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authorSHsuperCM <shsupercm@gmail.com>2021-10-29 09:39:16 +0300
committerSHsuperCM <shsupercm@gmail.com>2021-10-29 09:39:16 +0300
commitf0b1531914871523f912b0e65b60979d7c22eb78 (patch)
treed3595efc4c5a3be780a8ecccb0c20405983fec03 /src/main/java/shcm/shsupercm/fabric/citresewn/mixin
parent1d9d6a3de56202deb6e18a9538f82aa24ea2bca9 (diff)
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Rewrote custom blend parsing
Now accepts either 2 or 4 separate blend func params and each parameter accepts either a decimal constant, a 0x prefixed hexadecimal constant or named GL constants in GL11.
Diffstat (limited to 'src/main/java/shcm/shsupercm/fabric/citresewn/mixin')
-rw-r--r--src/main/java/shcm/shsupercm/fabric/citresewn/mixin/citenchantment/RenderPhaseAccessor.java23
1 files changed, 0 insertions, 23 deletions
diff --git a/src/main/java/shcm/shsupercm/fabric/citresewn/mixin/citenchantment/RenderPhaseAccessor.java b/src/main/java/shcm/shsupercm/fabric/citresewn/mixin/citenchantment/RenderPhaseAccessor.java
index b7e995e..24e7c3c 100644
--- a/src/main/java/shcm/shsupercm/fabric/citresewn/mixin/citenchantment/RenderPhaseAccessor.java
+++ b/src/main/java/shcm/shsupercm/fabric/citresewn/mixin/citenchantment/RenderPhaseAccessor.java
@@ -6,7 +6,6 @@ import org.spongepowered.asm.mixin.gen.Accessor;
@Mixin(RenderPhase.class)
public interface RenderPhaseAccessor {
- @Accessor("GLINT_TRANSPARENCY") static RenderPhase.Transparency GLINT_TRANSPARENCY() { throw new RuntimeException(); }
@Accessor("ARMOR_GLINT_SHADER") static RenderPhase.Shader ARMOR_GLINT_SHADER() { throw new RuntimeException(); }
@Accessor("ARMOR_ENTITY_GLINT_SHADER") static RenderPhase.Shader ARMOR_ENTITY_GLINT_SHADER() { throw new RuntimeException(); }
@Accessor("TRANSLUCENT_GLINT_SHADER") static RenderPhase.Shader TRANSLUCENT_GLINT_SHADER() { throw new RuntimeException(); }
@@ -14,31 +13,9 @@ public interface RenderPhaseAccessor {
@Accessor("DIRECT_GLINT_SHADER") static RenderPhase.Shader DIRECT_GLINT_SHADER() { throw new RuntimeException(); }
@Accessor("ENTITY_GLINT_SHADER") static RenderPhase.Shader ENTITY_GLINT_SHADER() { throw new RuntimeException(); }
@Accessor("DIRECT_ENTITY_GLINT_SHADER") static RenderPhase.Shader DIRECT_ENTITY_GLINT_SHADER() { throw new RuntimeException(); }
- @Accessor("MIPMAP_BLOCK_ATLAS_TEXTURE") static RenderPhase.Texture MIPMAP_BLOCK_ATLAS_TEXTURE() { throw new RuntimeException(); }
- @Accessor("BLOCK_ATLAS_TEXTURE") static RenderPhase.Texture BLOCK_ATLAS_TEXTURE() { throw new RuntimeException(); }
- @Accessor("DEFAULT_TEXTURING") static RenderPhase.Texturing DEFAULT_TEXTURING() { throw new RuntimeException(); }
- @Accessor("GLINT_TEXTURING") static RenderPhase.Texturing GLINT_TEXTURING() { throw new RuntimeException(); }
- @Accessor("ENTITY_GLINT_TEXTURING") static RenderPhase.Texturing ENTITY_GLINT_TEXTURING() { throw new RuntimeException(); }
- @Accessor("ENABLE_LIGHTMAP") static RenderPhase.Lightmap ENABLE_LIGHTMAP() { throw new RuntimeException(); }
- @Accessor("DISABLE_LIGHTMAP") static RenderPhase.Lightmap DISABLE_LIGHTMAP() { throw new RuntimeException(); }
- @Accessor("ENABLE_OVERLAY_COLOR") static RenderPhase.Overlay ENABLE_OVERLAY_COLOR() { throw new RuntimeException(); }
- @Accessor("DISABLE_OVERLAY_COLOR") static RenderPhase.Overlay DISABLE_OVERLAY_COLOR() { throw new RuntimeException(); }
- @Accessor("ENABLE_CULLING") static RenderPhase.Cull ENABLE_CULLING() { throw new RuntimeException(); }
@Accessor("DISABLE_CULLING") static RenderPhase.Cull DISABLE_CULLING() { throw new RuntimeException(); }
- @Accessor("ALWAYS_DEPTH_TEST") static RenderPhase.DepthTest ALWAYS_DEPTH_TEST() { throw new RuntimeException(); }
@Accessor("EQUAL_DEPTH_TEST") static RenderPhase.DepthTest EQUAL_DEPTH_TEST() { throw new RuntimeException(); }
- @Accessor("LEQUAL_DEPTH_TEST") static RenderPhase.DepthTest LEQUAL_DEPTH_TEST() { throw new RuntimeException(); }
- @Accessor("ALL_MASK") static RenderPhase.WriteMaskState ALL_MASK() { throw new RuntimeException(); }
@Accessor("COLOR_MASK") static RenderPhase.WriteMaskState COLOR_MASK() { throw new RuntimeException(); }
- @Accessor("DEPTH_MASK") static RenderPhase.WriteMaskState DEPTH_MASK() { throw new RuntimeException(); }
- @Accessor("NO_LAYERING") static RenderPhase.Layering NO_LAYERING() { throw new RuntimeException(); }
- @Accessor("POLYGON_OFFSET_LAYERING") static RenderPhase.Layering POLYGON_OFFSET_LAYERING() { throw new RuntimeException(); }
@Accessor("VIEW_OFFSET_Z_LAYERING") static RenderPhase.Layering VIEW_OFFSET_Z_LAYERING() { throw new RuntimeException(); }
- @Accessor("MAIN_TARGET") static RenderPhase.Target MAIN_TARGET() { throw new RuntimeException(); }
- @Accessor("OUTLINE_TARGET") static RenderPhase.Target OUTLINE_TARGET() { throw new RuntimeException(); }
- @Accessor("TRANSLUCENT_TARGET") static RenderPhase.Target TRANSLUCENT_TARGET() { throw new RuntimeException(); }
- @Accessor("PARTICLES_TARGET") static RenderPhase.Target PARTICLES_TARGET() { throw new RuntimeException(); }
- @Accessor("WEATHER_TARGET") static RenderPhase.Target WEATHER_TARGET() { throw new RuntimeException(); }
- @Accessor("CLOUDS_TARGET") static RenderPhase.Target CLOUDS_TARGET() { throw new RuntimeException(); }
@Accessor("ITEM_TARGET") static RenderPhase.Target ITEM_TARGET() { throw new RuntimeException(); }
}