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-rw-r--r--src/main/kotlin/keybindings/GenericInputButton.kt289
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diff --git a/src/main/kotlin/keybindings/GenericInputButton.kt b/src/main/kotlin/keybindings/GenericInputButton.kt
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+++ b/src/main/kotlin/keybindings/GenericInputButton.kt
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+package moe.nea.firmament.keybindings
+
+import com.mojang.serialization.Codec
+import org.lwjgl.glfw.GLFW
+import kotlinx.serialization.KSerializer
+import kotlinx.serialization.SerialName
+import kotlinx.serialization.Serializable
+import kotlinx.serialization.descriptors.SerialDescriptor
+import kotlinx.serialization.encoding.Decoder
+import kotlinx.serialization.encoding.Encoder
+import kotlinx.serialization.json.JsonElement
+import kotlinx.serialization.json.JsonNull
+import kotlinx.serialization.json.JsonObject
+import kotlinx.serialization.json.JsonPrimitive
+import kotlinx.serialization.json.buildJsonObject
+import kotlinx.serialization.json.int
+import kotlinx.serialization.json.put
+import net.minecraft.client.MinecraftClient
+import net.minecraft.client.util.InputUtil
+import net.minecraft.text.Text
+import moe.nea.firmament.util.MC
+import moe.nea.firmament.util.mc.InitLevel
+
+@Serializable(with = GenericInputButton.Serializer::class)
+sealed interface GenericInputButton {
+
+ object Serializer : KSerializer<GenericInputButton> {
+ override val descriptor: SerialDescriptor
+ get() = SerialDescriptor("Firmament:GenericInputButton", JsonElement.serializer().descriptor)
+
+ override fun serialize(
+ encoder: Encoder,
+ value: GenericInputButton
+ ) {
+ JsonElement.serializer().serialize(
+ encoder,
+ when (value) {
+ is KeyCodeButton -> buildJsonObject { put("keyCode", value.keyCode) }
+ is MouseButton -> buildJsonObject { put("mouse", value.mouseButton) }
+ is ScanCodeButton -> buildJsonObject { put("scanCode", value.scanCode) }
+ Unbound -> JsonNull
+ })
+ }
+
+ override fun deserialize(decoder: Decoder): GenericInputButton {
+ val element = JsonElement.serializer().deserialize(decoder)
+ if (element is JsonNull)
+ return Unbound
+ require(element is JsonObject)
+ (element["keyCode"] as? JsonPrimitive)?.let {
+ return KeyCodeButton(it.int)
+ }
+ (element["mouse"] as? JsonPrimitive)?.let {
+ return MouseButton(it.int)
+ }
+ (element["scanCode"] as? JsonPrimitive)?.let {
+ return ScanCodeButton(it.int)
+ }
+ error("Could not parse GenericInputButton: $element")
+ }
+ }
+
+ companion object {
+
+ fun escape() = ofKeyCode(GLFW.GLFW_KEY_ESCAPE)
+ fun ofKeyCode(keyCode: Int): GenericInputButton = KeyCodeButton(keyCode)
+ fun ofScanCode(scanCode: Int): GenericInputButton = ScanCodeButton(scanCode)
+ fun ofScanCodeFromKeyCode(keyCode: Int): GenericInputButton = ScanCodeButton(GLFW.glfwGetKeyScancode(keyCode))
+ fun unbound(): GenericInputButton = Unbound
+ fun ofKeyAndScan(keyCode: Int, scanCode: Int): GenericInputButton {
+ if (keyCode == GLFW.GLFW_KEY_UNKNOWN)
+ return ofScanCode(scanCode)
+ return ofKeyCode(keyCode) // TODO: should i always upgrade to a scanCode?
