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authorJacob <55346310+Kathund@users.noreply.github.com>2025-07-03 20:00:17 +0800
committerGitHub <noreply@github.com>2025-07-03 14:00:17 +0200
commit07464087671ba52aacd71fc6c276460ed77e3612 (patch)
tree21896b32dd8295705f449563c85f87f9fa661b1e /src/main/kotlin/util
parent5147d1b953fc60e1cecea112f56e63e61e25a7d6 (diff)
downloadFirmament-07464087671ba52aacd71fc6c276460ed77e3612.tar.gz
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feat: transparent block renders
Diffstat (limited to 'src/main/kotlin/util')
-rw-r--r--src/main/kotlin/util/IntUtil.kt12
-rw-r--r--src/main/kotlin/util/render/CustomRenderLayers.kt1
-rw-r--r--src/main/kotlin/util/render/RenderInWorldContext.kt53
3 files changed, 41 insertions, 25 deletions
diff --git a/src/main/kotlin/util/IntUtil.kt b/src/main/kotlin/util/IntUtil.kt
new file mode 100644
index 0000000..2695906
--- /dev/null
+++ b/src/main/kotlin/util/IntUtil.kt
@@ -0,0 +1,12 @@
+package moe.nea.firmament.util
+
+object IntUtil {
+ data class RGBA(val r: Int, val g: Int, val b: Int, val a: Int)
+
+ fun Int.toRGBA(): RGBA {
+ return RGBA(
+ r = (this shr 16) and 0xFF, g = (this shr 8) and 0xFF, b = this and 0xFF, a = (this shr 24) and 0xFF
+ )
+ }
+
+}
diff --git a/src/main/kotlin/util/render/CustomRenderLayers.kt b/src/main/kotlin/util/render/CustomRenderLayers.kt
index 3d9e598..f713a81 100644
--- a/src/main/kotlin/util/render/CustomRenderLayers.kt
+++ b/src/main/kotlin/util/render/CustomRenderLayers.kt
@@ -39,6 +39,7 @@ object CustomRenderPipelines {
.withDepthTestFunction(DepthTestFunction.NO_DEPTH_TEST)
.withCull(false)
.withDepthWrite(false)
+ .withBlend(BlendFunction.TRANSLUCENT)
.build()
val CIRCLE_FILTER_TRANSLUCENT_GUI_TRIS =
diff --git a/src/main/kotlin/util/render/RenderInWorldContext.kt b/src/main/kotlin/util/render/RenderInWorldContext.kt
index 98b10ca..4963920 100644
--- a/src/main/kotlin/util/render/RenderInWorldContext.kt
+++ b/src/main/kotlin/util/render/RenderInWorldContext.kt
@@ -20,6 +20,7 @@ import net.minecraft.util.math.BlockPos
import net.minecraft.util.math.Vec3d
import moe.nea.firmament.events.WorldRenderLastEvent
import moe.nea.firmament.util.FirmFormatters
+import moe.nea.firmament.util.IntUtil.toRGBA
import moe.nea.firmament.util.MC
@RenderContextDSL
@@ -204,37 +205,39 @@ class RenderInWorldContext private constructor(
}
}
- private fun buildCube(matrix: Matrix4f, buf: VertexConsumer, color: Int) {
+ private fun buildCube(matrix: Matrix4f, buf: VertexConsumer, colorInt: Int) {
+ val (r, g, b, a) = colorInt.toRGBA()
+
// Y-
- buf.vertex(matrix, 0F, 0F, 0F).color(color)
- buf.vertex(matrix, 0F, 0F, 1F).color(color)
- buf.vertex(matrix, 1F, 0F, 1F).color(color)
- buf.vertex(matrix, 1F, 0F, 0F).color(color)
+ buf.vertex(matrix, 0F, 0F, 0F).color(r, g, b, a)
+ buf.vertex(matrix, 0F, 0F, 1F).color(r, g, b, a)
+ buf.vertex(matrix, 1F, 0F, 1F).color(r, g, b, a)
+ buf.vertex(matrix, 1F, 0F, 0F).color(r, g, b, a)
// Y+
- buf.vertex(matrix, 0F, 1F, 0F).color(color)
- buf.vertex(matrix, 1F, 1F, 0F).color(color)
- buf.vertex(matrix, 1F, 1F, 1F).color(color)
- buf.vertex(matrix, 0F, 1F, 1F).color(color)
+ buf.vertex(matrix, 0F, 1F, 0F).color(r, g, b, a)
+ buf.vertex(matrix, 1F, 1F, 0F).color(r, g, b, a)
+ buf.vertex(matrix, 1F, 1F, 1F).color(r, g, b, a)
+ buf.vertex(matrix, 0F, 1F, 1F).color(r, g, b, a)
// X-
- buf.vertex(matrix, 0F, 0F, 0F).color(color)
- buf.vertex(matrix, 0F, 0F, 1F).color(color)
- buf.vertex(matrix, 0F, 1F, 1F).color(color)
- buf.vertex(matrix, 0F, 1F, 0F).color(color)
+ buf.vertex(matrix, 0F, 0F, 0F).color(r, g, b, a)
+ buf.vertex(matrix, 0F, 0F, 1F).color(r, g, b, a)
+ buf.vertex(matrix, 0F, 1F, 1F).color(r, g, b, a)
+ buf.vertex(matrix, 0F, 1F, 0F).color(r, g, b, a)
// X+
- buf.vertex(matrix, 1F, 0F, 0F).color(color)
- buf.vertex(matrix, 1F, 1F, 0F).color(color)
- buf.vertex(matrix, 1F, 1F, 1F).color(color)
- buf.vertex(matrix, 1F, 0F, 1F).color(color)
+ buf.vertex(matrix, 1F, 0F, 0F).color(r, g, b, a)
+ buf.vertex(matrix, 1F, 1F, 0F).color(r, g, b, a)
+ buf.vertex(matrix, 1F, 1F, 1F).color(r, g, b, a)
+ buf.vertex(matrix, 1F, 0F, 1F).color(r, g, b, a)
// Z-
- buf.vertex(matrix, 0F, 0F, 0F).color(color)
- buf.vertex(matrix, 1F, 0F, 0F).color(color)
- buf.vertex(matrix, 1F, 1F, 0F).color(color)
- buf.vertex(matrix, 0F, 1F, 0F).color(color)
+ buf.vertex(matrix, 0F, 0F, 0F).color(r, g, b, a)
+ buf.vertex(matrix, 1F, 0F, 0F).color(r, g, b, a)
+ buf.vertex(matrix, 1F, 1F, 0F).color(r, g, b, a)
+ buf.vertex(matrix, 0F, 1F, 0F).color(r, g, b, a)
// Z+
- buf.vertex(matrix, 0F, 0F, 1F).color(color)
- buf.vertex(matrix, 0F, 1F, 1F).color(color)
- buf.vertex(matrix, 1F, 1F, 1F).color(color)
- buf.vertex(matrix, 1F, 0F, 1F).color(color)
+ buf.vertex(matrix, 0F, 0F, 1F).color(r, g, b, a)
+ buf.vertex(matrix, 0F, 1F, 1F).color(r, g, b, a)
+ buf.vertex(matrix, 1F, 1F, 1F).color(r, g, b, a)
+ buf.vertex(matrix, 1F, 0F, 1F).color(r, g, b, a)
}