1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
|
package dulkirmod.utils
import dulkirmod.DulkirMod.Companion.mc
import dulkirmod.mixins.AccessorRenderManager
import net.minecraft.client.renderer.GlStateManager
import net.minecraft.client.renderer.GlStateManager.disableTexture2D
import net.minecraft.client.renderer.GlStateManager.enableTexture2D
import net.minecraft.client.renderer.Tessellator
import net.minecraft.client.renderer.WorldRenderer
import net.minecraft.client.renderer.entity.RenderManager
import net.minecraft.client.renderer.vertex.DefaultVertexFormats
import net.minecraft.util.Vec3
import org.lwjgl.opengl.GL11
import java.awt.Color
class WorldRenderUtils {
companion object {
private val tessellator: Tessellator = Tessellator.getInstance()
private val worldRenderer: WorldRenderer = tessellator.worldRenderer
private val renderManager: RenderManager = mc.renderManager
fun renderString(
location: Vec3,
text: String,
depthTest: Boolean = true,
scale: Float = 1f,
showDistance: Boolean = false,
shadow: Boolean = false,
renderBlackBox: Boolean = true,
) {
if (!depthTest) {
GL11.glDisable(GL11.GL_DEPTH_TEST)
GL11.glDepthMask(false)
}
GlStateManager.pushMatrix()
GlStateManager.enableBlend()
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0)
GlStateManager.translate(
location.xCoord - mc.renderManager.viewerPosX,
location.yCoord - mc.renderManager.viewerPosY,
location.zCoord - mc.renderManager.viewerPosZ
)
GlStateManager.color(1f, 1f, 1f, 0.5f)
GlStateManager.rotate(-mc.renderManager.playerViewY, 0.0f, 1.0f, 0.0f)
GlStateManager.rotate(mc.renderManager.playerViewX, 1.0f, 0.0f, 0.0f)
GlStateManager.scale(-scale / 25, -scale / 25, scale / 25)
if (renderBlackBox) {
val j = mc.fontRendererObj.getStringWidth(text) / 2
disableTexture2D()
val worldRenderer = Tessellator.getInstance().worldRenderer
worldRenderer.begin(7, DefaultVertexFormats.POSITION_COLOR)
worldRenderer.pos((-j - 1).toDouble(), (-1).toDouble(), 0.0).color(0.0f, 0.0f, 0.0f, 0.25f).endVertex()
worldRenderer.pos((-j - 1).toDouble(), 8.toDouble(), 0.0).color(0.0f, 0.0f, 0.0f, 0.25f).endVertex()
worldRenderer.pos((j + 1).toDouble(), 8.toDouble(), 0.0).color(0.0f, 0.0f, 0.0f, 0.25f).endVertex()
worldRenderer.pos((j + 1).toDouble(), (-1).toDouble(), 0.0).color(0.0f, 0.0f, 0.0f, 0.25f).endVertex()
Tessellator.getInstance().draw()
enableTexture2D()
}
if (shadow) {
mc.fontRendererObj.drawStringWithShadow(
text,
-mc.fontRendererObj.getStringWidth(text) / 2f,
0f,
0
)
} else {
mc.fontRendererObj.drawString(
text,
-mc.fontRendererObj.getStringWidth(text) / 2,
0,
0
)
}
// for waypoints
if (showDistance) {
val distance = "§e${mc.thePlayer.positionVector.distanceTo(location).toInt()}m"
GlStateManager.translate(0.0, 8.66, 0.0)
GlStateManager.scale(.66, .66, .66)
if (renderBlackBox) {
val j = mc.fontRendererObj.getStringWidth(distance) / 2
disableTexture2D()
val worldRenderer = Tessellator.getInstance().worldRenderer
worldRenderer.begin(7, DefaultVertexFormats.POSITION_COLOR)
