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authorAppability <appable@icloud.com>2022-10-13 18:58:00 -0700
committerAppability <appable@icloud.com>2022-10-13 18:58:00 -0700
commitd0cbc11018c8126575117aaeb2b861957386fa9a (patch)
treec5419fb1f00b147604bded231c1388d6b391d27e /src/main/kotlin/com/ambientaddons/utils/render/EntityUtils.kt
parentc599ee0d78ed8bc17488636f2d9b9b1d5b6dd4a8 (diff)
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steal a bunch of code from sbc! +melodyhelper, kuudra ready, wither shield overlay
Diffstat (limited to 'src/main/kotlin/com/ambientaddons/utils/render/EntityUtils.kt')
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1 files changed, 195 insertions, 0 deletions
diff --git a/src/main/kotlin/com/ambientaddons/utils/render/EntityUtils.kt b/src/main/kotlin/com/ambientaddons/utils/render/EntityUtils.kt
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+++ b/src/main/kotlin/com/ambientaddons/utils/render/EntityUtils.kt
@@ -0,0 +1,195 @@
+package com.ambientaddons.utils.render
+
+import AmbientAddons.Companion.mc
+import net.minecraft.client.renderer.Tessellator
+import net.minecraft.client.renderer.vertex.DefaultVertexFormats
+import net.minecraft.entity.Entity
+import net.minecraft.entity.player.EntityPlayer
+import net.minecraft.util.AxisAlignedBB
+import net.minecraft.util.BlockPos
+import org.lwjgl.opengl.GL11.*
+import java.awt.Color
+
+// diretly stolen from Harry282/Skyblock-Client
+object EntityUtils {
+ private fun drawFilledAABB(aabb: AxisAlignedBB, color: Color, alpha: Float = 0.5f) {
+ val tessellator = Tessellator.getInstance()
+ val worldRenderer = tessellator.worldRenderer
+ glColor4f(color.red / 255f, color.green / 255f, color.blue / 255f, alpha)
+
+ worldRenderer.begin(GL_QUADS, DefaultVertexFormats.POSITION)
+
+ worldRenderer.pos(aabb.minX, aabb.minY, aabb.minZ).endVertex()
+ worldRenderer.pos(aabb.minX, aabb.maxY, aabb.minZ).endVertex()
+ worldRenderer.pos(aabb.maxX, aabb.minY, aabb.minZ).endVertex()
+ worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.minZ).endVertex()
+ worldRenderer.pos(aabb.maxX, aabb.minY, aabb.maxZ).endVertex()
+ worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.maxZ).endVertex()
+ worldRenderer.pos(aabb.minX, aabb.minY, aabb.maxZ).endVertex()
+ worldRenderer.pos(aabb.minX, aabb.maxY, aabb.maxZ).endVertex()
+
+ worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.minZ).endVertex()
+ worldRenderer.pos(aabb.maxX, aabb.minY, aabb.minZ).endVertex()
+ worldRenderer.pos(aabb.minX, aabb.maxY, aabb.minZ).endVertex()
+ worldRenderer.pos(aabb.minX, aabb.minY, aabb.minZ).endVertex()
+ worldRenderer.pos(aabb.minX, aabb.maxY, aabb.maxZ).endVertex()
+ worldRenderer.pos(aabb.minX, aabb.minY, aabb.maxZ).endVertex()
+ worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.maxZ).endVertex()
+ worldRenderer.pos(aabb.maxX, aabb.minY, aabb.maxZ).endVertex()
+
+ worldRenderer.pos(aabb.minX, aabb.maxY, aabb.minZ).endVertex()
+ worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.minZ).endVertex()
+ worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.maxZ).endVertex()
