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authoringlettronald <inglettronald@gmail.com>2023-06-12 18:05:01 -0500
committeringlettronald <inglettronald@gmail.com>2023-06-12 18:05:01 -0500
commit0e5f1d3dc9b2845e142e3504026b98bbf6f5ff41 (patch)
tree88b2324559d3c70c58e3f02a74971a2da55b4ee8 /src
parent8ade4e173a03fcb3080025d11c6e51f5976f3ccc (diff)
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Box rendering width now scales correctly with distance
Diffstat (limited to 'src')
-rw-r--r--src/main/kotlin/com/dulkirfabric/util/WorldRenderUtils.kt39
1 files changed, 22 insertions, 17 deletions
diff --git a/src/main/kotlin/com/dulkirfabric/util/WorldRenderUtils.kt b/src/main/kotlin/com/dulkirfabric/util/WorldRenderUtils.kt
index f5daccf..aa0b05c 100644
--- a/src/main/kotlin/com/dulkirfabric/util/WorldRenderUtils.kt
+++ b/src/main/kotlin/com/dulkirfabric/util/WorldRenderUtils.kt
@@ -1,16 +1,18 @@
package com.dulkirfabric.util
-import com.mojang.blaze3d.platform.GlConst
import com.mojang.blaze3d.systems.RenderSystem
import net.fabricmc.fabric.api.client.rendering.v1.WorldRenderContext
+import net.minecraft.client.MinecraftClient
import net.minecraft.client.render.BufferBuilder
import net.minecraft.client.render.GameRenderer
import net.minecraft.client.render.VertexFormat
import net.minecraft.client.render.VertexFormats
import net.minecraft.client.util.math.MatrixStack
import net.minecraft.util.math.Box
+import net.minecraft.util.math.Vec3d
import org.joml.Vector3f
import java.awt.Color
+import kotlin.math.pow
object WorldRenderUtils {
@@ -18,7 +20,12 @@ object WorldRenderUtils {
matrix: MatrixStack.Entry, buffer: BufferBuilder,
x1: Number, y1: Number, z1: Number,
x2: Number, y2: Number, z2: Number,
+ lineWidth: Float
) {
+ val camera = MinecraftClient.getInstance().cameraEntity ?: return
+ RenderSystem.lineWidth(lineWidth / camera.pos.squaredDistanceTo(
+ Vec3d(x1.toDouble(), y1.toDouble(), z1.toDouble())
+ ).pow(0.25).toFloat())
line(
matrix,
buffer,
@@ -50,14 +57,12 @@ object WorldRenderUtils {
RenderSystem.disableBlend()
RenderSystem.disableCull()
// RenderSystem.defaultBlendFunc()
- RenderSystem.lineWidth(thickness)
RenderSystem.setShaderColor(color.red / 255f, color.green / 255f, color.blue / 255f, color.alpha / 255f)
if (!depthTest) {
RenderSystem.disableDepthTest()
+ RenderSystem.depthMask(false)
} else {
RenderSystem.enableDepthTest()
- RenderSystem.depthFunc(GlConst.GL_LEQUAL)
- RenderSystem.depthMask(false)
}
matrices.translate(-context.camera().pos.x, -context.camera().pos.y, -context.camera().pos.z)
val tess = RenderSystem.renderThreadTesselator()
@@ -68,27 +73,27 @@ object WorldRenderUtils {
buf.fixedColor(255, 255, 255, 255)
// X Axis aligned lines
- line(me, buf, box.minX, box.minY, box.minZ, box.maxX, box.minY, box.minZ)
- line(me, buf, box.minX, box.maxY, box.minZ, box.maxX, box.maxY, box.minZ)
- line(me, buf, box.minX, box.minY, box.maxZ, box.maxX, box.minY, box.maxZ)
- line(me, buf, box.minX, box.maxY, box.maxZ, box.maxX, box.maxY, box.maxZ)
+ line(me, buf, box.minX, box.minY, box.minZ, box.maxX, box.minY, box.minZ, thickness)
+ line(me, buf, box.minX, box.maxY, box.minZ, box.maxX, box.maxY, box.minZ, thickness)
+ line(me, buf, box.minX, box.minY, box.maxZ, box.maxX, box.minY, box.maxZ, thickness)
+ line(me, buf, box.minX, box.maxY, box.maxZ, box.maxX, box.maxY, box.maxZ, thickness)
// Y Axis aligned lines
- line(me, buf, box.minX, box.minY, box.minZ, box.minX, box.maxY, box.minZ)
- line(me, buf, box.maxX, box.minY, box.minZ, box.maxX, box.maxY, box.minZ)
- line(me, buf, box.minX, box.minY, box.maxZ, box.minX, box.maxY, box.maxZ)
- line(me, buf, box.maxX, box.minY, box.maxZ, box.maxX, box.maxY, box.maxZ)
+ line(me, buf, box.minX, box.minY, box.minZ, box.minX, box.maxY, box.minZ, thickness)
+ line(me, buf, box.maxX, box.minY, box.minZ, box.maxX, box.maxY, box.minZ, thickness)
+ line(me, buf, box.minX, box.minY, box.maxZ, box.minX, box.maxY, box.maxZ, thickness)
+ line(me, buf, box.maxX, box.minY, box.maxZ, box.maxX, box.maxY, box.maxZ, thickness)
// Z Axis aligned lines
- line(me, buf, box.minX, box.minY, box.minZ, box.minX, box.minY, box.maxZ)
- line(me, buf, box.maxX, box.minY, box.minZ, box.maxX, box.minY, box.maxZ)
- line(me, buf, box.minX, box.maxY, box.minZ, box.minX, box.maxY, box.maxZ)
- line(me, buf, box.maxX, box.maxY, box.minZ, box.maxX, box.maxY, box.maxZ)
+ line(me, buf, box.minX, box.minY, box.minZ, box.minX, box.minY, box.maxZ, thickness)
+ line(me, buf, box.maxX, box.minY, box.minZ, box.maxX, box.minY, box.maxZ, thickness)
+ line(me, buf, box.minX, box.maxY, box.minZ, box.minX, box.maxY, box.maxZ, thickness)
+ line(me, buf, box.maxX, box.maxY, box.minZ, box.maxX, box.maxY, box.maxZ, thickness)
buf.unfixColor()
tess.draw()
-
+ RenderSystem.depthMask(true)
RenderSystem.enableDepthTest()
RenderSystem.enableBlend()
RenderSystem.setShaderColor(