aboutsummaryrefslogtreecommitdiff
path: root/src/main
diff options
context:
space:
mode:
authorLinnea Gräf <nea@nea.moe>2024-11-02 12:55:51 +0100
committerLinnea Gräf <nea@nea.moe>2024-11-02 12:55:51 +0100
commitc516c4b94710f60732bd7f2edf48b9a6832fedcb (patch)
treedfd64d40f794d31b64b382028d0a199d75f16e2f /src/main
parent8b410fbdf2cffb3ceaa51bbea150f5165848bc37 (diff)
downloadFirmament-c516c4b94710f60732bd7f2edf48b9a6832fedcb.tar.gz
Firmament-c516c4b94710f60732bd7f2edf48b9a6832fedcb.tar.bz2
Firmament-c516c4b94710f60732bd7f2edf48b9a6832fedcb.zip
Fix line flickering in ancestral spade solver
Diffstat (limited to 'src/main')
-rw-r--r--src/main/kotlin/features/diana/AncestralSpadeSolver.kt209
-rw-r--r--src/main/kotlin/util/render/RenderInWorldContext.kt2
-rw-r--r--src/main/resources/assets/minecraft/shaders/core/firmament_rendertype_lines.vsh2
3 files changed, 106 insertions, 107 deletions
diff --git a/src/main/kotlin/features/diana/AncestralSpadeSolver.kt b/src/main/kotlin/features/diana/AncestralSpadeSolver.kt
index 39ca6d3..ef3ead1 100644
--- a/src/main/kotlin/features/diana/AncestralSpadeSolver.kt
+++ b/src/main/kotlin/features/diana/AncestralSpadeSolver.kt
@@ -1,4 +1,3 @@
-
package moe.nea.firmament.features.diana
import kotlin.time.Duration.Companion.seconds
@@ -23,109 +22,109 @@ import moe.nea.firmament.util.render.RenderInWorldContext
import moe.nea.firmament.util.skyBlockId
object AncestralSpadeSolver : SubscriptionOwner {
- var lastDing = TimeMark.farPast()
- private set
- private val pitches = mutableListOf<Float>()
- val particlePositions = mutableListOf<Vec3d>()
- var nextGuess: Vec3d? = null
- private set
-
- val ancestralSpadeId = SkyblockId("ANCESTRAL_SPADE")
- private var lastTeleportAttempt = TimeMark.farPast()
-
- fun isEnabled() =
- DianaWaypoints.TConfig.ancestralSpadeSolver
- && SBData.skyblockLocation == SkyBlockIsland.HUB
- && MC.player?.inventory?.containsAny { it.skyBlockId == ancestralSpadeId } == true // TODO: add a reactive property here
-
- @Subscribe
- fun onKeyBind(event: WorldKeyboardEvent) {
- if (!isEnabled()) return
- if (!event.matches(DianaWaypoints.TConfig.ancestralSpadeTeleport)) return
-
- if (lastTeleportAttempt.passedTime() < 3.seconds) return
- WarpUtil.teleportToNearestWarp(SkyBlockIsland.HUB, nextGuess ?: return)
- lastTeleportAttempt = TimeMark.now()
- }
-
- @Subscribe
- fun onParticleSpawn(event: ParticleSpawnEvent) {
- if (!isEnabled()) return
- if (event.particleEffect != ParticleTypes.DRIPPING_LAVA) return
- if (event.offset.x != 0.0F || event.offset.y != 0F || event.offset.z != 0F)
- return
- particlePositions.add(event.position)
- if (particlePositions.size > 20) {
- particlePositions.removeFirst()
- }
- }
-
- @Subscribe
- fun onPlaySound(event: SoundReceiveEvent) {
- if (!isEnabled()) return
- if (!SoundEvents.BLOCK_NOTE_BLOCK_HARP.matchesId(event.sound.value().id)) return
-
- if (lastDing.passedTime() > 1.seconds) {
- particlePositions.clear()
- pitches.clear()
- }
- lastDing = TimeMark.now()
-
- pitches.add(event.pitch)
- if (pitches.size > 20) {
- pitches.removeFirst()
- }
-
- if (particlePositions.size < 3) {
- return
- }
-
- val averagePitchDelta =
- if (pitches.isEmpty()) return
- else pitches
- .zipWithNext { a, b -> b - a }
- .average()
-
- val soundDistanceEstimate = (Math.E / averagePitchDelta) - particlePositions.first().distanceTo(event.position)
-
- if (soundDistanceEstimate > 1000) {
- return
- }
-
- val lastParticleDirection = particlePositions
- .takeLast(3)
- .let { (a, _, b) -> b.subtract(a) }
- .normalize()
-
- nextGuess = event.position.add(lastParticleDirection.multiply(soundDistanceEstimate))
- }
-
- @Subscribe
- fun onWorldRender(event: WorldRenderLastEvent) {
- if (!isEnabled()) return
- RenderInWorldContext.renderInWorld(event) {
- nextGuess?.let {
- color(1f, 1f, 0f, 0.5f)
- tinyBlock(it, 1f)
- color(1f, 1f, 0f, 1f)
- tracer(it, lineWidth = 3f)
- }
- if (particlePositions.size > 2 && lastDing.passedTime() < 10.seconds && nextGuess != null) {
- color(0f, 1f, 0f, 0.7f)
- line(particlePositions)
- }
- }
- }
-
- @Subscribe
- fun onSwapWorld(event: WorldReadyEvent) {
- nextGuess = null
- particlePositions.clear()
- pitches.clear()
- lastDing = TimeMark.farPast()
- }
-
