diff options
Diffstat (limited to 'src/main/kotlin/gui/entity/FakeWorld.kt')
-rw-r--r-- | src/main/kotlin/gui/entity/FakeWorld.kt | 695 |
1 files changed, 269 insertions, 426 deletions
diff --git a/src/main/kotlin/gui/entity/FakeWorld.kt b/src/main/kotlin/gui/entity/FakeWorld.kt index f354d5a..c17f2ad 100644 --- a/src/main/kotlin/gui/entity/FakeWorld.kt +++ b/src/main/kotlin/gui/entity/FakeWorld.kt @@ -1,35 +1,28 @@ - package moe.nea.firmament.gui.entity -import com.mojang.datafixers.util.Pair -import com.mojang.serialization.Lifecycle -import java.util.* +import java.util.UUID import java.util.function.BooleanSupplier import java.util.function.Consumer -import java.util.stream.Stream -import kotlin.jvm.optionals.getOrNull -import kotlin.streams.asSequence import net.minecraft.block.Block import net.minecraft.block.BlockState import net.minecraft.component.type.MapIdComponent import net.minecraft.entity.Entity +import net.minecraft.entity.damage.DamageSource import net.minecraft.entity.player.PlayerEntity import net.minecraft.fluid.Fluid +import net.minecraft.item.FuelRegistry import net.minecraft.item.map.MapState +import net.minecraft.particle.ParticleEffect import net.minecraft.recipe.BrewingRecipeRegistry -import net.minecraft.recipe.Ingredient import net.minecraft.recipe.RecipeManager -import net.minecraft.registry.BuiltinRegistries +import net.minecraft.recipe.RecipePropertySet +import net.minecraft.recipe.StonecuttingRecipe +import net.minecraft.recipe.display.CuttingRecipeDisplay import net.minecraft.registry.DynamicRegistryManager -import net.minecraft.registry.Registry +import net.minecraft.registry.Registries import net.minecraft.registry.RegistryKey import net.minecraft.registry.RegistryKeys -import net.minecraft.registry.RegistryWrapper import net.minecraft.registry.entry.RegistryEntry -import net.minecraft.registry.entry.RegistryEntryInfo -import net.minecraft.registry.entry.RegistryEntryList -import net.minecraft.registry.entry.RegistryEntryOwner -import net.minecraft.registry.tag.TagKey import net.minecraft.resource.featuretoggle.FeatureFlags import net.minecraft.resource.featuretoggle.FeatureSet import net.minecraft.scoreboard.Scoreboard @@ -43,11 +36,8 @@ import net.minecraft.util.math.Box import net.minecraft.util.math.ChunkPos import net.minecraft.util.math.Direction import net.minecraft.util.math.Vec3d -import net.minecraft.util.math.random.Random -import net.minecraft.util.profiler.DummyProfiler import net.minecraft.world.BlockView import net.minecraft.world.Difficulty -import net.minecraft.world.GameRules import net.minecraft.world.MutableWorldProperties import net.minecraft.world.World import net.minecraft.world.biome.Biome @@ -59,430 +49,283 @@ import net.minecraft.world.chunk.EmptyChunk import net.minecraft.world.chunk.light.LightingProvider import net.minecraft.world.entity.EntityLookup import net.minecraft.world.event.GameEvent +import net.minecraft.world.explosion.ExplosionBehavior import net.minecraft.world.tick.OrderedTick import net.minecraft.world.tick.QueryableTickScheduler import net.minecraft.world.tick.TickManager -fun <T> makeRegistry(registryWrapper: RegistryWrapper.Impl<T>, key: RegistryKey<out Registry<T>>): Registry<T> { - val inverseLookup = registryWrapper.streamEntries() - .asSequence().map { it.value() to it.registryKey() } - .toMap() - val idLookup = registryWrapper.streamEntries() - .asSequence() - .map { it.registryKey() } - .withIndex() - .associate { it.value to it.index } - val map = registryWrapper.streamEntries().asSequence().map { it.registryKey() to it.value() }.toMap(mutableMapOf()) - val inverseIdLookup = idLookup.asIterable().associate { (k, v) -> v to k } - return object : Registry<T> { - override fun get(key: RegistryKey<T>?): T? { - return registryWrapper.getOptional(key).getOrNull()?.value() - } - - override fun iterator(): MutableIterator<T> { - return object : MutableIterator<T> { - val iterator = registryWrapper.streamEntries().iterator() - override