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author | nea <nea@nea.moe> | 2023-05-16 01:23:43 +0200 |
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committer | nea <nea@nea.moe> | 2023-05-16 01:23:43 +0200 |
commit | ead6762eb1c005914b05f9d3c29f334989c67513 (patch) | |
tree | cd1409756be2bc4a93195c31d432fef053afe002 /src/main/kotlin/moe/nea/notenoughupdates/util/render | |
parent | 96c546cc73880a7c502c17aadda6ca84c847692d (diff) | |
download | Firmament-ead6762eb1c005914b05f9d3c29f334989c67513.tar.gz Firmament-ead6762eb1c005914b05f9d3c29f334989c67513.tar.bz2 Firmament-ead6762eb1c005914b05f9d3c29f334989c67513.zip |
Replace references to NEU with Firmament
Diffstat (limited to 'src/main/kotlin/moe/nea/notenoughupdates/util/render')
-rw-r--r-- | src/main/kotlin/moe/nea/notenoughupdates/util/render/block.kt | 105 |
1 files changed, 0 insertions, 105 deletions
diff --git a/src/main/kotlin/moe/nea/notenoughupdates/util/render/block.kt b/src/main/kotlin/moe/nea/notenoughupdates/util/render/block.kt deleted file mode 100644 index 0d6c63b..0000000 --- a/src/main/kotlin/moe/nea/notenoughupdates/util/render/block.kt +++ /dev/null @@ -1,105 +0,0 @@ -package moe.nea.notenoughupdates.util.render - -import com.mojang.blaze3d.systems.RenderSystem -import org.joml.Matrix4f -import net.minecraft.client.gl.VertexBuffer -import net.minecraft.client.render.BufferBuilder -import net.minecraft.client.render.Camera -import net.minecraft.client.render.GameRenderer -import net.minecraft.client.render.Tessellator -import net.minecraft.client.render.VertexFormat -import net.minecraft.client.render.VertexFormats -import net.minecraft.client.util.math.MatrixStack -import net.minecraft.util.math.BlockPos -import net.minecraft.util.math.Vec3d - -class RenderBlockContext private constructor(private val tesselator: Tessellator, private val matrixStack: MatrixStack) { - private val buffer = tesselator.buffer - fun color(red: Float, green: Float, blue: Float, alpha: Float) { - RenderSystem.setShaderColor(red, green, blue, alpha) - } - - fun block(blockPos: BlockPos) { - matrixStack.push() - matrixStack.translate(blockPos.x.toFloat(), blockPos.y.toFloat(), blockPos.z.toFloat()) - buildCube(matrixStack.peek().positionMatrix, buffer) - tesselator.draw() - matrixStack.pop() - } - - fun tinyBlock(vec3d: Vec3d, size: Float) { - matrixStack.push() - matrixStack.translate(vec3d.x, vec3d.y, vec3d.z) - matrixStack.scale(size, size, size) - matrixStack.translate(-.5, -.5, -.5) - buildCube(matrixStack.peek().positionMatrix, buffer) - tesselator.draw() - matrixStack.pop() - } - - companion object { - private fun buildCube(matrix: Matrix4f, buf: BufferBuilder) { - buf.begin(VertexFormat.DrawMode.TRIANGLES, VertexFormats.POSITION_COLOR) - buf.fixedColor(255, 255, 255, 255) - buf.vertex(matrix, 0.0F, 0.0F, 0.0F).next() - buf.vertex(matrix, 0.0F, 0.0F, 1.0F).next() - buf.vertex(matrix, 0.0F, 1.0F, 1.0F).next() - buf.vertex(matrix, 1.0F, 1.0F, 0.0F).next() - buf.vertex(matrix, 0.0F, 0.0F, 0.0F).next() - buf.vertex(matrix, 0.0F, 1.0F, 0.0F).next() - buf.vertex(matrix, 1.0F, 0.0F, 1.0F).next() - buf.vertex(matrix, 0.0F, 0.0F, 0.0F).next() - buf.vertex(matrix, 1.0F, 0.0F, 0.0F).next() - buf.vertex(matrix, 1.0F, 1.0F, 0.0F).next() - buf.vertex(matrix, 1.0F, 0.0F, 0.0F).next() - buf.vertex(matrix, 0.0F, 0.0F, 0.0F).next() - buf.vertex(matrix, 0.0F, 0.0F, 0.0F).next() - buf.vertex(matrix, 0.0F, 1.0F, 1.0F).next() - buf.vertex(matrix, 0.0F, 1.0F, 0.0F).next() - buf.vertex(matrix, 1.0F, 0.0F, 1.0F).next() - buf.vertex(matrix, 0.0F, 0.0F, 1.0F).next() - buf.vertex(matrix, 0.0F, 0.0F, 0.0F).next() - buf.vertex(matrix, 0.0F, 1.0F, 1.0F).next() - buf.vertex(matrix, 0.0F, 0.0F, 1.0F).next() - buf.vertex(matrix, 1.0F, 0.0F, 1.0F).next() - buf.vertex(matrix, 1.0F, 1.0F, 1.0F).next() - buf.vertex(matrix, 1.0F, 0.0F, 0.0F).next() - buf.vertex(matrix, 1.0F, 1.0F, 0.0F).next() - buf.vertex(matrix, 1.0F, 0.0F, 0.0F).next() - buf.vertex(matrix, 1.0F, 1.0F, 1.0F).next() - buf.vertex(matrix, 1.0F, 0.0F, 1.0F).next() - buf.vertex(matrix, 1.0F, 1.0F, 1.0F).next() - buf.vertex(matrix, 1.0F, 1.0F, 0.0F).next() - buf.vertex(matrix, 0.0F, 1.0F, 0.0F).next() - buf.vertex(matrix, 1.0F, 1.0F, 1.0F).next() - buf.vertex(matrix, 0.0F, 1.0F, 0.0F).next() - buf.vertex(matrix, 0.0F, 1.0F, 1.0F).next() - buf.vertex(matrix, 1.0F, 1.0F, 1.0F).next() - buf.vertex(matrix, 0.0F, 1.0F, 1.0F).next() - buf.vertex(matrix, 1.0F, 0.0F, 1.0F).next() - buf.unfixColor() - } - - fun renderBlocks(matrices: MatrixStack, camera: Camera, block: RenderBlockContext. () -> Unit) { - RenderSystem.disableDepthTest() - RenderSystem.enableBlend() - RenderSystem.defaultBlendFunc() - RenderSystem.setShader(GameRenderer::getPositionColorProgram) - - matrices.push() - matrices.translate(-camera.pos.x, -camera.pos.y, -camera.pos.z) - - val ctx = RenderBlockContext(Tessellator.getInstance(), matrices) - block(ctx) - - matrices.pop() - - RenderSystem.setShaderColor(1F,1F,1F,1F) - VertexBuffer.unbind() - RenderSystem.enableDepthTest() - RenderSystem.disableBlend() - } - } -} - - |