.index)
} else {
lockedSlots.add(slot.index)
}
DConfig.markDirty()
CommonSoundEffects.playSuccess()
}
}
@Subscribe
fun onRenderSlotOverlay(it: SlotRenderEvents.After) {
val isSlotLocked = it.slot.inventory is PlayerInventory && it.slot.index in (lockedSlots ?: setOf())
val isUUIDLocked = (it.slot.stack?.skyblockUUID) in (lockedUUIDs ?: setOf())
if (isSlotLocked || isUUIDLocked) {
RenderSystem.disableDepthTest()
it.context.drawSprite(
it.slot.x, it.slot.y, 0,
16, 16,
MC.guiAtlasManager.getSprite(
when {
isSlotLocked ->
(Identifier.of("firmament:slot_locked"))
isUUIDLocked ->
(Identifier.of("firmament:uuid_locked"))
else ->
error("unreachable")
}
)
)
RenderSystem.enableDepthTest()
}
}
}
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