fun hasNext(): Boolean { - return iterator.hasNext() - } - - override fun next(): T { - return iterator.next().value() - } - - override fun remove() { - TODO("Not yet implemented") - } - } - } - - override fun getRawId(value: T?): Int { - return idLookup[inverseLookup[value ?: return -1] ?: return -1] ?: return -1 - } - - override fun get(id: Identifier?): T? { - return get(RegistryKey.of(key, id)) - } - - override fun get(index: Int): T? { - return get(inverseIdLookup[index] ?: return null) - } - - override fun size(): Int { - return idLookup.size - } - - override fun getKey(): RegistryKey<out Registry<T>> { - return key - } - - override fun getEntryInfo(key: RegistryKey<T>?): Optional<RegistryEntryInfo> { - TODO("Not yet implemented") - } - - override fun getLifecycle(): Lifecycle { - return Lifecycle.stable() - } - - override fun getDefaultEntry(): Optional<RegistryEntry.Reference<T>> { - return Optional.empty() - } - - override fun getIds(): MutableSet<Identifier> { - return idLookup.keys.mapTo(mutableSetOf()) { it.value } - } - - override fun getEntrySet(): MutableSet<MutableMap.MutableEntry<RegistryKey<T>, T>> { - return map.entries - } - - override fun getKeys(): MutableSet<RegistryKey<T>> { - return map.keys - } - - override fun getRandom(random: Random?): Optional<RegistryEntry.Reference<T>> { - return registryWrapper.streamEntries().findFirst() - } - - override fun containsId(id: Identifier?): Boolean { - return idLookup.containsKey(RegistryKey.of(key, id ?: return false)) - } - - override fun freeze(): Registry<T> { - return this - } - - override fun getEntry(rawId: Int): Optional<RegistryEntry.Reference<T>> { - val x = inverseIdLookup[rawId] ?: return Optional.empty() - return Optional.of(RegistryEntry.Reference.standAlone(registryWrapper, x)) - } - - override fun streamEntries(): Stream<RegistryEntry.Reference<T>> { - return registryWrapper.streamEntries() - } - - override fun streamTagsAndEntries(): Stream<Pair<TagKey<T>, RegistryEntryList.Named<T>>> { - return streamTags().map { Pair(it, getOrCreateEntryList(it)) } - } - - override fun streamTags(): Stream<TagKey<T>> { - return registryWrapper.streamTagKeys() - } - - override fun clearTags() { - } - - override fun getEntryOwner(): RegistryEntryOwner<T> { - return registryWrapper - } - - override fun getReadOnlyWrapper(): RegistryWrapper.Impl<T> { - return registryWrapper - } - - override fun populateTags(tagEntries: MutableMap<TagKey<T>, MutableList<RegistryEntry<T>>>?) { - } - - override fun getOrCreateEntryList(tag: TagKey<T>?): RegistryEntryList.Named<T> { - return getEntryList(tag).orElseGet { RegistryEntryList.of(registryWrapper, tag) } - } - - override fun getEntryList(tag: TagKey<T>?): Optional<RegistryEntryList.Named<T>> { - return registryWrapper.getOptional(tag ?: return Optional.empty()) - } - - override fun getEntry(value: T): RegistryEntry<T> { - return registryWrapper.getOptional(inverseLookup[value]!!).get() - } - - override fun getEntry(key: RegistryKey<T>?): Optional<RegistryEntry.Reference<T>> { - return registryWrapper.getOptional(key ?: return Optional.empty()) - } - - override fun getEntry(id: Identifier?): Optional<RegistryEntry.Reference<T>> { - TODO("Not yet implemented") - } - - override fun createEntry(value: T): RegistryEntry.Reference<T> { - TODO("Not yet implemented") - } - - override fun contains(key: RegistryKey<T>?): Boolean { - return getEntry(key).isPresent - } - - override fun getId(value: T): Identifier? { - return (inverseLookup[value] ?: return null).value - } - - override fun getKey(entry: T): Optional<RegistryKey<T>> { - return Optional.ofNullable(inverseLookup[entry ?: return Optional.empty()]) - } - } -} - fun createDynamicRegistry(): DynamicRegistryManager.Immutable { - val wrapperLookup = BuiltinRegistries.createWrapperLookup() - return object : DynamicRegistryManager.Immutable { - override fun <E : Any?