+ worldRenderer.pos(aabb.minX, aabb.maxY, aabb.maxZ).endVertex()
+ worldRenderer.pos(aabb.minX, aabb.maxY, aabb.minZ).endVertex()
+ worldRenderer.pos(aabb.minX, aabb.maxY, aabb.maxZ).endVertex()
+ worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.maxZ).endVertex()
+ worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.minZ).endVertex()
+
+ worldRenderer.pos(aabb.minX, aabb.minY, aabb.minZ).endVertex()
+ worldRenderer.pos(aabb.maxX, aabb.minY, aabb.minZ).endVertex()
+ worldRenderer.pos(aabb.maxX, aabb.minY, aabb.maxZ).endVertex()
+ worldRenderer.pos(aabb.minX, aabb.minY, aabb.maxZ).endVertex()
+ worldRenderer.pos(aabb.minX, aabb.minY, aabb.minZ).endVertex()
+ worldRenderer.pos(aabb.minX, aabb.minY, aabb.maxZ).endVertex()
+ worldRenderer.pos(aabb.maxX, aabb.minY, aabb.maxZ).endVertex()
+ worldRenderer.pos(aabb.maxX, aabb.minY, aabb.minZ).endVertex()
+
+ worldRenderer.pos(aabb.minX, aabb.minY, aabb.minZ).endVertex()
+ worldRenderer.pos(aabb.minX, aabb.maxY, aabb.minZ).endVertex()
+ worldRenderer.pos(aabb.minX, aabb.minY, aabb.maxZ).endVertex()
+ worldRenderer.pos(aabb.minX, aabb.maxY, aabb.maxZ).endVertex()
+ worldRenderer.pos(aabb.maxX, aabb.minY, aabb.maxZ).endVertex()
+ worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.maxZ).endVertex()
+ worldRenderer.pos(aabb.maxX, aabb.minY, aabb.minZ).endVertex()
+ worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.minZ).endVertex()
+
+ worldRenderer.pos(aabb.minX, aabb.maxY, aabb.maxZ).endVertex()
+ worldRenderer.pos(aabb.minX, aabb.minY, aabb.maxZ).endVertex()
+ worldRenderer.pos(aabb.minX, aabb.maxY, aabb.minZ).endVertex()
+ worldRenderer.pos(aabb.minX, aabb.minY, aabb.minZ).endVertex()
+ worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.minZ).endVertex()
+ worldRenderer.pos(aabb.maxX, aabb.minY, aabb.minZ).endVertex()
+ worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.maxZ).endVertex()
+ worldRenderer.pos(aabb.maxX, aabb.minY, aabb.maxZ).endVertex()
+ tessellator.draw()
+ }
+
+ private fun drawOutlinedAABB(aabb: AxisAlignedBB, color: Color, alpha: Float = 1.0f) {
+ val tessellator = Tessellator.getInstance()
+ val worldRenderer = tessellator.worldRenderer
+ glColor4f(color.red / 255f, color.green / 255f, color.blue / 255f, alpha)
+
+ worldRenderer.begin(GL_LINE_STRIP, DefaultVertexFormats.POSITION)
+
+ worldRenderer.pos(aabb.minX, aabb.minY, aabb.minZ).endVertex()
+ worldRenderer.pos(aabb.minX, aabb.minY, aabb.maxZ).endVertex()
+ worldRenderer.pos(aabb.maxX, aabb.minY, aabb.maxZ).endVertex()
+ worldRenderer.pos(aabb.maxX, aabb.minY, aabb.minZ).endVertex()
+ worldRenderer.pos(aabb.minX, aabb.minY, aabb.minZ).endVertex()
+
+ worldRenderer.pos(aabb.minX, aabb.maxY, aabb.minZ).endVertex()
+ worldRenderer.pos(aabb.minX, aabb.maxY, aabb.maxZ).endVertex()
+ worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.maxZ).endVertex()
+ worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.minZ).endVertex()
+ worldRenderer.pos(aabb.minX, aabb.maxY, aabb.minZ).endVertex()
+
+ worldRenderer.pos(aabb.minX, aabb.maxY, aabb.maxZ).endVertex()
