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authorLinnea Gräf <nea@nea.moe>2024-08-28 19:04:24 +0200
committerLinnea Gräf <nea@nea.moe>2024-08-28 19:04:24 +0200
commitd2f240ff0ca0d27f417f837e706c781a98c31311 (patch)
tree0db7aff6cc14deaf36eed83889d59fd6b3a6f599 /src/main/kotlin/util/render/FacingThePlayerContext.kt
parenta6906308163aa3b2d18fa1dc1aa71ac9bbcc83ab (diff)
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Refactor source layout
Introduce compat source sets and move all kotlin sources to the main directory [no changelog]
Diffstat (limited to 'src/main/kotlin/util/render/FacingThePlayerContext.kt')
-rw-r--r--src/main/kotlin/util/render/FacingThePlayerContext.kt101
1 files changed, 101 insertions, 0 deletions
diff --git a/src/main/kotlin/util/render/FacingThePlayerContext.kt b/src/main/kotlin/util/render/FacingThePlayerContext.kt
new file mode 100644
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--- /dev/null
+++ b/src/main/kotlin/util/render/FacingThePlayerContext.kt
@@ -0,0 +1,101 @@
+
+package moe.nea.firmament.util.render
+
+import com.mojang.blaze3d.systems.RenderSystem
+import io.github.notenoughupdates.moulconfig.platform.next
+import org.joml.Matrix4f
+import net.minecraft.client.font.TextRenderer
+import net.minecraft.client.render.BufferRenderer
+import net.minecraft.client.render.GameRenderer
+import net.minecraft.client.render.LightmapTextureManager
+import net.minecraft.client.render.RenderLayer
+import net.minecraft.client.render.Tessellator
+import net.minecraft.client.render.VertexConsumer
+import net.minecraft.client.render.VertexFormat
+import net.minecraft.client.render.VertexFormats
+import net.minecraft.text.Text
+import net.minecraft.util.Identifier
+import net.minecraft.util.math.BlockPos
+import moe.nea.firmament.util.FirmFormatters
+import moe.nea.firmament.util.MC
+import moe.nea.firmament.util.assertTrueOr
+
+@RenderContextDSL
+class FacingThePlayerContext(val worldContext: RenderInWorldContext) {
+ val matrixStack by worldContext::matrixStack
+ fun waypoint(position: BlockPos, label: Text) {
+ text(
+ label,
+ Text.literal("§e${FirmFormatters.formatDistance(MC.player?.pos?.distanceTo(position.toCenterPos()) ?: 42069.0)}")
+ )
+ }
+
+ fun text(
+ vararg texts: Text,
+ verticalAlign: RenderInWorldContext.VerticalAlign = RenderInWorldContext.VerticalAlign.CENTER,
+ background: Int = 0x70808080,
+ ) {
+ assertTrueOr(texts.isNotEmpty()) { return@text }
+ for ((index, text) in texts.withIndex()) {
+ worldContext.matrixStack.push()
+ val width = MC.font.getWidth(text)
+ worldContext.matrixStack.translate(-width / 2F, verticalAlign.align(index, texts.size), 0F)
+ val vertexConsumer: VertexConsumer =
+ worldContext.vertexConsumers.getBuffer(RenderLayer.getTextBackgroundSeeThrough())
+ val matrix4f = worldContext.matrixStack.peek().positionMatrix
+ vertexConsumer.vertex(matrix4f, -1.0f, -1.0f, 0.0f).color(background)
+ .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next()
+ vertexConsumer.vertex(matrix4f, -1.0f, MC.font.fontHeight.toFloat(), 0.0f).color(background)
+ .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next()
+ vertexConsumer.vertex(matrix4f, width.toFloat(), MC.font.fontHeight.toFloat(), 0.0f)
+ .color(background)
+ .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next()
+ vertexConsumer.vertex(matrix4f, width.toFloat(), -1.0f, 0.0f).color(background)
+ .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next()
+ worldContext.matrixStack.translate(0F, 0F, 0.01F)
+
+ MC.font.draw(
+ text,
+ 0F,
+ 0F,
+ -1,
+ false,
+ worldContext.matrixStack.peek().positionMatrix,
+ worldContext.vertexConsumers,
+ TextRenderer.TextLayerType.SEE_THROUGH,
+ 0,
+ LightmapTextureManager.MAX_LIGHT_COORDINATE
+ )
+ worldContext.matrixStack.pop()
+ }
+ }
+
+
+ fun texture(
+ texture: Identifier, width: Int, height: Int,
+ u1: Float, v1: Float,
+ u2: Float, v2: Float,
+ ) {
+ RenderSystem.setShaderTexture(0, texture)
+ RenderSystem.setShader(GameRenderer::getPositionTexColorProgram)
+ val hw = width / 2F
+ val hh = height / 2F
+ val matrix4f: Matrix4f = worldContext.matrixStack.peek().positionMatrix
+ val buf = Tessellator.getInstance()
+ .begin(VertexFormat.DrawMode.QUADS, VertexFormats.POSITION_TEXTURE_COLOR)
+ buf.vertex(matrix4f, -hw, -hh, 0F)
+ .color(-1)
+ .texture(u1, v1).next()
+ buf.vertex(matrix4f, -hw, +hh, 0F)
+ .color(-1)
+ .texture(u1, v2).next()
+ buf.vertex(matrix4f, +hw, +hh, 0F)
+ .color(-1)
+ .texture(u2, v2).next()
+ buf.vertex(matrix4f, +hw, -hh, 0F)
+ .color(-1)
+ .texture(u2, v1).next()
+ BufferRenderer.drawWithGlobalProgram(buf.end())
+ }
+
+}