+ }
+ }
+
+ data object Unbound : GenericInputButton {
+ override fun toInputKey(): InputUtil.Key {
+ return InputUtil.UNKNOWN_KEY
+ }
+
+ override fun isBound(): Boolean {
+ return false
+ }
+
+ override fun isPressed(): Boolean {
+ return false
+ }
+ }
+
+ data class MouseButton(
+ val mouseButton: Int
+ ) : GenericInputButton {
+ override fun toInputKey(): InputUtil.Key {
+ return InputUtil.Type.MOUSE.createFromCode(mouseButton)
+ }
+
+ override fun isPressed(): Boolean {
+ return GLFW.glfwGetMouseButton(MC.window.handle, mouseButton) == GLFW.GLFW_PRESS
+ }
+ }
+
+ data class KeyCodeButton(
+ val keyCode: Int
+ ) : GenericInputButton {
+ override fun toInputKey(): InputUtil.Key {
+ return InputUtil.Type.KEYSYM.createFromCode(keyCode)
+ }
+
+ override fun isPressed(): Boolean {
+ return InputUtil.isKeyPressed(MC.window.handle, keyCode)
+ }
+
+ override fun isCtrl(): Boolean {
+ return keyCode in InputModifiers.controlKeys
+ }
+
+ override fun isAlt(): Boolean {
+ return keyCode in InputModifiers.altKeys
+ }
+
+ override fun isShift(): Boolean {
+ return keyCode in InputModifiers.shiftKeys
+ }
+
+ override fun isSuper(): Boolean {
+ return keyCode in InputModifiers.superKeys
+ }
+ }
+
+ data class ScanCodeButton(
+ val scanCode: Int
+ ) : GenericInputButton {
+ override fun toInputKey(): InputUtil.Key {
+ return InputUtil.Type.SCANCODE.createFromCode(scanCode)
+ }
+
+ override fun isPressed(): Boolean {
+ return FirmamentKeyboardState.isScancodeDown(scanCode)
+ }
+ }
+
+ fun isBound() = true
+
+ fun isModifier() = isCtrl() || isAlt() || isSuper() || isShift()
+ fun isCtrl() = false
+ fun isAlt() = false
+ fun isSuper() = false
+ fun isShift() = false
+
+ fun toInputKey(): InputUtil.Key
+ fun format(): Text =
+ if (InitLevel.isAtLeast(InitLevel.RENDER_INIT)) {
+ toInputKey().localizedText
+ } else {
+ Text.of(toString())
+ }
+
+ fun matches(inputAction: GenericInputAction) = inputAction.matches(this)
+ fun isPressed(): Boolean
+}
+
+sealed interface GenericInputAction {
+ fun matches(inputButton: GenericInputButton): Boolean
+
+ data class MouseInput(
+ val mouseButton: Int
+ ) : GenericInputAction {
+ override fun matches(inputButton: GenericInputButton): Boolean {
+ return inputButton is GenericInputButton.MouseButton && inputButton.mouseButton == mouseButton
+ }
+ }
+
+ data class KeyboardInput(
+ val keyCode: Int,
+ val scanCode: Int,
+ ) : GenericInputAction {
+ override fun matches(inputButton: GenericInputButton): Boolean {
+ return when (inputButton) {
+ is GenericInputButton.KeyCodeButton -> inputButton.keyCode == keyCode
+ is GenericInputButton.ScanCodeButton -> inputButton.scanCode == scanCode
+ else -> false
+ }
+ }
+ }
+
+ companion object {
+ @JvmStatic
+ fun mouse(mouseButton: Int): GenericInputAction = MouseInput(mouseButton)
+
+ @JvmStatic