+ worldRenderer.pos(aabb.minX, aabb.minY, aabb.maxZ).endVertex()
+ worldRenderer.pos(aabb.maxX, aabb.minY, aabb.maxZ).endVertex()
+ worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.maxZ).endVertex()
+ worldRenderer.pos(aabb.maxX, aabb.maxY, aabb.minZ).endVertex()
+ worldRenderer.pos(aabb.maxX, aabb.minY, aabb.minZ).endVertex()
+
+ tessellator.draw()
+ }
+
+ fun drawBlockBox(blockPos: BlockPos, color: Color, outline: Boolean, fill: Boolean, partialTicks: Float) {
+ if (!outline && !fill) return
+ val renderManager = mc.renderManager
+ val x = blockPos.x - renderManager.viewerPosX
+ val y = blockPos.y - renderManager.viewerPosY
+ val z = blockPos.z - renderManager.viewerPosZ
+
+ var axisAlignedBB = AxisAlignedBB(x, y, z, x + 1.0, y + 1.0, z + 1.0)
+ val block = mc.theWorld.getBlockState(blockPos).block
+ if (block != null) {
+ val player: EntityPlayer = mc.thePlayer
+ val posX = player.lastTickPosX + (player.posX - player.lastTickPosX) * partialTicks
+ val posY = player.lastTickPosY + (player.posY - player.lastTickPosY) * partialTicks
+ val posZ = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * partialTicks
+ block.setBlockBoundsBasedOnState(mc.theWorld, blockPos)
+ axisAlignedBB = block.getSelectedBoundingBox(mc.theWorld, blockPos)
+ .expand(0.0020000000949949026, 0.0020000000949949026, 0.0020000000949949026)
+ .offset(-posX, -posY, -posZ)
+ }
+
+ glPushMatrix()
+ glPushAttrib(GL_ALL_ATTRIB_BITS)
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
+ glDisable(GL_TEXTURE_2D)
+ glDisable(GL_DEPTH_TEST)
+ glDisable(GL_LIGHTING)
+ glDepthMask(false)
+
+ if (outline) {
+ glLineWidth(1.5f)
+ drawOutlinedAABB(axisAlignedBB, color)
+ }
+ if (fill) {
+ drawFilledAABB(axisAlignedBB, color)
+ }
+
+ glDepthMask(true)
+ glPopAttrib()
+ glPopMatrix()
+ }
+
+ fun drawEntityBox(entity: Entity, color: Color, outline: Boolean, fill: Boolean, esp: Boolean, partialTicks: Float) {
+ if (!outline && !fill) return
+ val renderManager = mc.renderManager
+ val x = entity.lastTickPosX + (entity.posX - entity.lastTickPosX) * partialTicks - renderManager.viewerPosX
+ val y = entity.lastTickPosY + (entity.posY - entity.lastTickPosY) * partialTicks - renderManager.viewerPosY
+ val z = entity.lastTickPosZ + (entity.posZ - entity.lastTickPosZ) * partialTicks - renderManager.viewerPosZ
+
+ var axisAlignedBB: AxisAlignedBB
+ entity.entityBoundingBox.run {
+ axisAlignedBB = AxisAlignedBB(
+ minX - entity.posX,
+ minY - entity.posY,
+ minZ - entity.posZ,
+ maxX - entity.posX,
+ maxY - entity.posY,
+ maxZ - entity.posZ
+ ).offset(x, y, z)
+ }
+
+ glPushMatrix()
+ glPushAttrib(GL_ALL_ATTRIB_BITS)
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
+ glEnable(GL_BLEND)
+ glEnable(GL_LINE_SMOOTH)
+ glDisable(GL_TEXTURE_2D)
+ if (esp) {
+ glDisable(GL_DEPTH_TEST)
+ }
+ glDisable(GL_LIGHTING)
+ glDepthMask(false)
+
+ if (outline) {
+ glLineWidth(2.0f)
+ drawOutlinedAABB(axisAlignedBB, color)
+ }
+ if (fill) {
+ drawFilledAABB(axisAlignedBB, color)
+ }
+
+ if (esp) {
+ glEnable(GL_DEPTH_TEST)
+ }
+
+ glDepthMask(true)
+ glPopAttrib()
+ glPopMatrix()
+ }
+} \ No newline at end of file