diff options
Diffstat (limited to 'src/main/kotlin/dulkirmod/utils/TablistUtils.kt')
-rw-r--r-- | src/main/kotlin/dulkirmod/utils/TablistUtils.kt | 51 |
1 files changed, 50 insertions, 1 deletions
diff --git a/src/main/kotlin/dulkirmod/utils/TablistUtils.kt b/src/main/kotlin/dulkirmod/utils/TablistUtils.kt index 57cb289..da07f0b 100644 --- a/src/main/kotlin/dulkirmod/utils/TablistUtils.kt +++ b/src/main/kotlin/dulkirmod/utils/TablistUtils.kt @@ -11,6 +11,11 @@ val NetworkPlayerInfo.text: String // STOLEN FROM SKYTILS mmm yes object TabListUtils { + var area: String = "" + var explosivity: Boolean = false + var isInDungeons: Boolean = false + var maxVisitors: Boolean = false + private val playerInfoOrdering = object : Ordering<NetworkPlayerInfo>() { override fun compare(p_compare_1_: NetworkPlayerInfo?, p_compare_2_: NetworkPlayerInfo?): Int { val scorePlayerTeam = p_compare_1_?.playerTeam @@ -31,8 +36,52 @@ object TabListUtils { } } var tabEntries: List<Pair<NetworkPlayerInfo, String>> = emptyList() - fun fetchTabEntires(): List<NetworkPlayerInfo> = + fun fetchTabEntries(): List<NetworkPlayerInfo> = if (mc.thePlayer == null) emptyList() else playerInfoOrdering.sortedCopy( mc.thePlayer.sendQueue.playerInfoMap ) + + /** + * Sets a bunch of useful values based on the state of the scoreboard. Functionality is collected all into + * this one method in order to avoid more transversal of the list than is necessary, as these checks need + * to happen somewhat frequently. + */ + fun parseTabEntries() { + // exploFlag is just telling the loop that the next line is the relevant tab entry + var exploFlag = false + // dungeonFlag keeps track of whether we've found the in-dungeons state. + var dungeonFlag = false + val scoreboardList: List<String> = fetchTabEntries().mapNotNull { + it.displayName?.unformattedText + } + + for (line in scoreboardList) { + if (line.startsWith("Area: ")) + area = line.substring(6) + else if (line == "Volcano Explosivity:") { + exploFlag = true + } + else if (exploFlag) { + explosivity = line != " INACTIVE" + exploFlag = false + } + else if (line == " Dungeon Stats") { + isInDungeons = true + dungeonFlag = true + } + // Here is some scuffed code that basically makes sure maxVisitors is assigned appropriately. + // It's awful and I do not care to fix it lol. + else if (line == " Next Visitor: Queue Full!") + maxVisitors = true + else if (line.startsWith(" Next Visitor:")) + maxVisitors = false + } + + if (area != "Crimson Isle") + explosivity = false + if (area != "Garden") + maxVisitors = false + if (!dungeonFlag) + isInDungeons = false + } }
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