- override val delegateFeature: FirmamentFeature
- get() = DianaWaypoints
+ var lastDing = TimeMark.farPast()
+ private set
+ private val pitches = mutableListOf<Float>()
+ val particlePositions = mutableListOf<Vec3d>()
+ var nextGuess: Vec3d? = null
+ private set
+
+ val ancestralSpadeId = SkyblockId("ANCESTRAL_SPADE")
+ private var lastTeleportAttempt = TimeMark.farPast()
+
+ fun isEnabled() =
+ DianaWaypoints.TConfig.ancestralSpadeSolver
+ && SBData.skyblockLocation == SkyBlockIsland.HUB
+ && MC.player?.inventory?.containsAny { it.skyBlockId == ancestralSpadeId } == true // TODO: add a reactive property here
+
+ @Subscribe
+ fun onKeyBind(event: WorldKeyboardEvent) {
+ if (!isEnabled()) return
+ if (!event.matches(DianaWaypoints.TConfig.ancestralSpadeTeleport)) return
+
+ if (lastTeleportAttempt.passedTime() < 3.seconds) return
+ WarpUtil.teleportToNearestWarp(SkyBlockIsland.HUB, nextGuess ?: return)
+ lastTeleportAttempt = TimeMark.now()
+ }
+
+ @Subscribe
+ fun onParticleSpawn(event: ParticleSpawnEvent) {
+ if (!isEnabled()) return
+ if (event.particleEffect != ParticleTypes.DRIPPING_LAVA) return
+ if (event.offset.x != 0.0F || event.offset.y != 0F || event.offset.z != 0F)
+ return
+ particlePositions.add(event.position)
+ if (particlePositions.size > 20) {
+ particlePositions.removeFirst()
+ }
+ }
+
+ @Subscribe
+ fun onPlaySound(event: SoundReceiveEvent) {
+ if (!isEnabled()) return
+ if (!SoundEvents.BLOCK_NOTE_BLOCK_HARP.matchesId(event.sound.value().id)) return
+
+ if (lastDing.passedTime() > 1.seconds) {
+ particlePositions.clear()
+ pitches.clear()
+ }
+ lastDing = TimeMark.now()
+
+ pitches.add(event.pitch)
+ if (pitches.size > 20) {
+ pitches.removeFirst()
+ }
+
+ if (particlePositions.size < 3) {
+ return
+ }
+
+ val averagePitchDelta =
+ if (pitches.isEmpty()) return
+ else pitches
+ .zipWithNext { a, b -> b - a }
+ .average()
+
+ val soundDistanceEstimate = (Math.E / averagePitchDelta) - particlePositions.first().distanceTo(event.position)
+
+ if (soundDistanceEstimate > 1000) {
+ return
+ }
+
+ val lastParticleDirection = particlePositions
+ .takeLast(3)
+ .let { (a, _, b) -> b.subtract(a) }
+ .normalize()
+
+ nextGuess = event.position.add(lastParticleDirection.multiply(soundDistanceEstimate))
+ }
+
+ @Subscribe
+ fun onWorldRender(event: WorldRenderLastEvent) {
+ if (!isEnabled()) return
+ RenderInWorldContext.renderInWorld(event) {
+ nextGuess?.let {
+ color(1f, 1f, 0f, 0.5f)
+ tinyBlock(it, 1f)
+ color(1f, 1f, 0f, 1f)
+ tracer(it, lineWidth = 3f)
+ }
+ if (particlePositions.size > 2 && lastDing.passedTime() < 10.seconds && nextGuess != null) {
+ color(0f, 1f, 0f, 0.7f)
+ line(particlePositions)
+ }
+ }
+ }
+
+ @Subscribe
+ fun onSwapWorld(event: WorldReadyEvent) {
+ nextGuess = null
+ particlePositions.clear()
+ pitches.clear()
+ lastDing = TimeMark.farPast()
+ }
+
+ override val delegateFeature: FirmamentFeature
+ get() = DianaWaypoints
}
diff --git a/src/main/kotlin/util/render/RenderInWorldContext.kt b/src/main/kotlin/util/render/RenderInWorldContext.kt
index 75f2fad..b61b9aa 100644
--- a/src/main/kotlin/util/render/RenderInWorldContext.kt
+++ b/src/main/kotlin/util/render/RenderInWorldContext.kt
@@ -172,7 +172,7 @@ class RenderInWorldContext private constructor(
points.zipWithNext().forEach { (a, b) ->
val normal = Vector3f(b.x.toFloat(), b.y.toFloat(), b.z.toFloat())
.sub(a.x.toFloat(), a.y.toFloat(), a.z.toFloat())
-// .normalize()
+ .normalize()
val lastNormal0 = lastNormal ?: normal
lastNormal = normal
buffer.vertex(matrix.positionMatrix, a.x.toFloat(), a.y.toFloat(), a.z.toFloat())
diff --git a/src/main/resources/assets/minecraft/shaders/core/firmament_rendertype_lines.vsh b/src/main/resources/assets/minecraft/shaders/core/firmament_rendertype_lines.vsh
index 35892be..b2d0f99 100644
--- a/src/main/resources/assets/minecraft/shaders/core/firmament_rendertype_lines.vsh
+++ b/src/main/resources/assets/minecraft/shaders/core/firmament_rendertype_lines.vsh
@@ -37,7 +37,7 @@ void main() {
gl_Position = vec4(-2.0, -2.0, -2.0, 1.0);
return; // I don't care for these people
}
- if (linePosStartBehind || linePosEndBehind) {
+ if ((linePosStartBehind || linePosEndBehind) && false) {
ndc1.z = 0.0;
ndc2.z = 0.0;
linePosStart.w = 1.0;