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authorLinnea Gräf <nea@nea.moe>2025-11-04 21:11:59 +0100
committerLinnea Gräf <nea@nea.moe>2025-11-04 21:11:59 +0100
commite74b28821632d3dd105bdeb494fe1b7dcc57ddbc (patch)
tree81d0e9bd9e32cf1f88932c84d22396ace87491ee /src/main
parent83a202d61fbe4a830bd8eee0bfa6d94a379e3d99 (diff)
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fix: missing buttons in inventory button editor
Diffstat (limited to 'src/main')
-rw-r--r--src/main/kotlin/features/inventory/buttons/InventoryButtonEditor.kt2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/main/kotlin/features/inventory/buttons/InventoryButtonEditor.kt b/src/main/kotlin/features/inventory/buttons/InventoryButtonEditor.kt
index d862bb1..ce074d8 100644
--- a/src/main/kotlin/features/inventory/buttons/InventoryButtonEditor.kt
+++ b/src/main/kotlin/features/inventory/buttons/InventoryButtonEditor.kt
@@ -197,7 +197,6 @@ class InventoryButtonEditor(
}
override fun render(context: DrawContext, mouseX: Int, mouseY: Int, delta: Float) {
- super.render(context, mouseX, mouseY, delta)
context.matrices.pushMatrix()
PanelComponent.DefaultBackgroundRenderer.VANILLA
.render(
@@ -206,6 +205,7 @@ class InventoryButtonEditor(
lastGuiRect.width, lastGuiRect.height,
)
context.matrices.popMatrix()
+ super.render(context, mouseX, mouseY, delta)
for (button in buttons) {
val buttonPosition = button.getBounds(lastGuiRect)
context.matrices.pushMatrix()