> getOptional(key: RegistryKey<out Registry<out E>>): Optional<Registry<E>> { - val lookup = wrapperLookup.getOptionalWrapper(key).getOrNull() ?: return Optional.empty() - val registry = makeRegistry(lookup, key as RegistryKey<out Registry<E>>) - return Optional.of(registry) - } - - fun <T> entry(reg: RegistryKey<out Registry<T>>): DynamicRegistryManager.Entry<T> { - return DynamicRegistryManager.Entry(reg, getOptional(reg).get()) - } - - override fun streamAllRegistries(): Stream<DynamicRegistryManager.Entry<*>> { - return wrapperLookup.streamAllRegistryKeys() - .map { entry(it as RegistryKey<out Registry<Any>>) } - } - } + return DynamicRegistryManager.of(Registries.REGISTRIES) } class FakeWorld( - registries: DynamicRegistryManager.Immutable = createDynamicRegistry(), + registries: DynamicRegistryManager.Immutable = createDynamicRegistry(), ) : World( - Properties, - RegistryKey.of(RegistryKeys.WORLD, Identifier.of("firmament", "fakeworld")), - registries, - registries[RegistryKeys.DIMENSION_TYPE].entryOf( - RegistryKey.of( - RegistryKeys.DIMENSION_TYPE, - Identifier.of("minecraft", "overworld") - ) - ), - { DummyProfiler.INSTANCE }, - true, - false, - 0, 0 + Properties, + RegistryKey.of(RegistryKeys.WORLD, Identifier.of("firmament", "fakeworld")), + registries, + registries.getOrThrow(RegistryKeys.DIMENSION_TYPE).getEntry( + Identifier.of("minecraft", "overworld") + ).get(), + true, + false, + 0L, + 0 ) { - object Properties : MutableWorldProperties { - override fun getSpawnPos(): BlockPos { - return BlockPos.ORIGIN - } + object Properties : MutableWorldProperties { + override fun getSpawnPos(): BlockPos { + return BlockPos.ORIGIN + } - override fun getSpawnAngle(): Float { - return 0F - } + override fun getSpawnAngle(): Float { + return 0F + } - override fun getTime(): Long { - return 0 - } + override fun getTime(): Long { + return 0 + } - override fun getTimeOfDay(): Long { - return 0 - } + override fun getTimeOfDay(): Long { + return 0 + } - override fun isThundering(): Boolean { - return false - } + override fun isThundering(): Boolean { + return false + } - override fun isRaining(): Boolean { - return false - } + override fun isRaining(): Boolean { + return false + } - override fun setRaining(raining: Boolean) { - } + override fun setRaining(raining: Boolean) { + } - override fun isHardcore(): Boolean { - return false - } - - override fun getGameRules(): GameRules { - return GameRules() - } - - override fun getDifficulty(): Difficulty { - return Difficulty.HARD - } - - override fun isDifficultyLocked(): Boolean { - return false - } - - override fun setSpawnPos(pos: BlockPos?, angle: Float) {} - } + override fun isHardcore(): Boolean { + return false + } + + override fun getDifficulty(): Difficulty { + return Difficulty.HARD + } + + override fun isDifficultyLocked(): Boolean { + return false + } + + override fun setSpawnPos(pos: BlockPos?, angle: Float) {} + } + + override fun getPlayers(): List<PlayerEntity> { + return emptyList() + } - override fun getPlayers(): List<PlayerEntity> { - return emptyList() - } - - override fun getBrightness(direction: Direction?, shaded: Boolean): Float { - return 1f - } - - override fun getGeneratorStoredBiome(biomeX: Int, biomeY: Int, biomeZ: Int): RegistryEntry<Biome> { - return registryManager.get(RegistryKeys.BIOME).entryOf(BiomeKeys.PLAINS) - } - - override fun getEnabledFeatures(): FeatureSet { - return FeatureFlags.VANILLA_FEATURES - } - - class FakeTickScheduler<T> : QueryableTickScheduler<T> { - override fun scheduleTick(orderedTick: OrderedTick<T>?) { - } - - override fun isQueued(pos: BlockPos?, type: T): Boolean { - return true - } - - override fun getTickCount(): Int { - return 0 - } - - override fun isTicking(pos: BlockPos?, type: T): Boolean { - return true - } - - } - - override fun getBlockTickScheduler(): QueryableTickScheduler<Block> { - return FakeTickScheduler() - } - - override fun getFluidTickScheduler(): QueryableTickScheduler<Fluid> { - return FakeTickScheduler() - } - - - class FakeChunkManager(val world: