diff options
Diffstat (limited to 'src/main/kotlin/com/dulkirfabric/util/render/WorldRenderUtils.kt')
-rw-r--r-- | src/main/kotlin/com/dulkirfabric/util/render/WorldRenderUtils.kt | 27 |
1 files changed, 16 insertions, 11 deletions
diff --git a/src/main/kotlin/com/dulkirfabric/util/render/WorldRenderUtils.kt b/src/main/kotlin/com/dulkirfabric/util/render/WorldRenderUtils.kt index d779c23..d1cdab1 100644 --- a/src/main/kotlin/com/dulkirfabric/util/render/WorldRenderUtils.kt +++ b/src/main/kotlin/com/dulkirfabric/util/render/WorldRenderUtils.kt @@ -41,10 +41,10 @@ object WorldRenderUtils { private fun line(matrix: MatrixStack.Entry, buffer: BufferBuilder, from: Vector3f, to: Vector3f) { val normal = to.sub(from, Vector3f()).mul(-1F) - buffer.vertex(matrix.positionMatrix, from.x, from.y, from.z) - .normal(matrix.normalMatrix, normal.x, normal.y, normal.z).next() - buffer.vertex(matrix.positionMatrix, to.x, to.y, to.z) - .normal(matrix.normalMatrix, normal.x, normal.y, normal.z) + buffer.vertex(matrix, from.x, from.y, from.z) + .normal(matrix, normal.x, normal.y, normal.z).next() + buffer.vertex(matrix, to.x, to.y, to.z) + .normal(matrix, normal.x, normal.y, normal.z) .next() } @@ -60,7 +60,7 @@ object WorldRenderUtils { thickness: Float, depthTest: Boolean = true ) { - val matrices = context.matrixStack() + val matrices = context.assertHasMatrixStack() ?: return matrices.push() val prevShader = RenderSystem.getShader() RenderSystem.setShader(GameRenderer::getRenderTypeLinesProgram) @@ -114,12 +114,17 @@ object WorldRenderUtils { matrices.pop() } + fun WorldRenderContext.assertHasMatrixStack(): MatrixStack? { + assert(matrixStack() != null) + return matrixStack() + } + /** * This draw line function is intended to be used for drawing very few lines, as it's not the most efficient. * For drawing many lines in a series, save them to an array and use the drawLineArray function. */ fun drawLine(context: WorldRenderContext, startPos: Vec3d, endPos: Vec3d, color: Color, thickness: Float, depthTest: Boolean = true) { - val matrices = context.matrixStack() + val matrices = context.assertHasMatrixStack() ?: return matrices.push() val prevShader = RenderSystem.getShader() RenderSystem.setShader(GameRenderer::getRenderTypeLinesProgram) @@ -162,7 +167,7 @@ object WorldRenderUtils { * drawLine function being called many times in series. */ fun drawLineArray(context: WorldRenderContext, posArr: List<Vec3d>, color: Color, thickness: Float, depthTest: Boolean = true) { - val matrices = context.matrixStack() + val matrices = context.assertHasMatrixStack() ?: return matrices.push() val prevShader = RenderSystem.getShader() RenderSystem.setShader(GameRenderer::getRenderTypeLinesProgram) @@ -217,6 +222,7 @@ object WorldRenderUtils { depthTest: Boolean = true, scale: Float = 1f ) { + val matrices = context.assertHasMatrixStack() ?: return if (!depthTest) { RenderSystem.disableDepthTest() } @@ -224,8 +230,7 @@ object WorldRenderUtils { RenderSystem.defaultBlendFunc() RenderSystem.disableCull() - val vertexConsumer = context.worldRenderer().bufferBuilders.entityVertexConsumers - val matrices = context.matrixStack() + val vertexConsumer = context.worldRenderer().bufferBuilders.entityVertexConsumers matrices.push() matrices.translate( pos.x - context.camera().pos.x, @@ -277,13 +282,13 @@ object WorldRenderUtils { pos: Vec3d, ) { + val matrices = context.assertHasMatrixStack() ?: return RenderSystem.disableDepthTest() RenderSystem.enableBlend() RenderSystem.defaultBlendFunc() RenderSystem.disableCull() val d: Double = pos.distanceTo(MinecraftClient.getInstance().player?.pos) val distText = Text.literal(d.toInt().toString() + "m").setStyle(Style.EMPTY.withColor(Formatting.YELLOW)) - val matrices = context.matrixStack() val vertexConsumer = context.worldRenderer().bufferBuilders.entityVertexConsumers matrices.push() val magnitude = sqrt((pos.x - context.camera().pos.x).pow(2) + @@ -365,6 +370,7 @@ object WorldRenderUtils { color: Color, depthTest: Boolean ) { + val matrices = context.assertHasMatrixStack() ?: return if (!depthTest) { RenderSystem.disableDepthTest() //RenderSystem.depthMask(false) @@ -375,7 +381,6 @@ object WorldRenderUtils { RenderSystem.enableBlend() RenderSystem.defaultBlendFunc() - val matrices = context.matrixStack() val tes = Tessellator.getInstance() tes.buffer.begin(VertexFormat.DrawMode.TRIANGLE_STRIP, VertexFormats.POSITION_COLOR) matrices.push() |