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-rw-r--r--src/main/kotlin/gui/entity/FakeWorld.kt695
1 files changed, 269 insertions, 426 deletions
diff --git a/src/main/kotlin/gui/entity/FakeWorld.kt b/src/main/kotlin/gui/entity/FakeWorld.kt
index f354d5a..c17f2ad 100644
--- a/src/main/kotlin/gui/entity/FakeWorld.kt
+++ b/src/main/kotlin/gui/entity/FakeWorld.kt
@@ -1,35 +1,28 @@
-
package moe.nea.firmament.gui.entity
-import com.mojang.datafixers.util.Pair
-import com.mojang.serialization.Lifecycle
-import java.util.*
+import java.util.UUID
import java.util.function.BooleanSupplier
import java.util.function.Consumer
-import java.util.stream.Stream
-import kotlin.jvm.optionals.getOrNull
-import kotlin.streams.asSequence
import net.minecraft.block.Block
import net.minecraft.block.BlockState
import net.minecraft.component.type.MapIdComponent
import net.minecraft.entity.Entity
+import net.minecraft.entity.damage.DamageSource
import net.minecraft.entity.player.PlayerEntity
import net.minecraft.fluid.Fluid
+import net.minecraft.item.FuelRegistry
import net.minecraft.item.map.MapState
+import net.minecraft.particle.ParticleEffect
import net.minecraft.recipe.BrewingRecipeRegistry
-import net.minecraft.recipe.Ingredient
import net.minecraft.recipe.RecipeManager
-import net.minecraft.registry.BuiltinRegistries
+import net.minecraft.recipe.RecipePropertySet
+import net.minecraft.recipe.StonecuttingRecipe
+import net.minecraft.recipe.display.CuttingRecipeDisplay
import net.minecraft.registry.DynamicRegistryManager
-import net.minecraft.registry.Registry
+import net.minecraft.registry.Registries
import net.minecraft.registry.RegistryKey
import net.minecraft.registry.RegistryKeys
-import net.minecraft.registry.RegistryWrapper
import net.minecraft.registry.entry.RegistryEntry
-import net.minecraft.registry.entry.RegistryEntryInfo
-import net.minecraft.registry.entry.RegistryEntryList
-import net.minecraft.registry.entry.RegistryEntryOwner
-import net.minecraft.registry.tag.TagKey
import net.minecraft.resource.featuretoggle.FeatureFlags
import net.minecraft.resource.featuretoggle.FeatureSet
import net.minecraft.scoreboard.Scoreboard
@@ -43,11 +36,8 @@ import net.minecraft.util.math.Box
import net.minecraft.util.math.ChunkPos
import net.minecraft.util.math.Direction
import net.minecraft.util.math.Vec3d
-import net.minecraft.util.math.random.Random
-import net.minecraft.util.profiler.DummyProfiler
import net.minecraft.world.BlockView
import net.minecraft.world.Difficulty
-import net.minecraft.world.GameRules
import net.minecraft.world.MutableWorldProperties
import net.minecraft.world.World
import net.minecraft.world.biome.Biome
@@ -59,430 +49,283 @@ import net.minecraft.world.chunk.EmptyChunk
import net.minecraft.world.chunk.light.LightingProvider
import net.minecraft.world.entity.EntityLookup
import net.minecraft.world.event.GameEvent
+import net.minecraft.world.explosion.ExplosionBehavior
import net.minecraft.world.tick.OrderedTick
import net.minecraft.world.tick.QueryableTickScheduler
import net.minecraft.world.tick.TickManager
-fun <T> makeRegistry(registryWrapper: RegistryWrapper.Impl<T>, key: RegistryKey<out Registry<T>>): Registry<T> {
- val inverseLookup = registryWrapper.streamEntries()
- .asSequence().map { it.value() to it.registryKey() }
- .toMap()
- val idLookup = registryWrapper.streamEntries()
- .asSequence()
- .map { it.registryKey() }
- .withIndex()
- .associate { it.value to it.index }
- val map = registryWrapper.streamEntries().asSequence().map { it.registryKey() to it.value() }.toMap(mutableMapOf())
- val inverseIdLookup = idLookup.asIterable().associate { (k, v) -> v to k }
- return object : Registry<T> {
- override fun get(key: RegistryKey<T>?): T? {
- return registryWrapper.getOptional(key).getOrNull()?.value()
- }
-
- override fun iterator(): MutableIterator<T> {
- return object : MutableIterator<T> {
- val iterator = registryWrapper.streamEntries().iterator()
- override fun hasNext(): Boolean {
- return iterator.hasNext()
- }
-
- override fun next(): T {
- return iterator.next().value()
- }
-
- override fun remove() {
- TODO("Not yet implemented")
- }
- }
- }
-
- override fun getRawId(value: T?): Int {
- return idLookup[inverseLookup[value ?: return -1] ?: return -1] ?: return -1
- }
-
- override fun get(id: Identifier?): T? {
- return get(RegistryKey.of(key, id))
- }
-
- override fun get(index: Int): T? {
- return get(inverseIdLookup[index] ?: return null)
- }
-
- override fun size(): Int {
- return idLookup.size
- }
-
- override fun getKey(): RegistryKey<out Registry<T>> {
- return key
- }
-
- override fun getEntryInfo(key: RegistryKey<T>?): Optional<RegistryEntryInfo> {
- TODO("Not yet implemented")
- }
-
- override fun getLifecycle(): Lifecycle {
- return Lifecycle.stable()
- }
-
- override fun getDefaultEntry(): Optional<RegistryEntry.Reference<T>> {
- return Optional.empty()
- }
-
- override fun getIds(): MutableSet<Identifier> {
- return idLookup.keys.mapTo(mutableSetOf()) { it.value }
- }
-
- override fun getEntrySet(): MutableSet<MutableMap.MutableEntry<RegistryKey<T>, T>> {
- return map.entries
- }
-
- override fun getKeys(): MutableSet<RegistryKey<T>> {
- return map.keys
- }
-
- override fun getRandom(random: Random?): Optional<RegistryEntry.Reference<T>> {
- return registryWrapper.streamEntries().findFirst()
- }
-
- override fun containsId(id: Identifier?): Boolean {
- return idLookup.containsKey(RegistryKey.of(key, id ?: return false))
- }
-
- override fun freeze(): Registry<T> {
- return this
- }
-
- override fun getEntry(rawId: Int): Optional<RegistryEntry.Reference<T>> {
- val x = inverseIdLookup[rawId] ?: return Optional.empty()
- return Optional.of(RegistryEntry.Reference.standAlone(registryWrapper, x))
- }
-
- override fun streamEntries(): Stream<RegistryEntry.Reference<T>> {
- return registryWrapper.streamEntries()
- }
-
- override fun streamTagsAndEntries(): Stream<Pair<TagKey<T>, RegistryEntryList.Named<T>>> {
- return streamTags().map { Pair(it, getOrCreateEntryList(it)) }
- }
-
- override fun streamTags(): Stream<TagKey<T>> {
- return registryWrapper.streamTagKeys()
- }
-
- override fun clearTags() {
- }
-
- override fun getEntryOwner(): RegistryEntryOwner<T> {
- return registryWrapper
- }
-
- override fun getReadOnlyWrapper(): RegistryWrapper.Impl<T> {
- return registryWrapper
- }
-
- override fun populateTags(tagEntries: MutableMap<TagKey<T>, MutableList<RegistryEntry<T>>>?) {
- }
-
- override fun getOrCreateEntryList(tag: TagKey<T>?): RegistryEntryList.Named<T> {
- return getEntryList(tag).orElseGet { RegistryEntryList.of(registryWrapper, tag) }
- }
-
- override fun getEntryList(tag: TagKey<T>?): Optional<RegistryEntryList.Named<T>> {
- return registryWrapper.getOptional(tag ?: return Optional.empty())
- }
-
- override fun getEntry(value: T): RegistryEntry<T> {
- return registryWrapper.getOptional(inverseLookup[value]!!).get()
- }
-
- override fun getEntry(key: RegistryKey<T>?): Optional<RegistryEntry.Reference<T>> {
- return registryWrapper.getOptional(key ?: return Optional.empty())
- }
-
- override fun getEntry(id: Identifier?): Optional<RegistryEntry.Reference<T>> {
- TODO("Not yet implemented")
- }
-
- override fun createEntry(value: T): RegistryEntry.Reference<T> {
- TODO("Not yet implemented")
- }
-
- override fun contains(key: RegistryKey<T>?): Boolean {
- return getEntry(key).isPresent
- }
-
- override fun getId(value: T): Identifier? {
- return (inverseLookup[value] ?: return null).value
- }
-
- override fun getKey(entry: T): Optional<RegistryKey<T>> {
- return Optional.ofNullable(inverseLookup[entry ?: return Optional.empty()])
- }
- }
-}
-
fun createDynamicRegistry(): DynamicRegistryManager.Immutable {
- val wrapperLookup = BuiltinRegistries.createWrapperLookup()
- return object : DynamicRegistryManager.Immutable {
- override fun <E : Any?> getOptional(key: RegistryKey<out Registry<out E>>): Optional<Registry<E>> {
- val lookup = wrapperLookup.getOptionalWrapper(key).getOrNull() ?: return Optional.empty()
- val registry = makeRegistry(lookup, key as RegistryKey<out Registry<E>>)
- return Optional.of(registry)
- }
-
- fun <T> entry(reg: RegistryKey<out Registry<T>>): DynamicRegistryManager.Entry<T> {
- return DynamicRegistryManager.Entry(reg, getOptional(reg).get())
- }
-
- override fun streamAllRegistries(): Stream<DynamicRegistryManager.Entry<*>> {
- return wrapperLookup.streamAllRegistryKeys()
- .map { entry(it as RegistryKey<out Registry<Any>>) }
- }
- }
+ return DynamicRegistryManager.of(Registries.REGISTRIES)
}
class FakeWorld(
- registries: DynamicRegistryManager.Immutable = createDynamicRegistry(),
+ registries: DynamicRegistryManager.Immutable = createDynamicRegistry(),
) : World(
- Properties,
- RegistryKey.of(RegistryKeys.WORLD, Identifier.of("firmament", "fakeworld")),
- registries,
- registries[RegistryKeys.DIMENSION_TYPE].entryOf(
- RegistryKey.of(
- RegistryKeys.DIMENSION_TYPE,
- Identifier.of("minecraft", "overworld")
- )
- ),
- { DummyProfiler.INSTANCE },
- true,
- false,
- 0, 0
+ Properties,
+ RegistryKey.of(RegistryKeys.WORLD, Identifier.of("firmament", "fakeworld")),
+ registries,
+ registries.getOrThrow(RegistryKeys.DIMENSION_TYPE).getEntry(
+ Identifier.of("minecraft", "overworld")
+ ).get(),
+ true,
+ false,
+ 0L,
+ 0
) {
- object Properties : MutableWorldProperties {
- override fun getSpawnPos(): BlockPos {
- return BlockPos.ORIGIN
- }
+ object Properties : MutableWorldProperties {
+ override fun getSpawnPos(): BlockPos {
+ return BlockPos.ORIGIN
+ }
- override fun getSpawnAngle(): Float {
- return 0F
- }
+ override fun getSpawnAngle(): Float {
+ return 0F
+ }
- override fun getTime(): Long {
- return 0
- }
+ override fun getTime(): Long {
+ return 0
+ }
- override fun getTimeOfDay(): Long {
- return 0
- }
+ override fun getTimeOfDay(): Long {
+ return 0
+ }
- override fun isThundering(): Boolean {
- return false
- }
+ override fun isThundering(): Boolean {
+ return false
+ }
- override fun isRaining(): Boolean {
- return false
- }
+ override fun isRaining(): Boolean {
+ return false
+ }
- override fun setRaining(raining: Boolean) {
- }
+ override fun setRaining(raining: Boolean) {
+ }
- override fun isHardcore(): Boolean {
- return false
- }
-
- override fun getGameRules(): GameRules {
- return GameRules()
- }
-
- override fun getDifficulty(): Difficulty {
- return Difficulty.HARD
- }
-
- override fun isDifficultyLocked(): Boolean {
- return false
- }
-
- override fun setSpawnPos(pos: BlockPos?, angle: Float) {}
- }
+ override fun isHardcore(): Boolean {
+ return false
+ }
+
+ override fun getDifficulty(): Difficulty {
+ return Difficulty.HARD
+ }
+
+ override fun isDifficultyLocked(): Boolean {
+ return false
+ }
+
+ override fun setSpawnPos(pos: BlockPos?, angle: Float) {}
+ }
+
+ override fun getPlayers(): List<PlayerEntity> {
+ return emptyList()
+ }
- override fun getPlayers(): List<PlayerEntity> {
- return emptyList()
- }
-
- override fun getBrightness(direction: Direction?, shaded: Boolean): Float {
- return 1f
- }
-
- override fun getGeneratorStoredBiome(biomeX: Int, biomeY: Int, biomeZ: Int): RegistryEntry<Biome> {
- return registryManager.get(RegistryKeys.BIOME).entryOf(BiomeKeys.PLAINS)
- }
-
- override fun getEnabledFeatures(): FeatureSet {
- return FeatureFlags.VANILLA_FEATURES
- }
-
- class FakeTickScheduler<T> : QueryableTickScheduler<T> {
- override fun scheduleTick(orderedTick: OrderedTick<T>?) {
- }
-
- override fun isQueued(pos: BlockPos?, type: T): Boolean {
- return true
- }
-
- override fun getTickCount(): Int {
- return 0
- }
-
- override fun isTicking(pos: BlockPos?, type: T): Boolean {
- return true
- }
-
- }
-
- override fun getBlockTickScheduler(): QueryableTickScheduler<Block> {
- return FakeTickScheduler()
- }
-
- override fun getFluidTickScheduler(): QueryableTickScheduler<Fluid> {
- return FakeTickScheduler()
- }
-
-
- class FakeChunkManager(val world: FakeWorld) : ChunkManager() {
- override fun getChunk(x: Int, z: Int, leastStatus: ChunkStatus?, create: Boolean): Chunk {
- return EmptyChunk(
- world,
- ChunkPos(x, z),
- world.registryManager.get(RegistryKeys.BIOME).entryOf(BiomeKeys.PLAINS)
- )
- }
-
- override fun getWorld(): BlockView {
- return world
- }
-
- override fun tick(shouldKeepTicking: BooleanSupplier?, tickChunks: Boolean) {
- }
-
- override fun getDebugString(): String {
- return "FakeChunkManager"
- }
-
- override fun getLoadedChunkCount(): Int {
- return 0
- }
-
- override fun getLightingProvider(): LightingProvider {
- return FakeLightingProvider(this)
- }
- }
-
- class FakeLightingProvider(chunkManager: FakeChunkManager) : LightingProvider(chunkManager, false, false)
-
- override fun getChunkManager(): ChunkManager {
- return FakeChunkManager(this)
- }
-
- override fun playSound(
- source: PlayerEntity?,
- x: Double,
- y: Double,
- z: Double,
- sound: RegistryEntry<SoundEvent>?,
- category: SoundCategory?,
- volume: Float,
- pitch: Float,
- seed: Long
- ) {
- }
-
- override fun syncWorldEvent(player: PlayerEntity?, eventId: Int, pos: BlockPos?, data: Int) {
- }
-
- override fun emitGameEvent(event: RegistryEntry<GameEvent>?, emitterPos: Vec3d?, emitter: GameEvent.Emitter?) {
- }
-
- override fun updateListeners(pos: BlockPos?, oldState: BlockState?, newState: BlockState?, flags: Int) {
- }
-
- override fun playSoundFromEntity(
- source: PlayerEntity?,
- entity: Entity?,
- sound: RegistryEntry<SoundEvent>?,
- category: SoundCategory?,
- volume: Float,
- pitch: Float,
- seed: Long
- ) {
- }
-
- override fun asString(): String {
- return "FakeWorld"
- }
-
- override fun getEntityById(id: Int): Entity? {
- return null
- }
-
- override fun getTickManager(): TickManager {
- return TickManager()
- }
-
- override fun getMapState(id: MapIdComponent?): MapState? {
- return null
- }
-
- override fun putMapState(id: MapIdComponent?, state: MapState?) {
- }
-
- override fun increaseAndGetMapId(): MapIdComponent {
- return MapIdComponent(0)
- }
-
- override fun setBlockBreakingInfo(entityId: Int, pos: BlockPos?, progress: Int) {
- }
-
- override fun getScoreboard(): Scoreboard {
- return Scoreboard()
- }
-
- override fun getRecipeManager(): RecipeManager {
- return RecipeManager(registryManager)
- }
-
- object FakeEntityLookup : EntityLookup<Entity> {
- override fun get(id: Int): Entity? {
- return null
- }
-
- override fun get(uuid: UUID?): Entity? {
- return null
- }
-
- override fun iterate(): MutableIterable<Entity> {
- return mutableListOf()
- }
-
- override fun <U : Entity?> forEachIntersects(
- filter: TypeFilter<Entity, U>?,
- box: Box?,
- consumer: LazyIterationConsumer<U>?
- ) {
- }
-
- override fun forEachIntersects(box: Box?, action: Consumer<Entity>?) {
- }
-
- override fun <U : Entity?> forEach(filter: TypeFilter<Entity, U>?, consumer: LazyIterationConsumer<U>?) {
- }
-
- }
-
- override fun getEntityLookup(): EntityLookup<Entity> {
- return FakeEntityLookup
- }
-
- override fun getBrewingRecipeRegistry(): BrewingRecipeRegistry {
- return BrewingRecipeRegistry.EMPTY
- }
+ override fun getBrightness(direction: Direction?, shaded: Boolean): Float {
+ return 1f
+ }
+
+ override fun getGeneratorStoredBiome(biomeX: Int, biomeY: Int, biomeZ: Int): RegistryEntry<Biome> {
+ return registryManager.getOptionalEntry(BiomeKeys.PLAINS).get()
+ }
+
+ override fun getSeaLevel(): Int {
+ return 0
+ }
+
+ override fun getEnabledFeatures(): FeatureSet {
+ return FeatureFlags.VANILLA_FEATURES
+ }
+
+ class FakeTickScheduler<T> : QueryableTickScheduler<T> {
+ override fun scheduleTick(orderedTick: OrderedTick<T>?) {
+ }
+
+ override fun isQueued(pos: BlockPos?, type: T): Boolean {
+ return true
+ }
+
+ override fun getTickCount(): Int {
+ return 0
+ }
+
+ override fun isTicking(pos: BlockPos?, type: T): Boolean {
+ return true
+ }
+
+ }
+
+ override fun getBlockTickScheduler(): QueryableTickScheduler<Block> {
+ return FakeTickScheduler()
+ }
+
+ override fun getFluidTickScheduler(): QueryableTickScheduler<Fluid> {
+ return FakeTickScheduler()
+ }
+
+
+ class FakeChunkManager(val world: FakeWorld) : ChunkManager() {
+ override fun getChunk(x: Int, z: Int, leastStatus: ChunkStatus?, create: Boolean): Chunk {
+ return EmptyChunk(
+ world,
+ ChunkPos(x, z),
+ world.registryManager.getOptionalEntry(BiomeKeys.PLAINS).get()
+ )
+ }
+
+ override fun getWorld(): BlockView {
+ return world
+ }
+
+ override fun tick(shouldKeepTicking: BooleanSupplier?, tickChunks: Boolean) {
+ }
+
+ override fun getDebugString(): String {
+ return "FakeChunkManager"
+ }
+
+ override fun getLoadedChunkCount(): Int {
+ return 0
+ }
+
+ override fun getLightingProvider(): LightingProvider {
+ return FakeLightingProvider(this)
+ }
+ }
+
+ class FakeLightingProvider(chunkManager: FakeChunkManager) : LightingProvider(chunkManager, false, false)
+
+ override fun getChunkManager(): ChunkManager {
+ return FakeChunkManager(this)
+ }
+
+ override fun playSound(
+ source: PlayerEntity?,
+ x: Double,
+ y: Double,
+ z: Double,
+ sound: RegistryEntry<SoundEvent>?,
+ category: SoundCategory?,
+ volume: Float,
+ pitch: Float,
+ seed: Long
+ ) {
+ }
+
+ override fun syncWorldEvent(player: PlayerEntity?, eventId: Int, pos: BlockPos?, data: Int) {
+ }
+
+ override fun emitGameEvent(event: RegistryEntry<GameEvent>?, emitterPos: Vec3d?, emitter: GameEvent.Emitter?) {
+ }
+
+ override fun updateListeners(pos: BlockPos?, oldState: BlockState?, newState: BlockState?, flags: Int) {
+ }
+
+ override fun playSoundFromEntity(
+ source: PlayerEntity?,
+ entity: Entity?,
+ sound: RegistryEntry<SoundEvent>?,
+ category: SoundCategory?,
+ volume: Float,
+ pitch: Float,
+ seed: Long
+ ) {
+ }
+
+ override fun createExplosion(
+ entity: Entity?,
+ damageSource: DamageSource?,
+ behavior: ExplosionBehavior?,
+ x: Double,
+ y: Double,
+ z: Double,
+ power: Float,
+ createFire: Boolean,
+ explosionSourceType: ExplosionSourceType?,
+ smallParticle: ParticleEffect?,
+ largeParticle: ParticleEffect?,
+ soundEvent: RegistryEntry<SoundEvent>?
+ ) {
+ TODO("Not yet implemented")
+ }
+
+ override fun asString(): String {
+ return "FakeWorld"
+ }
+
+ override fun getEntityById(id: Int): Entity? {
+ return null
+ }
+
+ override fun getTickManager(): TickManager {
+ return TickManager()
+ }
+
+ override fun getMapState(id: MapIdComponent?): MapState? {
+ return null
+ }
+
+ override fun putMapState(id: MapIdComponent?, state: MapState?) {
+ }
+
+ override fun increaseAndGetMapId(): MapIdComponent {
+ return MapIdComponent(0)
+ }
+
+ override fun setBlockBreakingInfo(entityId: Int, pos: BlockPos?, progress: Int) {
+ }
+
+ override fun getScoreboard(): Scoreboard {
+ return Scoreboard()
+ }
+
+ override fun getRecipeManager(): RecipeManager {
+ return object : RecipeManager {
+ override fun getPropertySet(key: RegistryKey<RecipePropertySet>?): RecipePropertySet {
+ return RecipePropertySet.EMPTY
+ }
+
+ override fun getStonecutterRecipes(): CuttingRecipeDisplay.Grouping<StonecuttingRecipe> {
+ return CuttingRecipeDisplay.Grouping.empty()
+ }
+ }
+ }
+
+ object FakeEntityLookup : EntityLookup<Entity> {
+ override fun get(id: Int): Entity? {
+ return null
+ }
+
+ override fun get(uuid: UUID?): Entity? {
+ return null
+ }
+
+ override fun iterate(): MutableIterable<Entity> {
+ return mutableListOf()
+ }
+
+ override fun <U : Entity?> forEachIntersects(
+ filter: TypeFilter<Entity, U>?,
+ box: Box?,
+ consumer: LazyIterationConsumer<U>?
+ ) {
+ }
+
+ override fun forEachIntersects(box: Box?, action: Consumer<Entity>?) {
+ }
+
+ override fun <U : Entity?> forEach(filter: TypeFilter<Entity, U>?, consumer: LazyIterationConsumer<U>?) {
+ }
+
+ }
+
+ override fun getEntityLookup(): EntityLookup<Entity> {
+ return FakeEntityLookup
+ }
+
+ override fun getBrewingRecipeRegistry(): BrewingRecipeRegistry {
+ return BrewingRecipeRegistry.EMPTY
+ }
+
+ override fun getFuelRegistry(): FuelRegistry {
+ TODO("Not yet implemented")
+ }
}