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authorLinnea Gräf <nea@nea.moe>2024-09-07 14:44:43 +0200
committerLinnea Gräf <nea@nea.moe>2024-09-07 14:44:43 +0200
commit26461deda4dc8695dacedefe50d976eb5e3d7714 (patch)
treec079a8c2330df05037f944d6d7068b9ea39ebc24 /src/main/kotlin/util/render/RenderInWorldContext.kt
parent9cdc30e024fac9fe04eeeccb15dfd46f4aa648cb (diff)
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Add shader loading functionality
[no changelog]
Diffstat (limited to 'src/main/kotlin/util/render/RenderInWorldContext.kt')
-rw-r--r--src/main/kotlin/util/render/RenderInWorldContext.kt4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/main/kotlin/util/render/RenderInWorldContext.kt b/src/main/kotlin/util/render/RenderInWorldContext.kt
index 775e8f3..75f2fad 100644
--- a/src/main/kotlin/util/render/RenderInWorldContext.kt
+++ b/src/main/kotlin/util/render/RenderInWorldContext.kt
@@ -56,7 +56,7 @@ class RenderInWorldContext private constructor(
false, false, // do we need translucent? i dont think so
RenderLayer.MultiPhaseParameters.builder()
.depthTest(RenderPhase.ALWAYS_DEPTH_TEST)
- .program(RenderPhase.LINES_PROGRAM)
+ .program(FirmamentShaders.LINES)
.build(false)
)
}
@@ -172,7 +172,7 @@ class RenderInWorldContext private constructor(
points.zipWithNext().forEach { (a, b) ->
val normal = Vector3f(b.x.toFloat(), b.y.toFloat(), b.z.toFloat())
.sub(a.x.toFloat(), a.y.toFloat(), a.z.toFloat())
- .normalize()
+// .normalize()
val lastNormal0 = lastNormal ?: normal
lastNormal = normal
buffer.vertex(matrix.positionMatrix, a.x.toFloat(), a.y.toFloat(), a.z.toFloat())