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package dulkirmod.config
import dulkirmod.DulkirMod
import dulkirmod.utils.Utils
import gg.essential.vigilance.Vigilant
import gg.essential.vigilance.data.Category
import gg.essential.vigilance.data.Property
import gg.essential.vigilance.data.PropertyType
import gg.essential.vigilance.data.SortingBehavior
import java.io.File
object Config : Vigilant(File("./config/dulkirmod/config.toml"), "DulkirMod", sortingBehavior = ConfigSorting) {
@Property(
type = PropertyType.SWITCH,
name = "Patch Crimson Isle memory leak",
description = "This is a temporary fix for the memory leak on crimson isles. It will be removed when Hypixel fixes the issue.",
category = "General"
)
var crimsonIslesMemoryLeakPatch = true
@Property(
type = PropertyType.SWITCH,
name = "Hide Enchant Rune Particles",
description = "ugly go bye-bye",
category = "General"
)
var hideEnchantRune = false
@Property(
type = PropertyType.SWITCH,
name = "Abiphone Do-Not-Disturb",
description = "Detects incoming calls and mutes ring audio for like 5 seconds. \nWorks as long as u don't lag particularly hard at the same time you're being called.",
category = "General"
)
var abiDND = false
@Property(
type = PropertyType.SWITCH,
name = "Abiphone Caller ID",
description = "If DND is on, still give the player a quick 1 liner to tell them who is calling.",
category = "General"
)
var abiCallerID = false
@Property(
type = PropertyType.SWITCH,
name = "Hurt Cam Slider",
description = "more or less ouchie",
category = "General"
)
var hurtCamSlider = false
@Property(
type = PropertyType.DECIMAL_SLIDER,
name = "Hurt Cam Intensity",
description = "1 is default, make sure other mods noHurtCam stuff is off",
category = "General",
minF = 0f,
maxF = 2f,
decimalPlaces = 1
)
var hurtCamIntensity = 1f
@Property(
type = PropertyType.SWITCH,
name = "Tooltip Features",
description = "Turns on scrollable and (optional) scalable tooltips.",
category = "General"
)
var scaledTooltips = false
@Property(
type = PropertyType.DECIMAL_SLIDER,
name = "Tooltip Scale",
description = "1 is default",
category = "General",
minF = 0f,
maxF = 2f,
decimalPlaces = 1
)
var tooltipSize = 1f
@Property(
type = PropertyType.SWITCH,
name = "Hide Healer fairy",
description = "Now only runs in dungeons lol",
category = "Dungeons"
)
var hideHealerFairy = false
@Property(
type = PropertyType.SWITCH,
name = "Hide Heart Particles",
description = "Useful for hyperion and healer bullshit",
category = "Dungeons"
)
var hideHeartParticles = false
@Property(
type = PropertyType.SWITCH,
name = "Throttle Notifier",
description = "Im pretty sure this is mostly patched? Idk I'm leaving it in",
category = "Dungeons"
)
var throttleNotifier = true
@Property(
type = PropertyType.SWITCH,
name = "Vanquisher Broadcaster",
description = "sends patcher sendcoords msg when you spawn a vanquisher. might make this put a waypoint later",
category = "Random Beta Features"
)
var vanqBroadcast = false
@Property(
type = PropertyType.TEXT,
name = "Throttle Notifier String",
description = "How do you want to tell people you are throttled?",
category = "Dungeons",
placeholder = "i am being throttled zzz",
protectedText = false
)
var customMessage: String = "i am being throttled zzz"
@Property(
type = PropertyType.SWITCH,
name = "Throttle Notifier Spam",
description = "LET EM KNOW!",
category = "Dungeons"
)
var throttleNotifierSpam = true
@Property(
type = PropertyType.SWITCH,
name = "M7 Dragon Timer",
description = "Large in-world text timers to help you see when dragons will spawn.",
category = "Dungeons"
)
var dragonTimer = true
@Property(
type = PropertyType.SWITCH,