worldRenderer.pos((-j - 1).toDouble(), (-1).toDouble(), 0.0).color(0.0f, 0.0f, 0.0f, 0.25f)
.endVertex()
worldRenderer.pos((-j - 1).toDouble(), 8.toDouble(), 0.0).color(0.0f, 0.0f, 0.0f, 0.25f).endVertex()
worldRenderer.pos((j + 1).toDouble(), 8.toDouble(), 0.0).color(0.0f, 0.0f, 0.0f, 0.25f).endVertex()
worldRenderer.pos((j + 1).toDouble(), (-1).toDouble(), 0.0).color(0.0f, 0.0f, 0.0f, 0.25f)
.endVertex()
Tessellator.getInstance().draw()
enableTexture2D()
}
if (shadow) {
mc.fontRendererObj.drawStringWithShadow(
distance,
-mc.fontRendererObj.getStringWidth(distance) / 2f,
0f,
0
)
} else {
mc.fontRendererObj.drawString(
distance,
-mc.fontRendererObj.getStringWidth(distance) / 2,
0,
0
)
}
}
GlStateManager.color(1f, 1f, 1f)
GlStateManager.disableBlend()
GlStateManager.popMatrix()
if (!depthTest) {
GL11.glEnable(GL11.GL_DEPTH_TEST)
GL11.glDepthMask(true)
}
}
/**
* Courtesy of Odin, I could not be bothered to deal with rendering code.
*/
fun drawCustomBox(x: Double, xWidth: Double, y: Double, yWidth: Double, z: Double, zWidth: Double, color: Color, thickness: Float = 3f, phase: Boolean) {
GlStateManager.pushMatrix()
GlStateManager.color(color.red.toFloat() / 255f, color.green.toFloat() / 255f, color.blue.toFloat() / 255f, 1f)
GlStateManager.translate(-renderManager.viewerPosX, -renderManager.viewerPosY, -renderManager.viewerPosZ)
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA)
if (phase) GlStateManager.disableDepth()
disableTexture2D()
GlStateManager.disableLighting()
GlStateManager.enableBlend()
GL11.glLineWidth(thickness)
val x1 = x + xWidth
val y1 = y + yWidth
val z1 = z + zWidth
worldRenderer.begin(GL11.GL_LINE_STRIP, DefaultVertexFormats.POSITION)
worldRenderer.pos(x1,y1,z1).endVertex()
worldRenderer.pos(x1,y1,z).endVertex()
worldRenderer.pos(x,y1,z).endVertex()
worldRenderer.pos(x,y1,z1).endVertex()
worldRenderer.pos(x1,y1,z1).endVertex()
worldRenderer.pos(x1,y,z1).endVertex()
worldRenderer.pos(x1,y,z).endVertex()
worldRenderer.pos(x,y,z).endVertex()
worldRenderer.pos(x,y,z1).endVertex()
worldRenderer.pos(x,y,z).endVertex()
worldRenderer.pos(x,y1,z).endVertex()
worldRenderer.pos(x,y,z).endVertex()
worldRenderer.pos(x1,y,z).endVertex()
worldRenderer.pos(x1,y1,z).endVertex()
worldRenderer.pos(x1,y,z).endVertex()
worldRenderer.pos(x1,y,z1).endVertex()
worldRenderer.pos(x,y,z1).endVertex()
worldRenderer.pos(x,y1,z1).endVertex()
worldRenderer.pos(x1,y1,z1).endVertex()
tessellator.draw()
enableTexture2D()
GlStateManager.disableBlend()
GlStateManager.enableDepth()
GlStateManager.popMatrix()
}
private fun getRenderX() : Double {
return (mc.renderManager as AccessorRenderManager).renderX
}
private fun getRenderY() : Double {
return (mc.renderManager as AccessorRenderManager).renderY
}
private fun getRenderZ() : Double {
return (mc.renderManager as AccessorRenderManager).renderZ
}
fun fixRenderPos(x: Double, y: Double, z: Double) : Triple<Double, Double, Double> {
return Triple(x + getRenderX(), y + getRenderY(), z + getRenderZ())
}
}
}
|