FakeWorld) : ChunkManager() { - override fun getChunk(x: Int, z: Int, leastStatus: ChunkStatus?, create: Boolean): Chunk { - return EmptyChunk( - world, - ChunkPos(x, z), - world.registryManager.get(RegistryKeys.BIOME).entryOf(BiomeKeys.PLAINS) - ) - } - - override fun getWorld(): BlockView { - return world - } - - override fun tick(shouldKeepTicking: BooleanSupplier?, tickChunks: Boolean) { - } - - override fun getDebugString(): String { - return "FakeChunkManager" - } - - override fun getLoadedChunkCount(): Int { - return 0 - } - - override fun getLightingProvider(): LightingProvider { - return FakeLightingProvider(this) - } - } - - class FakeLightingProvider(chunkManager: FakeChunkManager) : LightingProvider(chunkManager, false, false) - - override fun getChunkManager(): ChunkManager { - return FakeChunkManager(this) - } - - override fun playSound( - source: PlayerEntity?, - x: Double, - y: Double, - z: Double, - sound: RegistryEntry<SoundEvent>?, - category: SoundCategory?, - volume: Float, - pitch: Float, - seed: Long - ) { - } - - override fun syncWorldEvent(player: PlayerEntity?, eventId: Int, pos: BlockPos?, data: Int) { - } - - override fun emitGameEvent(event: RegistryEntry<GameEvent>?, emitterPos: Vec3d?, emitter: GameEvent.Emitter?) { - } - - override fun updateListeners(pos: BlockPos?, oldState: BlockState?, newState: BlockState?, flags: Int) { - } - - override fun playSoundFromEntity( - source: PlayerEntity?, - entity: Entity?, - sound: RegistryEntry<SoundEvent>?, - category: SoundCategory?, - volume: Float, - pitch: Float, - seed: Long - ) { - } - - override fun asString(): String { - return "FakeWorld" - } - - override fun getEntityById(id: Int): Entity? { - return null - } - - override fun getTickManager(): TickManager { - return TickManager() - } - - override fun getMapState(id: MapIdComponent?): MapState? { - return null - } - - override fun putMapState(id: MapIdComponent?, state: MapState?) { - } - - override fun increaseAndGetMapId(): MapIdComponent { - return MapIdComponent(0) - } - - override fun setBlockBreakingInfo(entityId: Int, pos: BlockPos?, progress: Int) { - } - - override fun getScoreboard(): Scoreboard { - return Scoreboard() - } - - override fun getRecipeManager(): RecipeManager { - return RecipeManager(registryManager) - } - - object FakeEntityLookup : EntityLookup<Entity> { - override fun get(id: Int): Entity? { - return null - } - - override fun get(uuid: UUID?): Entity? { - return null - } - - override fun iterate(): MutableIterable<Entity> { - return mutableListOf() - } - - override fun <U : Entity?> forEachIntersects( - filter: TypeFilter<Entity, U>?, - box: Box?, - consumer: LazyIterationConsumer<U>? - ) { - } - - override fun forEachIntersects(box: Box?, action: Consumer<Entity>?) { - } - - override fun <U : Entity?> forEach(filter: TypeFilter<Entity, U>?, consumer: LazyIterationConsumer<U>?) { - } - - } - - override fun getEntityLookup(): EntityLookup<Entity> { - return FakeEntityLookup - } - - override fun getBrewingRecipeRegistry(): BrewingRecipeRegistry { - return BrewingRecipeRegistry.EMPTY - } + override fun getBrightness(direction: Direction?, shaded: Boolean): Float { + return 1f + } + + override fun getGeneratorStoredBiome(biomeX: Int, biomeY: Int, biomeZ: Int): RegistryEntry<Biome> { + return registryManager.getOptionalEntry(BiomeKeys.PLAINS).get() + } + + override fun getSeaLevel(): Int { + return 0 + } + + override fun getEnabledFeatures(): FeatureSet { + return FeatureFlags.VANILLA_FEATURES + } + + class FakeTickScheduler<T> : QueryableTickScheduler<T> { + override fun scheduleTick(orderedTick: OrderedTick<T>?) { + } + + override fun isQueued(pos: BlockPos?, type: T): Boolean { + return true + } + + override fun getTickCount(): Int { + return 0 + } + + override fun isTicking(pos: BlockPos?, type: T): Boolean { + return true + } + + } + + override fun getBlockTickScheduler(): QueryableTickScheduler<Block> { + return FakeTickScheduler() + } + + override