1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
|
package dulkirmod.features
import dulkirmod.config.Config
import net.minecraft.client.Minecraft
import net.minecraft.client.gui.FontRenderer
import net.minecraft.client.renderer.GlStateManager
import net.minecraft.client.renderer.RenderHelper
import net.minecraftforge.fml.client.config.GuiUtils
import org.lwjgl.input.Keyboard
import org.lwjgl.input.Mouse
object ScalableTooltips {
var scrollY: Int = 0
var scrollX: Int = 0
// Checks to see if large tooltips should be snapped (for larger than can fit on screen code)
var snapFlag: Boolean = true
fun drawScaledHoveringText(
textLines: List<String>,
mouseX: Int,
mouseY: Int,
screenWidth: Int,
screenHeight: Int,
font: FontRenderer,
): Boolean {
if(!Config.scaledTooltips) return false
if(textLines.isEmpty()) return true
val scale = Config.tooltipSize
// Calculate the width and height of the tooltip box
var width = 0
for (textLine in textLines) {
val textWidth = font.getStringWidth(textLine)
if (textWidth > width) {
width = textWidth
}
}
val height = (textLines.size) * font.FONT_HEIGHT
// Save the matrix state and scale it
GlStateManager.pushMatrix()
GlStateManager.scale(scale, scale, 1f)
GlStateManager.disableRescaleNormal()
RenderHelper.disableStandardItemLighting()
GlStateManager.disableLighting()
GlStateManager.disableDepth()
// Calculate the amount of translation that should be applied based on how much the user has scrolled
val eventDWheel = Mouse.getDWheel()
if (Keyboard.isKeyDown(Keyboard.KEY_LSHIFT)) {
if (eventDWheel < 0) {
scrollX += Minecraft.getMinecraft().displayWidth/192
} else if (eventDWheel > 0) {
//Scrolling to access higher stuff
scrollX -= Minecraft.getMinecraft().displayWidth/192
}
} else {
if (eventDWheel < 0) {
scrollY -= Minecraft.getMinecraft().displayHeight/108
} else if (eventDWheel > 0) {
//Scrolling to access higher stuff
scrollY += Minecraft.getMinecraft().displayHeight/108
}
}
// calculates where it wants to put the tooltip based on user input
var x = ((mouseX + 12 + scrollX) / scale).toInt()
var y = ((mouseY - 12 + scrollY) / scale).toInt()
/**
* Extra code to account for larger tooltips:
* Tooltips should not initially render off the screen if they can fit, if too wide/too long for screen
* it will just default to normal.
*/
if ((x + width + 4 > screenWidth / scale) && (width + 4 <= screenWidth / scale)) {
scrollX = (screenWidth - mouseX - 12 - (width + 4)* scale).toInt()
}
if ((y + height + 4 > screenHeight / scale) && (height + 4 <= screenHeight / scale)) {
scrollY = (screenHeight - mouseY + 12 - (height + 4)* scale).toInt()
}
/**
* HAVE: default x and y
* NEED: modify scrollx and scroll why such that updates x and y to 0 later
*/
if (x < 0 && (width + 4 <= screenWidth / scale))
scrollX = -mouseX - 12 + 4
if (y < 0 && (height + 4 <= screenHeight / scale))
scrollY = -mouseY + 12 + 4
// if too large, then snap to top (if first time rendering tooltip)
if (snapFlag) {
if (width + 4 > screenWidth / scale) {
scrollX = -mouseX - 12 + 4
}
if (height + 4 > screenHeight / scale) {
scrollY = -mouseY + 12 + 4
}
snapFlag = false
}
//updates the position of x and y if it has been modified.
x = ((mouseX + 12 + scrollX) / scale).toInt()
y = ((mouseY - 12 + scrollY) / scale).toInt()
// Draw the background rectangle
val backgroundColor = -0xfeffff0
val zLevel = 300
GuiUtils.drawGradientRect(zLevel, x - 3, y - 4, x + width + 3, y - 3, backgroundColor, backgroundColor)
GuiUtils.drawGradientRect(zLevel, x - 3, y + height + 3, x + width + 3, y + height + 4, backgroundColor, backgroundColor)
GuiUtils.drawGradientRect(zLevel, x - 3, y - 3, x + width + 3, y + height + 3, backgroundColor, backgroundColor)
GuiUtils.drawGradientRect(zLevel, x - 4, y - 3, x - 3, y + height + 3, backgroundColor, backgroundColor)
GuiUtils.drawGradientRect(zLevel, x + width + 3, y - 3, x + width + 4, y + height + 3, backgroundColor, backgroundColor)
val borderColorStart = 0x505000FF
val borderColorEnd = borderColorStart and 0xFEFEFE shr 1 or (borderColorStart and -0x1000000)
GuiUtils.drawGradientRect(zLevel, x - 3, y - 3 + 1, x - 3 + 1, y + height + 3 - 1, borderColorStart, borderColorEnd)
GuiUtils.drawGradientRect(zLevel, x + width + 2, y - 3 + 1, x + width + 3, y + height + 3 - 1, borderColorStart, borderColorEnd)
GuiUtils.drawGradientRect(zLevel, x - 3, y - 3, x + width + 3, y - 3 + 1, borderColorStart, borderColorStart)
GuiUtils.drawGradientRect(zLevel, x - 3, y + height + 2, x + width + 3, y + height + 3, borderColorEnd, borderColorEnd)
// Render the tooltip text
var yStart = y
for (textLine in textLines) {
font.drawStringWithShadow(textLine, x.toFloat(), yStart.toFloat(), -1)
yStart += font.FONT_HEIGHT
}
// Reset matrix state
GlStateManager.enableLighting()
GlStateManager.enableDepth()
RenderHelper.enableStandardItemLighting()
GlStateManager.enableRescaleNormal()
GlStateManager.popMatrix()
return true
}
fun resetPos() {
scrollX = 0
scrollY = 0
snapFlag = true
}
}
|