name = "Better M7 Dragon Killbox",
description = "Mostly stolen from odin",
category = "Dungeons"
)
var dragonKillBox = true
@Property(
type = PropertyType.SWITCH,
name = "Hide Extra Nametags",
description = "Prevents some nametags not covered by skytils \"Hide non-starred nametags\" from rendering.",
category = "General"
)
var hideTags = true
// CUSTOM ANIMATIONS
@Property(
type = PropertyType.SWITCH,
name = "Global Toggle",
description = "Change the look of your held item",
category = "Animations"
)
var customAnimations = false
@Property(
type = PropertyType.DECIMAL_SLIDER,
name = "Size",
description = "Scales the size of your currently held item. Default: 0",
category = "Animations",
minF = -1.5f,
maxF = 1.5f,
decimalPlaces = 2
)
var customSize = 0f
@Property(
type = PropertyType.CHECKBOX,
name = "Scale Swing",
description = "Also scale the size of the swing animation.",
category = "Animations"
)
var doesScaleSwing = true
@Property(
type = PropertyType.DECIMAL_SLIDER,
name = "X",
description = "Moves the held item. Default: 0",
category = "Animations",
minF = -1.5f,
maxF = 1.5f,
decimalPlaces = 2
)
var customX = 0f
@Property(
type = PropertyType.DECIMAL_SLIDER,
name = "Y",
description = "Moves the held item. Default: 0",
category = "Animations",
minF = -1.5f,
maxF = 1.5f,
decimalPlaces = 2
)
var customY = 0f
@Property(
type = PropertyType.DECIMAL_SLIDER,
name = "Z",
description = "Moves the held item. Default: 0",
category = "Animations",
minF = -1.5f,
maxF = 1.5f,
decimalPlaces = 2
)
var customZ = 0f
@Property(
type = PropertyType.DECIMAL_SLIDER,
name = "Yaw",
description = "Rotates your held item. Default: 0",
category = "Animations",
minF = -180f,
maxF = 180f,
decimalPlaces = 0
)
var customYaw = 0f
@Property(
type = PropertyType.DECIMAL_SLIDER,
name = "Pitch",
description = "Rotates your held item. Default: 0",
category = "Animations",
minF = -180f,
maxF = 180f,
decimalPlaces = 0
)
var customPitch = 0f
@Property(
type = PropertyType.DECIMAL_SLIDER,
name = "Roll",
description = "Rotates your held item. Default: 0",
category = "Animations",
minF = -180f,
maxF = 180f,
decimalPlaces = 0
)
var customRoll = 0f
@Property(
type = PropertyType.DECIMAL_SLIDER,
name = "Speed",
description = "Speed of the swing animation.",
category = "Animations",
minF = -2f,
maxF = 1f,
decimalPlaces = 2
)
var customSpeed = 0f
@Property(
type = PropertyType.CHECKBOX,
name = "Ignore Haste",
description = "Makes the chosen speed override haste modifiers.",
category = "Animations"
)
var ignoreHaste = true
@Property(
type = PropertyType.SELECTOR,
name = "Drinking Fix",
description = "Pick how to handle drinking animations.",
category = "Animations",
options = ["No fix", "Rotationless", "Fixed"]
)
var drinkingSelector = 2
@Property(
type = PropertyType.BUTTON,
name = "Reset Item Values",
description = "Vanilla Look! Closes Settings GUI.",
category = "Animations"
)
fun demoButton() {
customSize = 0f
customX = 0f
customY = 0f
customZ = 0f
customRoll = 0f
customPitch = 0f
customYaw = 0f
doesScaleSwing = true
ignoreHaste = true
customSpeed = 0f
DulkirMod.mc.displayGuiScreen(null)
}
@Property(
type = PropertyType.BUTTON,
name = "Export Preset as String",
description = "Base64 representation of your current config - will copy to clipboard when pressed.",
category = "Animations",
subcategory = "Presets"
)
fun presetString() {
Utils.animationConfigToString()
}
@Property(
type = PropertyType.BUTTON,
name = "Import Preset from Clipboard",
description = "Base64 representation of your config accepted from clipboard. Closes gui.",
category = "Animations",
subcategory = "Presets"
)
fun stringToConfig() {
