aboutsummaryrefslogtreecommitdiff
path: root/src/main/kotlin/moe/nea/firmament/util/item/SkullItemData.kt
diff options
context:
space:
mode:
authorLinnea Gräf <nea@nea.moe>2024-07-22 16:06:07 +0200
committerLinnea Gräf <nea@nea.moe>2024-07-22 16:06:07 +0200
commit4585a11434f44fa0900351825eb3ca38ce64f187 (patch)
tree29e5997ba56b7dd848f594bf360bb40c3a037cd0 /src/main/kotlin/moe/nea/firmament/util/item/SkullItemData.kt
parentd3895dd911b6ef59613bc94feeb2e79b59573c7b (diff)
downloadFirmament-4585a11434f44fa0900351825eb3ca38ce64f187.tar.gz
Firmament-4585a11434f44fa0900351825eb3ca38ce64f187.tar.bz2
Firmament-4585a11434f44fa0900351825eb3ca38ce64f187.zip
Fix some textures not being loaded to due being misaligned base64 data
Diffstat (limited to 'src/main/kotlin/moe/nea/firmament/util/item/SkullItemData.kt')
-rw-r--r--src/main/kotlin/moe/nea/firmament/util/item/SkullItemData.kt6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/main/kotlin/moe/nea/firmament/util/item/SkullItemData.kt b/src/main/kotlin/moe/nea/firmament/util/item/SkullItemData.kt
index 551fa1f..291abed 100644
--- a/src/main/kotlin/moe/nea/firmament/util/item/SkullItemData.kt
+++ b/src/main/kotlin/moe/nea/firmament/util/item/SkullItemData.kt
@@ -23,6 +23,7 @@ import net.minecraft.component.type.ProfileComponent
import net.minecraft.item.ItemStack
import net.minecraft.item.Items
import moe.nea.firmament.Firmament
+import moe.nea.firmament.util.Base64Util.padToValidBase64
import moe.nea.firmament.util.assertTrueOr
import moe.nea.firmament.util.json.DashlessUUIDSerializer
import moe.nea.firmament.util.json.InstantAsLongSerializer
@@ -49,14 +50,11 @@ fun GameProfile.setTextures(textures: MinecraftTexturesPayloadKt) {
}
private val propertyTextures = "textures"
-fun String.padBase64(): String {
- return this + "=".repeat((4 - (this.length % 4)) % 4)
-}
fun ItemStack.setEncodedSkullOwner(uuid: UUID, encodedData: String) {
assert(this.item == Items.PLAYER_HEAD)
val gameProfile = GameProfile(uuid, "LameGuy123")
- gameProfile.properties.put(propertyTextures, Property(propertyTextures, encodedData.padBase64()))
+ gameProfile.properties.put(propertyTextures, Property(propertyTextures, encodedData.padToValidBase64()))
this.set(DataComponentTypes.PROFILE, ProfileComponent(gameProfile))
}