fun getFluidTickScheduler(): QueryableTickScheduler<Fluid> { + return FakeTickScheduler() + } + + + class FakeChunkManager(val world: FakeWorld) : ChunkManager() { + override fun getChunk(x: Int, z: Int, leastStatus: ChunkStatus?, create: Boolean): Chunk { + return EmptyChunk( + world, + ChunkPos(x, z), + world.registryManager.getOptionalEntry(BiomeKeys.PLAINS).get() + ) + } + + override fun getWorld(): BlockView { + return world + } + + override fun tick(shouldKeepTicking: BooleanSupplier?, tickChunks: Boolean) { + } + + override fun getDebugString(): String { + return "FakeChunkManager" + } + + override fun getLoadedChunkCount(): Int { + return 0 + } + + override fun getLightingProvider(): LightingProvider { + return FakeLightingProvider(this) + } + } + + class FakeLightingProvider(chunkManager: FakeChunkManager) : LightingProvider(chunkManager, false, false) + + override fun getChunkManager(): ChunkManager { + return FakeChunkManager(this) + } + + override fun playSound( + source: PlayerEntity?, + x: Double, + y: Double, + z: Double, + sound: RegistryEntry<SoundEvent>?, + category: SoundCategory?, + volume: Float, + pitch: Float, + seed: Long + ) { + } + + override fun syncWorldEvent(player: PlayerEntity?, eventId: Int, pos: BlockPos?, data: Int) { + } + + override fun emitGameEvent(event: RegistryEntry<GameEvent>?, emitterPos: Vec3d?, emitter: GameEvent.Emitter?) { + } + + override fun updateListeners(pos: BlockPos?, oldState: BlockState?, newState: BlockState?, flags: Int) { + } + + override fun playSoundFromEntity( + source: PlayerEntity?, + entity: Entity?, + sound: RegistryEntry<SoundEvent>?, + category: SoundCategory?, + volume: Float, + pitch: Float, + seed: Long + ) { + } + + override fun createExplosion( + entity: Entity?, + damageSource: DamageSource?, + behavior: ExplosionBehavior?, + x: Double, + y: Double, + z: Double, + power: Float, + createFire: Boolean, + explosionSourceType: ExplosionSourceType?, + smallParticle: ParticleEffect?, + largeParticle: ParticleEffect?, + soundEvent: RegistryEntry<SoundEvent>? + ) { + TODO("Not yet implemented") + } + + override fun asString(): String { + return "FakeWorld" + } + + override fun getEntityById(id: Int): Entity? { + return null + } + + override fun getTickManager(): TickManager { + return TickManager() + } + + override fun getMapState(id: MapIdComponent?): MapState? { + return null + } + + override fun putMapState(id: MapIdComponent?, state: MapState?) { + } + + override fun increaseAndGetMapId(): MapIdComponent { + return MapIdComponent(0) + } + + override fun setBlockBreakingInfo(entityId: Int, pos: BlockPos?, progress: Int) { + } + + override fun getScoreboard(): Scoreboard { + return Scoreboard() + } + + override fun getRecipeManager(): RecipeManager { + return object : RecipeManager { + override fun getPropertySet(key: RegistryKey<RecipePropertySet>?): RecipePropertySet { + return RecipePropertySet.EMPTY + } + + override fun getStonecutterRecipes(): CuttingRecipeDisplay.Grouping<StonecuttingRecipe> { + return CuttingRecipeDisplay.Grouping.empty() + } + } + } + + object FakeEntityLookup : EntityLookup<Entity> { + override fun get(id: Int): Entity? { + return null + } + + override fun get(uuid: UUID?): Entity? { + return null + } + + override fun iterate(): MutableIterable<Entity> { + return mutableListOf() + } + + override fun <U : Entity?> forEachIntersects( + filter: TypeFilter<Entity, U>?, + box: Box?, + consumer: LazyIterationConsumer<U>? + ) { + } + + override fun forEachIntersects(box: Box?, action: Consumer<Entity>?) { + } + + override fun <U : Entity?> forEach(filter: TypeFilter<Entity, U>?, consumer: LazyIterationConsumer<U>?) { + } + + } + + override fun getEntityLookup(): EntityLookup<Entity> { + return FakeEntityLookup + } + + override fun getBrewingRecipeRegistry(): BrewingRecipeRegistry { + return BrewingRecipeRegistry.EMPTY + } + + override fun getFuelRegistry(): FuelRegistry { + TODO("Not yet implemented") + } } |