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author | Ronald Inglett <71849533+inglettronald@users.noreply.github.com> | 2023-06-11 18:13:32 -0500 |
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committer | GitHub <noreply@github.com> | 2023-06-11 18:13:32 -0500 |
commit | a30fcadbeed2997ad1607d488ba7548c799a6033 (patch) | |
tree | 0955e1525c0d63beb8b33b672c0294284927b493 | |
parent | 63012eec9f39fb3752bcded90bfc710ab3d05219 (diff) | |
parent | bf161d33a01d1d4965c84654d46fd036b7e0c6da (diff) | |
download | DulkirMod-Fabric-a30fcadbeed2997ad1607d488ba7548c799a6033.tar.gz DulkirMod-Fabric-a30fcadbeed2997ad1607d488ba7548c799a6033.tar.bz2 DulkirMod-Fabric-a30fcadbeed2997ad1607d488ba7548c799a6033.zip |
Merge pull request #1 from romangraef/feat/wireframes
Render wireframes
-rw-r--r-- | src/main/kotlin/com/dulkirfabric/features/RenderBoxTest.kt | 7 | ||||
-rw-r--r-- | src/main/kotlin/com/dulkirfabric/util/WorldRenderUtils.kt | 77 |
2 files changed, 66 insertions, 18 deletions
diff --git a/src/main/kotlin/com/dulkirfabric/features/RenderBoxTest.kt b/src/main/kotlin/com/dulkirfabric/features/RenderBoxTest.kt index e037dd9..6a0c048 100644 --- a/src/main/kotlin/com/dulkirfabric/features/RenderBoxTest.kt +++ b/src/main/kotlin/com/dulkirfabric/features/RenderBoxTest.kt @@ -3,13 +3,16 @@ package com.dulkirfabric.features import com.dulkirfabric.events.WorldRenderLastEvent import com.dulkirfabric.util.WorldRenderUtils import meteordevelopment.orbit.EventHandler +import net.minecraft.util.math.Box import java.awt.Color object RenderBoxTest { @EventHandler fun onRender(event: WorldRenderLastEvent) { - WorldRenderUtils.drawBox(event.context,0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, - Color(255, 255, 255, 255), 3f, false) + WorldRenderUtils.drawBox( + event.context, Box(0.0, 0.0, 0.0, 1.0, 1.0, 1.0), + Color(255, 255, 255, 255), 3f, true + ) } }
\ No newline at end of file diff --git a/src/main/kotlin/com/dulkirfabric/util/WorldRenderUtils.kt b/src/main/kotlin/com/dulkirfabric/util/WorldRenderUtils.kt index 30c19c7..d5008ba 100644 --- a/src/main/kotlin/com/dulkirfabric/util/WorldRenderUtils.kt +++ b/src/main/kotlin/com/dulkirfabric/util/WorldRenderUtils.kt @@ -1,24 +1,47 @@ package com.dulkirfabric.util +import com.mojang.blaze3d.platform.GlConst import com.mojang.blaze3d.platform.GlStateManager import com.mojang.blaze3d.systems.RenderSystem import net.fabricmc.fabric.api.client.rendering.v1.WorldRenderContext +import net.minecraft.client.render.BufferBuilder import net.minecraft.client.render.GameRenderer import net.minecraft.client.render.Tessellator import net.minecraft.client.render.VertexFormat import net.minecraft.client.render.VertexFormats +import net.minecraft.client.util.math.MatrixStack +import net.minecraft.util.math.Box +import net.minecraft.util.math.Direction.Axis +import org.joml.Vector3f import java.awt.Color object WorldRenderUtils { + private fun line( + matrix: MatrixStack.Entry, buffer: BufferBuilder, + x1: Number, y1: Number, z1: Number, + x2: Number, y2: Number, z2: Number, + ) { + line( + matrix, + buffer, + Vector3f(x1.toFloat(), y1.toFloat(), z1.toFloat()), + Vector3f(x2.toFloat(), y2.toFloat(), z2.toFloat()) + ) + } + + private