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author | GrahamKracker <86011515+GrahamKracker@users.noreply.github.com> | 2024-11-14 20:30:48 -0500 |
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committer | Linnea Gräf <nea@nea.moe> | 2024-11-15 18:41:00 +0100 |
commit | 4afffc77f4ac2ae220d35601fa7ff05d7ff418d1 (patch) | |
tree | 411a33da7b807050aeb9b8b7d376184989cd8c6a | |
parent | f158a9d8b06834e5ab132e658913a7535175d0aa (diff) | |
download | Firmament-4afffc77f4ac2ae220d35601fa7ff05d7ff418d1.tar.gz Firmament-4afffc77f4ac2ae220d35601fa7ff05d7ff418d1.tar.bz2 Firmament-4afffc77f4ac2ae220d35601fa7ff05d7ff418d1.zip |
docs: Fix typo in texture pack docs
-rw-r--r-- | docs/Texture Pack Format.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/Texture Pack Format.md b/docs/Texture Pack Format.md index b0b135f..da66043 100644 --- a/docs/Texture Pack Format.md +++ b/docs/Texture Pack Format.md @@ -386,7 +386,7 @@ in game as the regular SkyBlock id, not the resource pack identifier). ### Layers The `layers` specify the multiple texture layers that will be used when rendering. For non leather armor, or armor -ignoring the leather armor ting just one layer is enough. +ignoring the leather armor tint just one layer is enough. If you want to apply armor tint to the texture you will usually want two layers. The first layer has a tint applied: |