+ fun key(keyCode: Int, scanCode: Int): GenericInputAction = KeyboardInput(keyCode, scanCode)
+ }
+}
+
+@Serializable
+data class InputModifiers(
+ val modifiers: Int
+) {
+ companion object {
+ fun getCurrentModifiers(): InputModifiers {
+ val h = MC.window.handle
+ val ctrl = if (MinecraftClient.IS_SYSTEM_MAC) {
+ InputUtil.isKeyPressed(h, GLFW.GLFW_KEY_LEFT_SUPER)
+ || InputUtil.isKeyPressed(h, GLFW.GLFW_KEY_RIGHT_SUPER)
+ } else InputUtil.isKeyPressed(h, GLFW.GLFW_KEY_LEFT_CONTROL)
+ || InputUtil.isKeyPressed(h, GLFW.GLFW_KEY_RIGHT_CONTROL)
+ val shift = InputUtil.isKeyPressed(h, GLFW.GLFW_KEY_LEFT_SHIFT) || InputUtil.isKeyPressed(
+ h,
+ GLFW.GLFW_KEY_RIGHT_SHIFT
+ )
+ val alt = InputUtil.isKeyPressed(h, GLFW.GLFW_KEY_LEFT_ALT)
+ || InputUtil.isKeyPressed(h, GLFW.GLFW_KEY_RIGHT_ALT)
+ val `super` = InputUtil.isKeyPressed(h, GLFW.GLFW_KEY_LEFT_SUPER)
+ || InputUtil.isKeyPressed(h, GLFW.GLFW_KEY_RIGHT_SUPER)
+ return of(
+ ctrl = ctrl,
+ shift = shift,
+ alt = alt,
+ `super` = `super`,
+ )
+ }
+
+
+ val superKeys = listOf(GLFW.GLFW_KEY_LEFT_SUPER, GLFW.GLFW_KEY_RIGHT_SUPER)
+ val controlKeys = if (MinecraftClient.IS_SYSTEM_MAC) {
+ listOf(GLFW.GLFW_KEY_LEFT_SUPER, GLFW.GLFW_KEY_RIGHT_SUPER)
+ } else {
+ listOf(GLFW.GLFW_KEY_LEFT_CONTROL, GLFW.GLFW_KEY_RIGHT_CONTROL)
+ }
+ val shiftKeys = listOf(GLFW.GLFW_KEY_LEFT_SHIFT, GLFW.GLFW_KEY_RIGHT_SHIFT)
+ val altKeys = listOf(GLFW.GLFW_KEY_LEFT_ALT, GLFW.GLFW_KEY_RIGHT_ALT)
+
+ fun of(
+ vararg useNamedArgs: Boolean,
+ ctrl: Boolean = false,
+ shift: Boolean = false,
+ alt: Boolean = false,
+ `super`: Boolean = false
+ ): InputModifiers {
+ require(useNamedArgs.isEmpty())
+ return InputModifiers(
+ (if (ctrl) GLFW.GLFW_MOD_CONTROL else 0)
+ or (if (shift) GLFW.GLFW_MOD_SHIFT else 0)
+ or (if (alt) GLFW.GLFW_MOD_ALT else 0)
+ or (if (`super`) GLFW.GLFW_MOD_SUPER else 0)
+ )
+ }
+
+ @JvmStatic
+ fun of(modifiers: Int) = InputModifiers(modifiers)
+
+ fun none(): InputModifiers {
+ return InputModifiers(0)
+ }
+ }
+
+ fun isAtLeast(other: InputModifiers): Boolean {
+ return this.modifiers and other.modifiers == this.modifiers
+ }
+
+ fun isEmpty() = modifiers == 0
+
+ fun getFlag(flag: Int) = modifiers and flag != 0
+ val ctrl get() = getFlag(GLFW.GLFW_MOD_CONTROL) // TODO: consult someone on control vs command again
+ val shift get() = getFlag(GLFW.GLFW_MOD_SHIFT)
+ val alt get() = getFlag(GLFW.GLFW_MOD_ALT)
+ val `super` get() = getFlag(GLFW.GLFW_MOD_SUPER)
+
+ override fun toString(): String {
+ return listOfNotNull(
+ if (ctrl) "CTRL" else null,
+ if (shift) "SHIFT" else null,
+ if (alt) "ALT" else null,
+ if (`super`) "SUPER" else null,
+ ).joinToString(" + ")
+ }
+
+ fun matches(other: InputModifiers, atLeast: Boolean): Boolean {
+ if (atLeast)
+ return isAtLeast(other)
+ return this == other
+ }
+
+ fun format(): Text { // TODO: translation for mods
+ return Text.of(toString())
+ }
+
+}