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package dulkirmod.utils
import com.google.common.collect.ComparisonChain
import com.google.common.collect.Ordering
import dulkirmod.DulkirMod.Companion.mc
import dulkirmod.config.DulkirConfig
import net.minecraft.client.network.NetworkPlayerInfo
import net.minecraft.world.WorldSettings
val NetworkPlayerInfo.text: String
get() = mc.ingameGUI.tabList.getPlayerName(this)
// STOLEN FROM SKYTILS mmm yes
object TabListUtils {
var area: String = ""
var explosivity: Boolean = false
var maxVisitors: Boolean = false
var emptyComposter: Boolean = false
var gardenMilestone: String = ""
var timeTillNextVisitor: String = ""
var numVisitors: Int = 0
var archerName: String = ""
private val playerInfoOrdering = object : Ordering<NetworkPlayerInfo>() {
override fun compare(p_compare_1_: NetworkPlayerInfo?, p_compare_2_: NetworkPlayerInfo?): Int {
val scorePlayerTeam = p_compare_1_?.playerTeam
val scorePlayerTeam1 = p_compare_2_?.playerTeam
if (p_compare_1_ != null) {
if (p_compare_2_ != null) {
return ComparisonChain.start().compareTrueFirst(
p_compare_1_.gameType != WorldSettings.GameType.SPECTATOR,
p_compare_2_.gameType != WorldSettings.GameType.SPECTATOR
).compare(
if (scorePlayerTeam != null) scorePlayerTeam.registeredName else "",
if (scorePlayerTeam1 != null) scorePlayerTeam1.registeredName else ""
).compare(p_compare_1_.gameProfile.name, p_compare_2_.gameProfile.name).result()
}
return 0
}
return -1
}
}
var tabEntries: List<Pair<NetworkPlayerInfo, String>> = emptyList()
fun fetchTabEntries(): List<NetworkPlayerInfo> =
if (mc.thePlayer == null) emptyList() else playerInfoOrdering.sortedCopy(
mc.thePlayer.sendQueue.playerInfoMap
)
/**
* Sets a bunch of useful values based on the state of the scoreboard. Functionality is collected all into
* this one method in order to avoid more transversal of the list than is necessary, as these checks need
* to happen somewhat frequently.
*/
fun parseTabEntries() {
// exploFlag is just telling the loop that the next line is the relevant tab entry
var exploFlag = false
var numVisitorsFlag = false
// dungeonFlag keeps track of whether we've found the in-dungeons state.
val scoreboardList: List<String> = fetchTabEntries().mapNotNull {
it.displayName?.unformattedText
}
for (line in scoreboardList) {
when {
line.startsWith("Area: ") -> area = line.substring(6)
line == "Volcano Explosivity:" -> exploFlag = true
exploFlag -> {
exploFlag = false
if (line != " INACTIVE") {
explosivity = true
}
}
line == " Dungeon Stats" -> {
area = "Dungeon"
}
line.startsWith(" Time Left:") -> {
emptyComposter = (line.substring(12) == "INACTIVE")
}
line.startsWith(" Milestone") -> gardenMilestone = line.substring(1)
line.startsWith(" Next Visitor:") -> {
timeTillNextVisitor = line.substring(15)
maxVisitors = (timeTillNextVisitor == "Queue Full!")
}
line.startsWith("Visitors:") -> {
numVisitors = line.substring(11, 12).toInt() // TODO: FIX WHEN THEY ADD THE TENTH VISITOR
numVisitorsFlag = true
}
line.contains("(Archer") -> {
val strArr = line.split(" ")
archerName = strArr[1]
}
}
}
if (area != "Dungeon") {
archerName = ""
}
if (area != "Crimson Isle") {
explosivity = false
}
if (area != "Garden") {
maxVisitors = false
}
if (!numVisitorsFlag) {
numVisitors = 0
}
}
}
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