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-rw-r--r--src/main/kotlin/util/math/Projections.kt46
1 files changed, 46 insertions, 0 deletions
diff --git a/src/main/kotlin/util/math/Projections.kt b/src/main/kotlin/util/math/Projections.kt
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+++ b/src/main/kotlin/util/math/Projections.kt
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+package moe.nea.firmament.util.math
+
+import kotlin.math.absoluteValue
+import kotlin.math.cos
+import kotlin.math.sin
+import net.minecraft.util.math.Vec2f
+import moe.nea.firmament.util.render.wrapAngle
+
+object Projections {
+ object Two {
+ val ε = 1e-6
+ val π = moe.nea.firmament.util.render.π
+ val τ = 2 * π
+
+ fun isNullish(float: Float) = float.absoluteValue < ε
+
+ fun xInterceptOfLine(origin: Vec2f, direction: Vec2f): Vec2f? {
+ if (isNullish(direction.x))
+ return Vec2f(origin.x, 0F)
+ if (isNullish(direction.y))
+ return null
+
+ val slope = direction.y / direction.x
+ return Vec2f(origin.x - origin.y / slope, 0F)
+ }
+
+ fun interceptAlongCardinal(distanceFromAxis: Float, slope: Float): Float? {
+ if (isNullish(slope))
+ return null
+ return -distanceFromAxis / slope
+ }
+
+ fun projectAngleOntoUnitBox(angleRadians: Double): Vec2f {
+ val angleRadians = wrapAngle(angleRadians)
+ val cx = cos(angleRadians)
+ val cy = sin(angleRadians)
+
+ val ex = 1 / cx.absoluteValue
+ val ey = 1 / cy.absoluteValue
+
+ val e = minOf(ex, ey)
+
+ return Vec2f((cx * e).toFloat(), (cy * e).toFloat())
+ }
+ }
+}