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package com.dulkirfabric.mixin.render;
import com.dulkirfabric.config.DulkirConfig;
import com.dulkirfabric.util.render.GlowingEntityInterface;
import net.minecraft.entity.LivingEntity;
import net.minecraft.util.Hand;
import org.jetbrains.annotations.NotNull;
import org.jetbrains.annotations.Nullable;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.Shadow;
import org.spongepowered.asm.mixin.Unique;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
import java.awt.*;
@Mixin(LivingEntity.class)
public class LivingEntityMixin implements GlowingEntityInterface {
@Shadow
public float handSwingProgress;
@Unique
private int animationTicks;
@Unique
private boolean shouldGlow_DulkirMod;
@Unique
private Color glowColor_DulkirMod;
@Unique
private boolean shouldESP_DulkirMod;
@Override
public void setDulkirEntityGlow(boolean shouldGlow, @NotNull Color glowColor) {
this.shouldGlow_DulkirMod = shouldGlow;
this.glowColor_DulkirMod = glowColor;
}
@Override
public boolean shouldDulkirEntityGlow() {
return shouldGlow_DulkirMod;
}
@Nullable
@Override
public Color getDulkirEntityGlowColor() {
return glowColor_DulkirMod;
}
@Inject(method = "tickMovement", at = @At(value = "INVOKE", target = "Lnet/minecraft/entity/LivingEntity;tickNewAi()V",
shift = At.Shift.AFTER))
public void onWhatever(CallbackInfo ci) {
if (DulkirConfig.ConfigVars.getConfigOptions().getAnimationPreset().getSwingDuration() == 6) return;
if (animationTicks > DulkirConfig.ConfigVars.getConfigOptions().getAnimationPreset().getSwingDuration()) {
animationTicks = 0;
}
if (animationTicks == 0) {
handSwingProgress = 1F;
} else {
handSwingProgress = (animationTicks - 1F) /
DulkirConfig.ConfigVars.getConfigOptions().getAnimationPreset().getSwingDuration();
animationTicks++;
}
}
@Inject(method = "swingHand(Lnet/minecraft/util/Hand;Z)V", at = @At("HEAD"))
public void onSwing(Hand hand, boolean fromServerPlayer, CallbackInfo ci) {
if (animationTicks == 0) {
animationTicks = 1;
}
}
}
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