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package dulkirmod.features
import dulkirmod.DulkirMod.Companion.mc
import dulkirmod.config.DulkirConfig
import net.minecraft.client.renderer.GlStateManager
import net.minecraft.entity.EntityLivingBase
import net.minecraft.util.MathHelper
object HurtCamSlider {
fun renderHurt(partialTicks: Float): Boolean {
if (!DulkirConfig.hurtCamSlider) return false
if (mc.renderViewEntity is EntityLivingBase) {
val entitylivingbase = mc.renderViewEntity as EntityLivingBase
var f: Float = (entitylivingbase.hurtTime.toFloat() - partialTicks)
if (entitylivingbase.health <= 0.0f) {
val f1: Float = entitylivingbase.deathTime.toFloat() + partialTicks
GlStateManager.rotate(40.0f - 8000.0f / (f1 + 200.0f), 0.0f, 0.0f, 1.0f)
}
if (f < 0.0f) {
return true
}
f /= entitylivingbase.maxHurtTime.toFloat()
f = MathHelper.sin(f * f * f * f * Math.PI.toFloat())
val f2 = entitylivingbase.attackedAtYaw
GlStateManager.rotate(-f2, 0.0f, 1.0f, 0.0f)
GlStateManager.rotate(-f * 14.0f * DulkirConfig.hurtCamIntensity, 0.0f, 0.0f, 1.0f)
GlStateManager.rotate(f2, 0.0f, 1.0f, 0.0f)
}
return true
}
}
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