fun line(matrix: MatrixStack.Entry, buffer: BufferBuilder, from: Vector3f, to: Vector3f) { + val normal = to.sub(from, Vector3f()).mul(-1F) + buffer.vertex(matrix.positionMatrix, from.x, from.y, from.z) + .normal(matrix.normalMatrix, normal.x, normal.y, normal.z).next() + buffer.vertex(matrix.positionMatrix, to.x, to.y, to.z) + .normal(matrix.normalMatrix, normal.x, normal.y, normal.z) + .next() + } + fun drawBox( context: WorldRenderContext, - x1: Float, - y1: Float, - z1: Float, - x2: Float, - y2: Float, - z2: Float, + box: Box, color: Color, thickness: Float, depthTest: Boolean = true @@ -26,23 +49,43 @@ object WorldRenderUtils { val matrices = context.matrixStack() matrices.push() RenderSystem.setShader(GameRenderer::getRenderTypeLinesProgram) - RenderSystem.enableBlend() - RenderSystem.blendFunc(GlStateManager.SrcFactor.SRC_ALPHA, GlStateManager.DstFactor.ONE_MINUS_SRC_ALPHA) + RenderSystem.disableBlend() + RenderSystem.disableCull() + RenderSystem.defaultBlendFunc() RenderSystem.lineWidth(thickness) RenderSystem.setShaderColor(color.red / 255f, color.green / 255f, color.blue / 255f, color.alpha / 255f) - if (!depthTest) RenderSystem.disableDepthTest() + if (!depthTest) { + RenderSystem.disableDepthTest() + } else { + RenderSystem.enableDepthTest() + RenderSystem.depthFunc(GlConst.GL_LEQUAL) + RenderSystem.depthMask(false) + } matrices.translate(-context.camera().pos.x, -context.camera().pos.y, -context.camera().pos.z) - val tess = Tessellator.getInstance() + val tess = RenderSystem.renderThreadTesselator() val buf = tess.buffer - val matrix4f = matrices.peek().positionMatrix + val me = matrices.peek() - buf.begin(VertexFormat.DrawMode.LINES, VertexFormats.POSITION_COLOR) + buf.begin(VertexFormat.DrawMode.LINES, VertexFormats.LINES) buf.fixedColor(255, 255, 255, 255) - buf.vertex(matrix4f, x1, y1, z1).next() - buf.vertex(matrix4f, x2, y1, z1).next() + // X Axis aligned lines + line(me, buf, box.minX, box.minY, box.minZ, box.maxX, box.minY, box.minZ) + line(me, buf, box.minX, box.maxY, box.minZ, box.maxX, box.maxY, box.minZ) + line(me, buf, box.minX, box.minY, box.maxZ, box.maxX, box.minY, box.maxZ) + line(me, buf, box.minX, box.maxY, box.maxZ, box.maxX, box.maxY, box.maxZ) + + // Y Axis aligned lines + line(me, buf, box.minX, box.minY, box.minZ, box.minX, box.maxY, box.minZ) + line(me, buf, box.maxX, box.minY, box.minZ, box.maxX, box.maxY, box.minZ) + line(me, buf, box.minX, box.minY, box.maxZ, box.minX, box.maxY, box.maxZ) + line(me, buf, box.maxX, box.minY, box.maxZ, box.maxX, box.maxY, box.maxZ) - //buf.vertex(matrix4f, x2, y2, z1).next() + // Z Axis aligned lines + line(me, buf, box.minX, box.minY, box.minZ, box.minX, box.minY, box.maxZ) + line(me, buf, box.maxX, box.minY, box.minZ, box.maxX, box.minY, box.maxZ) + line(me, buf, box.minX, box.maxY, box.minZ, box.minX, box.maxY, box.maxZ) + line(me, buf, box.maxX, box.maxY, box.minZ, box.maxX, box.maxY, box.maxZ) buf.unfixColor() tess.draw() @@ -50,7 +93,9 @@ object WorldRenderUtils { RenderSystem.enableDepthTest() RenderSystem.disableBlend() - RenderSystem.setShaderColor(1f, 1f, 1f, 1f) + RenderSystem.setShaderColor( + 1f, 1f, 1f, 1f + ) matrices.pop() } }
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