Utils.animationStringtoConfig()
}
@Property(
type = PropertyType.SWITCH,
name = "JoinDungeon Command Confirmation",
description = "Chat notification when you push the button. Useful if you suck at navigating a numpad.",
category = "Dungeons"
)
var dungeonCommandConfirm = true
@Property(
type = PropertyType.SWITCH,
name = "Hide Chests that are already opened at Croesus",
description = "Just doesn't render the item if it has the chest opened string",
category = "Dungeons"
)
var hideOpenedChests = false
@Property(
type = PropertyType.SWITCH,
name = "Highlight custom player for leap in menu",
description = "Changes texture to green wool! Use the \"/hl\" command for convenient assignment.",
category = "Dungeons"
)
var highlightLeap = false
@Property(
type = PropertyType.TEXT,
name = "Highlighted player name",
description = "case-sensitive",
category = "Dungeons",
placeholder = "Dilkur",
protectedText = false
)
var highlightLeapName: String = "Dilkur"
@Property(
type = PropertyType.SWITCH,
name = "Remove Selfie Camera",
description = "Get rid of pesky reverse third person!",
category = "General"
)
var noReverse3rdPerson = false
@Property(
type = PropertyType.SWITCH,
name = "Bridge Bot Formatter",
description = "Global Toggle",
category = "Bridge"
)
var bridgeBot = false
@Property(
type = PropertyType.TEXT,
name = "Bridge Bot Name",
description = "Not case-sensitive",
category = "Bridge",
placeholder = "Bweefing",
protectedText = false
)
var botName: String = "Bweefing"
@Property(
type = PropertyType.SELECTOR,
name = "Bridge Chatter Name Color",
description = "Pick how the player name looks.",
category = "Bridge",
options = ["§0Black",
"§1Dark Blue",
"§2Dark Green",
"§3Dark Aqua",
"§4Dark Red",
"§5Dark Purple",
"§6Gold",
"§7Gray",
"§8Dark Gray",
"§9Blue",
"§aGreen",
"§bAqua",
"§cRed",
"§dLight Purple",
"§eYellow",
"§fWhite",
"§zSBA Chroma"
]
)
var bridgeColor = 6
@Property(
type = PropertyType.SWITCH,
name = "Ghast Notification",
description = "Shows a title at 9:00pm for bestiary",
category = "Bestiary",
subcategory = "Notifications"
)
var notifyGhast = false
@Property(
type = PropertyType.SWITCH,
name = "Zombie Villager Notification",
description = "Shows a title at 8:00pm for bestiary",
category = "Bestiary",
subcategory = "Notifications"
)
var notifyZombieVillager = false
@Property(
type = PropertyType.SWITCH,
name = "Broken Hype Notification",
description = "Tells you if you are no longer getting bestiary! Requires champion and book of stats on your item. LEAVE OFF IF FISHING.",
category = "Bestiary",
subcategory = "Notifications"
)
var notifyHype = false
@Property(
type = PropertyType.SWITCH,
name = "Matcho Spawn Alert!",
description = "Alerts you if your lobby becomes EXPLOSIVE!",
category = "Bestiary",
subcategory = "Notifications"
)
var notifyMatcho = false
@Property(
type = PropertyType.SELECTOR,
name = "Bestiary Notification Color",
description = "Changes color some bestiary features.",
category = "Bestiary",
subcategory = "Notifications",
options = ["§0Black",
"§1Dark Blue",
"§2Dark Green",
"§3Dark Aqua",
"§4Dark Red",
"§5Dark Purple",
"§6Gold",
"§7Gray",
"§8Dark Gray",
"§9Blue",
"§aGreen",
"§bAqua",
"§cRed",
"§dLight Purple",
"§eYellow",
"§fWhite",
"§zSBA Chroma"
]
)
var bestiaryNotifColor = 15
@Property(
type = PropertyType.SWITCH,
name = "Text Shadow",
description = "Shows text shadow for notification",
category = "Bestiary",
subcategory = "Notifications"
)
var bestiaryTextShadow = false
@Property(
type = PropertyType.DECIMAL_SLIDER,
name = "Scale",
description = "Size of notification!",
category = "Bestiary",
subcategory = "Notifications",
minF = 0f,
maxF = 1f,
decimalPlaces = 1
)
