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authorGrahamKracker <86011515+GrahamKracker@users.noreply.github.com>2024-11-14 20:30:48 -0500
committerLinnea Gräf <nea@nea.moe>2024-11-15 18:41:00 +0100
commit4afffc77f4ac2ae220d35601fa7ff05d7ff418d1 (patch)
tree411a33da7b807050aeb9b8b7d376184989cd8c6a
parentf158a9d8b06834e5ab132e658913a7535175d0aa (diff)
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docs: Fix typo in texture pack docs
-rw-r--r--docs/Texture Pack Format.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/Texture Pack Format.md b/docs/Texture Pack Format.md
index b0b135f..da66043 100644
--- a/docs/Texture Pack Format.md
+++ b/docs/Texture Pack Format.md
@@ -386,7 +386,7 @@ in game as the regular SkyBlock id, not the resource pack identifier).
### Layers
The `layers` specify the multiple texture layers that will be used when rendering. For non leather armor, or armor
-ignoring the leather armor ting just one layer is enough.
+ignoring the leather armor tint just one layer is enough.
If you want to apply armor tint to the texture you will usually want two layers. The first layer has a tint applied: