diff options
Diffstat (limited to 'src/main/kotlin/gui/entity/GuiPlayer.kt')
| -rw-r--r-- | src/main/kotlin/gui/entity/GuiPlayer.kt | 60 |
1 files changed, 13 insertions, 47 deletions
diff --git a/src/main/kotlin/gui/entity/GuiPlayer.kt b/src/main/kotlin/gui/entity/GuiPlayer.kt index f728dbf..b53f68c 100644 --- a/src/main/kotlin/gui/entity/GuiPlayer.kt +++ b/src/main/kotlin/gui/entity/GuiPlayer.kt @@ -1,62 +1,28 @@ package moe.nea.firmament.gui.entity -import com.mojang.authlib.GameProfile -import java.util.UUID -import net.minecraft.client.network.AbstractClientPlayerEntity -import net.minecraft.client.util.DefaultSkinHelper -import net.minecraft.client.util.SkinTextures -import net.minecraft.client.util.SkinTextures.Model -import net.minecraft.client.world.ClientWorld -import net.minecraft.util.Identifier -import net.minecraft.util.math.BlockPos -import net.minecraft.util.math.Vec3d -import net.minecraft.world.World +import net.minecraft.client.entity.ClientMannequin +import net.minecraft.client.resources.DefaultPlayerSkin +import net.minecraft.client.multiplayer.ClientLevel +import net.minecraft.world.entity.player.PlayerSkin +import net.minecraft.world.level.Level +import moe.nea.firmament.util.MC -/** - * @see moe.nea.firmament.init.EarlyRiser - */ -fun makeGuiPlayer(world: World): GuiPlayer { - val constructor = GuiPlayer::class.java.getDeclaredConstructor( - World::class.java, - BlockPos::class.java, - Float::class.javaPrimitiveType, - GameProfile::class.java - ) - val player = constructor.newInstance(world, BlockPos.ORIGIN, 0F, GameProfile(UUID.randomUUID(), "Linnea")) - player.postInit() +fun makeGuiPlayer(world: Level): GuiPlayer { + val player = GuiPlayer(MC.instance.level!!) return player } -class GuiPlayer(world: ClientWorld?, profile: GameProfile?) : AbstractClientPlayerEntity(world, profile) { +class GuiPlayer(world: ClientLevel?) : ClientMannequin(world, MC.instance.playerSkinRenderCache()) { override fun isSpectator(): Boolean { return false } - fun postInit() { - skinTexture = DefaultSkinHelper.getSkinTextures(this.getUuid()).texture - lastVelocity = Vec3d.ZERO - model = Model.WIDE - } - - override fun isCreative(): Boolean { - return false - } - - override fun shouldRenderName(): Boolean { + override fun shouldShowName(): Boolean { return false } - lateinit var skinTexture: Identifier - var capeTexture: Identifier? = null - var model: Model = Model.WIDE - override fun getSkinTextures(): SkinTextures { - return SkinTextures( - skinTexture, - null, - capeTexture, - null, - model, - true - ) + var skinTextures: PlayerSkin = DefaultPlayerSkin.get(this.uuid) // TODO: 1.21.10 + override fun getSkin(): PlayerSkin { + return skinTextures } } |
