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| author | Linnea Gräf <nea@nea.moe> | 2025-11-17 19:55:02 +0100 |
|---|---|---|
| committer | Linnea Gräf <nea@nea.moe> | 2025-11-17 19:55:02 +0100 |
| commit | c93a04a001b0f66b2724d46b04b6d1ed49a08d07 (patch) | |
| tree | 5869ca70acc482ef0362f27785c3d3f1cbb9ffae /src/main/kotlin/util/render/CustomRenderLayers.kt | |
| parent | af9893b59407c69d31ebd2ed513f0396ab4d2dc9 (diff) | |
| download | Firmament-c93a04a001b0f66b2724d46b04b6d1ed49a08d07.tar.gz Firmament-c93a04a001b0f66b2724d46b04b6d1ed49a08d07.tar.bz2 Firmament-c93a04a001b0f66b2724d46b04b6d1ed49a08d07.zip | |
refactor: port to mojmaps
Diffstat (limited to 'src/main/kotlin/util/render/CustomRenderLayers.kt')
| -rw-r--r-- | src/main/kotlin/util/render/CustomRenderLayers.kt | 68 |
1 files changed, 34 insertions, 34 deletions
diff --git a/src/main/kotlin/util/render/CustomRenderLayers.kt b/src/main/kotlin/util/render/CustomRenderLayers.kt index d88a1e4..4a85c17 100644 --- a/src/main/kotlin/util/render/CustomRenderLayers.kt +++ b/src/main/kotlin/util/render/CustomRenderLayers.kt @@ -3,38 +3,38 @@ package util.render import com.mojang.blaze3d.pipeline.BlendFunction import com.mojang.blaze3d.pipeline.RenderPipeline import com.mojang.blaze3d.platform.DepthTestFunction -import com.mojang.blaze3d.vertex.VertexFormat.DrawMode +import com.mojang.blaze3d.vertex.VertexFormat.Mode import java.util.function.Function -import net.minecraft.client.gl.RenderPipelines -import net.minecraft.client.gl.UniformType -import net.minecraft.client.render.RenderLayer -import net.minecraft.client.render.RenderPhase -import net.minecraft.client.render.VertexFormats -import net.minecraft.util.Identifier -import net.minecraft.util.Util +import net.minecraft.client.renderer.RenderPipelines +import com.mojang.blaze3d.shaders.UniformType +import net.minecraft.client.renderer.RenderType +import net.minecraft.client.renderer.RenderStateShard +import com.mojang.blaze3d.vertex.DefaultVertexFormat +import net.minecraft.resources.ResourceLocation +import net.minecraft.Util import moe.nea.firmament.Firmament object CustomRenderPipelines { val GUI_TEXTURED_NO_DEPTH_TRIS = - RenderPipeline.builder(RenderPipelines.POSITION_TEX_COLOR_SNIPPET) - .withVertexFormat(VertexFormats.POSITION_TEXTURE_COLOR, DrawMode.TRIANGLES) + RenderPipeline.builder(RenderPipelines.GUI_TEXTURED_SNIPPET) + .withVertexFormat(DefaultVertexFormat.POSITION_TEX_COLOR, Mode.TRIANGLES) .withLocation(Firmament.identifier("gui_textured_overlay_tris")) .withDepthTestFunction(DepthTestFunction.NO_DEPTH_TEST) .withCull(false) .withDepthWrite(false) .build() val OMNIPRESENT_LINES = RenderPipeline - .builder(RenderPipelines.RENDERTYPE_LINES_SNIPPET) + .builder(RenderPipelines.LINES_SNIPPET) .withLocation(Firmament.identifier("lines")) .withDepthWrite(false) .withDepthTestFunction(DepthTestFunction.NO_DEPTH_TEST) .build() val COLORED_OMNIPRESENT_QUADS = - RenderPipeline.builder(RenderPipelines.TRANSFORMS_AND_PROJECTION_SNIPPET)// TODO: split this up to support better transparent ordering. + RenderPipeline.builder(RenderPipelines.MATRICES_PROJECTION_SNIPPET)// TODO: split this up to support better transparent ordering. .withLocation(Firmament.identifier("colored_omnipresent_quads")) .withVertexShader("core/position_color") .withFragmentShader("core/position_color") - .withVertexFormat(VertexFormats.POSITION_COLOR, DrawMode.QUADS) + .withVertexFormat(DefaultVertexFormat.POSITION_COLOR, Mode.QUADS) .withDepthTestFunction(DepthTestFunction.NO_DEPTH_TEST) .withCull(false) .withDepthWrite(false) @@ -42,8 +42,8 @@ object CustomRenderPipelines { .build() val CIRCLE_FILTER_TRANSLUCENT_GUI_TRIS = - RenderPipeline.builder(RenderPipelines.POSITION_TEX_COLOR_SNIPPET) - .withVertexFormat(VertexFormats.POSITION_TEXTURE_COLOR, DrawMode.TRIANGLES) + RenderPipeline.builder(RenderPipelines.GUI_TEXTURED_SNIPPET) + .withVertexFormat(DefaultVertexFormat.POSITION_TEX_COLOR, Mode.TRIANGLES) .withLocation(Firmament.identifier("gui_textured_overlay_tris_circle")) .withUniform("CutoutRadius", UniformType.UNIFORM_BUFFER) .withFragmentShader(Firmament.identifier("circle_discard_color")) @@ -61,45 +61,45 @@ object CustomRenderPipelines { } object CustomRenderLayers { - inline fun memoizeTextured(crossinline func: (Identifier) -> RenderLayer.MultiPhase) = memoize(func) + inline fun memoizeTextured(crossinline func: (ResourceLocation) -> RenderType.CompositeRenderType) = memoize(func) inline fun <T, R> memoize(crossinline func: (T) -> R): Function<T, R> { return Util.memoize { it: T -> func(it) } } val GUI_TEXTURED_NO_DEPTH_TRIS = memoizeTextured { texture -> - RenderLayer.of( + RenderType.create( "firmament_gui_textured_overlay_tris", - RenderLayer.DEFAULT_BUFFER_SIZE, + RenderType.TRANSIENT_BUFFER_SIZE, CustomRenderPipelines.GUI_TEXTURED_NO_DEPTH_TRIS, - RenderLayer.MultiPhaseParameters.builder().texture( - RenderPhase.Texture(texture, false) + RenderType.CompositeState.builder().setTextureState( + RenderStateShard.TextureStateShard(texture, false) ) - .build(false) + .createCompositeState(false) ) } - val LINES = RenderLayer.of( + val LINES = RenderType.create( "firmament_lines", - RenderLayer.DEFAULT_BUFFER_SIZE, + RenderType.TRANSIENT_BUFFER_SIZE, CustomRenderPipelines.OMNIPRESENT_LINES, - RenderLayer.MultiPhaseParameters.builder() // TODO: accept linewidth here - .build(false) + RenderType.CompositeState.builder() // TODO: accept linewidth here + .createCompositeState(false) ) - val COLORED_QUADS = RenderLayer.of( + val COLORED_QUADS = RenderType.create( "firmament_quads", - RenderLayer.DEFAULT_BUFFER_SIZE, + RenderType.TRANSIENT_BUFFER_SIZE, false, true, CustomRenderPipelines.COLORED_OMNIPRESENT_QUADS, - RenderLayer.MultiPhaseParameters.builder() - .lightmap(RenderPhase.DISABLE_LIGHTMAP) - .build(false) + RenderType.CompositeState.builder() + .setLightmapState(RenderStateShard.NO_LIGHTMAP) + .createCompositeState(false) ) val TRANSLUCENT_CIRCLE_GUI = - RenderLayer.of( + RenderType.create( "firmament_circle_gui", - RenderLayer.DEFAULT_BUFFER_SIZE, + RenderType.TRANSIENT_BUFFER_SIZE, CustomRenderPipelines.CIRCLE_FILTER_TRANSLUCENT_GUI_TRIS, - RenderLayer.MultiPhaseParameters.builder() - .build(false) + RenderType.CompositeState.builder() + .createCompositeState(false) ) } |
