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-rw-r--r--src/main/kotlin/dulkirmod/features/BrokenHypeNotif.kt10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/main/kotlin/dulkirmod/features/BrokenHypeNotif.kt b/src/main/kotlin/dulkirmod/features/BrokenHypeNotif.kt
index adb8edc..668751c 100644
--- a/src/main/kotlin/dulkirmod/features/BrokenHypeNotif.kt
+++ b/src/main/kotlin/dulkirmod/features/BrokenHypeNotif.kt
@@ -12,7 +12,7 @@ var oldChampionXp = -1.0
var oldID = ""
fun brokenHypeNotif() {
- if (!Config.notifyHype) return;
+ if (!Config.notifyHype) return
var kill = -1
var championXp = -1.0
@@ -41,23 +41,23 @@ fun brokenHypeNotif() {
// check if same item as previous run
if (id == "") {
- return;
+ return
} else if (id != oldID) {
// Check if this is a valid item for testing whether bestiary is broken.
// That is, to be specific, check that it has champion and book of stats.
// If it doesn't, don't reset because it can't be used anyway.
if (kill == -1 || championXp == -1.0) {
- return;
+ return
}
// If we get here this is a new item that is legitimate for testing bugged xp, in theory.
oldID = id
oldKill = kill
oldChampionXp = championXp
- return;
+ return
}
// If this section of the code is reached, then we have the same item, and we can check for updated stats
- if (oldKill != kill && oldChampionXp == championXp) {
+ if (oldKill != kill && oldChampionXp == championXp && Utils.area != "Private Island") {
mc.thePlayer.playSound("random.anvil_land", 1f * Config.bestiaryNotifVol, 0f)
val color = Utils.getColorString(Config.bestiaryNotifColor)
DulkirMod.titleUtils.drawStringForTime("${color}Hype Broken", 5000)