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/*
* Firmament is a Hypixel Skyblock mod for modern Minecraft versions
* Copyright (C) 2023 Linnea Gräf
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package moe.nea.firmament.features.world
import io.github.moulberry.repo.data.Coordinate
import kotlinx.serialization.Serializable
import kotlinx.serialization.serializer
import moe.nea.firmament.events.ServerChatLineReceivedEvent
import moe.nea.firmament.events.SkyblockServerUpdateEvent
import moe.nea.firmament.events.WorldRenderLastEvent
import moe.nea.firmament.features.FirmamentFeature
import moe.nea.firmament.repo.RepoManager
import moe.nea.firmament.util.MC
import moe.nea.firmament.util.SBData
import moe.nea.firmament.util.blockPos
import moe.nea.firmament.gui.config.ManagedConfig
import moe.nea.firmament.util.data.ProfileSpecificDataHolder
import moe.nea.firmament.util.render.RenderBlockContext.Companion.renderBlocks
import moe.nea.firmament.util.unformattedString
object FairySouls : FirmamentFeature {
@Serializable
data class Data(
val foundSouls: MutableMap<String, MutableSet<Int>> = mutableMapOf()
)
override val config: ManagedConfig
get() = TConfig
object DConfig : ProfileSpecificDataHolder<Data>(serializer(), "found-fairysouls", ::Data)
object TConfig : ManagedConfig("fairy-souls") {
val displaySouls by toggle("show") { false }
val resetSouls by button("reset") {
DConfig.data?.foundSouls?.clear() != null
updateMissingSouls()
}
}
override val name: String get() = "Fairy Souls"
override val identifier: String get() = "fairy-souls"
val playerReach = 5
val playerReachSquared = playerReach * playerReach
var currentLocationName: String? = null
var currentLocationSouls: List<Coordinate> = emptyList()
var currentMissingSouls: List<Coordinate> = emptyList()
fun updateMissingSouls() {
currentMissingSouls = emptyList()
val c = DConfig.data ?: return
val fi = c.foundSouls[currentLocationName] ?: setOf()
val cms = currentLocationSouls.toMutableList()
fi.asSequence().sortedDescending().filter { it in cms.indices }.forEach { cms.removeAt(it) }
currentMissingSouls = cms
}
fun updateWorldSouls() {
currentLocationSouls = emptyList()
val loc = currentLocationName ?: return
currentLocationSouls = RepoManager.neuRepo.constants.fairySouls.soulLocations[loc] ?: return
}
fun findNearestClickableSoul(): Coordinate? {
val player = MC.player ?: return null
val pos = player.pos
val location = SBData.skyblockLocation ?: return null
val soulLocations: List<Coordinate> =
RepoManager.neuRepo.constants.fairySouls.soulLocations[location] ?: return null
return soulLocations
.map { it to it.blockPos.getSquaredDistance(pos) }
.filter { it.second < playerReachSquared }
.minByOrNull { it.second }
?.first
}
private fun markNearestSoul() {
val nearestSoul = findNearestClickableSoul() ?: return
val c = DConfig.data ?: return
val loc = currentLocationName ?: return
val idx = currentLocationSouls.indexOf(nearestSoul)
c.foundSouls.computeIfAbsent(loc) { mutableSetOf() }.add(idx)
DConfig.markDirty()
updateMissingSouls()
}
override fun onLoad() {
SkyblockServerUpdateEvent.subscribe {
currentLocationName = it.newLocraw?.skyblockLocation
updateWorldSouls()
updateMissingSouls()
}
ServerChatLineReceivedEvent.subscribe {
when (it.text.unformattedString) {
"You have already found that Fairy Soul!" -> {
markNearestSoul()
}
"SOUL! You found a Fairy Soul!" -> {
markNearestSoul()
}
}
}
WorldRenderLastEvent.subscribe {
if (!TConfig.displaySouls) return@subscribe
renderBlocks(it.matrices, it.camera) {
color(1F, 1F, 0F, 0.8F)
currentMissingSouls.forEach {
block(it.blockPos)
}
}
}
}
}
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