var bestiaryNotifSize = .7f
@Property(
type = PropertyType.SWITCH,
name = "Alert Noises",
description = "Uses relevant mob sounds, doesn't override audio/patcher settings",
category = "Bestiary",
subcategory = "Audio"
)
var bestiaryAlertSounds = false
@Property(
type = PropertyType.DECIMAL_SLIDER,
name = "Alert Volume",
description = "Volume of notification!",
category = "Bestiary",
subcategory = "Audio",
minF = 0f,
maxF = 1f,
decimalPlaces = 1
)
var bestiaryNotifVol = .7f
@Property(
type = PropertyType.BUTTON,
name = "Demo Volume Selection",
description = "Plays the Ghast Noise as Reference, Might add individual sliders later but this seems like enough",
category = "Bestiary",
subcategory = "Audio"
)
fun demoVolume() {
DulkirMod.mc.thePlayer.playSound("mob.ghast.scream", 1f * bestiaryNotifVol, 1f)
}
@Property(
type = PropertyType.SWITCH,
name = "Hide Arachne Loot Nametags",
description = "Useful when killing a lot of them",
category = "Bestiary",
subcategory = "Arachne"
)
var hideArachneTags = false
@Property(
type = PropertyType.SWITCH,
name = "Arachne kill timer",
description = "Shows in chat.",
category = "Bestiary",
subcategory = "Arachne"
)
var arachneKillTimer = false
@Property(
type = PropertyType.SWITCH,
name = "Arachne spawn countdown",
description = "Shows how long it takes for the arachne to spawn (in world).",
category = "Bestiary",
subcategory = "Arachne"
)
var arachneSpawnTimer = false
@Property(
type = PropertyType.SWITCH,
name = "Show Arachne Keeper Spawn Locations",
description = "simple text waypoints",
category = "Bestiary",
subcategory = "Arachne"
)
var keeperWaypoints = false
@Property(
type = PropertyType.SWITCH,
name = "Focus Mode",
description = "only show the nametags of keepers. make sure to turn off when you're done",
category = "Bestiary",
subcategory = "Arachne"
)
var keeperFocus = false
@Property(
type = PropertyType.SWITCH,
name = "Garden Visitor Alert",
description = "Notifies you if you have max garden visitors in queue",
category = "Farming"
)
var notifyMaxVisitors = false
@Property(
type = PropertyType.SWITCH,
name = "Persistent alert",
description = "If turned on, the alert will continue to flash until dealt with.",
category = "Farming"
)
var persistentAlert = true
@Property(
type = PropertyType.DECIMAL_SLIDER,
name = "Default Sensitivity",
description = "For use with the /farmcontrols command toggle",
category = "Farming",
minF = 0f,
maxF = 2f,
decimalPlaces = 2
)
var defaultSens = .7f
@Property(
type = PropertyType.SWITCH,
name = "Turn off re-equip animation",
description = "Will stop the spam re-equip when stuff like cultivating is updating",
category = "Animations"
)
var cancelReequip = false
fun init() {
initialize()
addDependency("customMessage", "throttleNotifier")
addDependency("throttleNotifierSpam", "throttleNotifier")
addDependency("bestiaryNotifVol", "bestiaryAlertSounds")
addDependency("demoVolume", "bestiaryAlertSounds")
addDependency("highlightLeapName", "highlightLeap")
addDependency("abiCallerID", "abiDND")
addDependency("hurtCamIntensity", "hurtCamSlider")
addDependency("tooltipSize", "scaledTooltips")
addDependency("persistentAlert", "notifyMaxVisitors")
setCategoryDescription(
"Custom Animations",
"All settings that are related to custom animations. Mostly help from Aton."
)
setCategoryDescription(
"Bridge",
"Dm me on discord with formatting issues."
)
}
private object ConfigSorting : SortingBehavior() {
override fun getCategoryComparator(): Comparator<in Category> = Comparator { o1, o2 ->
if (o1.name == "General") return@Comparator -1
if (o2.name == "General") return@Comparator 1
else compareValuesBy(o1, o2) {
it.name
}
}
}
}
|