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/*
* SPDX-FileCopyrightText: 2023 Linnea Gräf <nea@nea.moe>
*
* SPDX-License-Identifier: GPL-3.0-or-later
*/
package moe.nea.firmament.features.world
import io.github.moulberry.repo.data.Coordinate
import kotlinx.serialization.Serializable
import kotlinx.serialization.serializer
import net.minecraft.client.render.RenderLayer
import net.minecraft.client.render.RenderLayer.ALWAYS_DEPTH_TEST
import net.minecraft.client.render.RenderLayer.MultiPhaseParameters
import net.minecraft.client.render.RenderPhase
import net.minecraft.client.render.VertexFormat
import net.minecraft.client.render.VertexFormats
import net.minecraft.text.Text
import net.minecraft.util.math.Vec3d
import moe.nea.firmament.events.AllowChatEvent
import moe.nea.firmament.events.SkyblockServerUpdateEvent
import moe.nea.firmament.events.WorldRenderLastEvent
import moe.nea.firmament.features.FirmamentFeature
import moe.nea.firmament.gui.config.ManagedConfig
import moe.nea.firmament.repo.RepoManager
import moe.nea.firmament.util.MC
import moe.nea.firmament.util.SBData
import moe.nea.firmament.util.blockPos
import moe.nea.firmament.util.data.ProfileSpecificDataHolder
import moe.nea.firmament.util.render.RenderInWorldContext
import moe.nea.firmament.util.render.RenderInWorldContext.Companion.renderInWorld
import moe.nea.firmament.util.unformattedString
object FairySouls : FirmamentFeature {
@Serializable
data class Data(
val foundSouls: MutableMap<String, MutableSet<Int>> = mutableMapOf()
)
override val config: ManagedConfig
get() = TConfig
object DConfig : ProfileSpecificDataHolder<Data>(serializer(), "found-fairysouls", ::Data)
object TConfig : ManagedConfig("fairy-souls") {
val displaySouls by toggle("show") { false }
val resetSouls by button("reset") {
DConfig.data?.foundSouls?.clear() != null
updateMissingSouls()
}
}
override val identifier: String get() = "fairy-souls"
val playerReach = 5
val playerReachSquared = playerReach * playerReach
var currentLocationName: String? = null
var currentLocationSouls: List<Coordinate> = emptyList()
var currentMissingSouls: List<Coordinate> = emptyList()
fun updateMissingSouls() {
currentMissingSouls = emptyList()
val c = DConfig.data ?: return
val fi = c.foundSouls[currentLocationName] ?: setOf()
val cms = currentLocationSouls.toMutableList()
fi.asSequence().sortedDescending().filter { it in cms.indices }.forEach { cms.removeAt(it) }
currentMissingSouls = cms
}
fun updateWorldSouls() {
currentLocationSouls = emptyList()
val loc = currentLocationName ?: return
currentLocationSouls = RepoManager.neuRepo.constants.fairySouls.soulLocations[loc] ?: return
}
fun findNearestClickableSoul(): Coordinate? {
val player = MC.player ?: return null
val pos = player.pos
val location = SBData.skyblockLocation ?: return null
val soulLocations: List<Coordinate> =
RepoManager.neuRepo.constants.fairySouls.soulLocations[location] ?: return null
return soulLocations
.map { it to it.blockPos.getSquaredDistance(pos) }
.filter { it.second < playerReachSquared }
.minByOrNull { it.second }
?.first
}
private fun markNearestSoul() {
val nearestSoul = findNearestClickableSoul() ?: return
val c = DConfig.data ?: return
val loc = currentLocationName ?: return
val idx = currentLocationSouls.indexOf(nearestSoul)
c.foundSouls.computeIfAbsent(loc) { mutableSetOf() }.add(idx)
DConfig.markDirty()
updateMissingSouls()
}
val NODEPTH: RenderLayer = RenderLayer.of(
"firmamentnodepth",
VertexFormats.POSITION_COLOR_TEXTURE,
VertexFormat.DrawMode.QUADS,
256,
true,
true,
MultiPhaseParameters.builder()
.program(RenderPhase.COLOR_PROGRAM)
.writeMaskState(RenderPhase.COLOR_MASK)
.depthTest(ALWAYS_DEPTH_TEST)
.cull(RenderPhase.DISABLE_CULLING)
.layering(RenderLayer.VIEW_OFFSET_Z_LAYERING)
.target(RenderPhase.MAIN_TARGET)
.build(true)
)
override fun onLoad() {
SkyblockServerUpdateEvent.subscribe {
currentLocationName = it.newLocraw?.skyblockLocation
updateWorldSouls()
updateMissingSouls()
}
AllowChatEvent.subscribe {
when (it.text.unformattedString) {
"You have already found that Fairy Soul!" -> {
markNearestSoul()
}
"SOUL! You found a Fairy Soul!" -> {
markNearestSoul()
}
}
}
WorldRenderLastEvent.subscribe {
if (!TConfig.displaySouls) return@subscribe
renderInWorld(it) {
text(Vec3d(0.0, 0.0, 0.0), Text.literal("Test String") , Text.literal("Short"), Text.literal("just lik"), verticalAlign = RenderInWorldContext.VerticalAlign.BOTTOM)
color(1F, 1F, 0F, 0.8F)
currentMissingSouls.forEach {
block(it.blockPos)
}
color(1f, 0f, 1f, 1f)
currentLocationSouls.forEach {
wireframeCube(it.blockPos)
}
}
}
}
}
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