diff options
Diffstat (limited to 'src/main/kotlin/util/render/CustomRenderLayers.kt')
-rw-r--r-- | src/main/kotlin/util/render/CustomRenderLayers.kt | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/src/main/kotlin/util/render/CustomRenderLayers.kt b/src/main/kotlin/util/render/CustomRenderLayers.kt new file mode 100644 index 0000000..3d9e598 --- /dev/null +++ b/src/main/kotlin/util/render/CustomRenderLayers.kt @@ -0,0 +1,104 @@ +package util.render + +import com.mojang.blaze3d.pipeline.BlendFunction +import com.mojang.blaze3d.pipeline.RenderPipeline +import com.mojang.blaze3d.platform.DepthTestFunction +import com.mojang.blaze3d.vertex.VertexFormat.DrawMode +import java.util.function.Function +import net.minecraft.client.gl.RenderPipelines +import net.minecraft.client.gl.UniformType +import net.minecraft.client.render.RenderLayer +import net.minecraft.client.render.RenderPhase +import net.minecraft.client.render.VertexFormats +import net.minecraft.util.Identifier +import net.minecraft.util.TriState +import net.minecraft.util.Util +import moe.nea.firmament.Firmament + +object CustomRenderPipelines { + val GUI_TEXTURED_NO_DEPTH_TRIS = + RenderPipeline.builder(RenderPipelines.POSITION_TEX_COLOR_SNIPPET) + .withVertexFormat(VertexFormats.POSITION_TEXTURE_COLOR, DrawMode.TRIANGLES) + .withLocation(Firmament.identifier("gui_textured_overlay_tris")) + .withDepthTestFunction(DepthTestFunction.NO_DEPTH_TEST) + .withCull(false) + .withDepthWrite(false) + .build() + val OMNIPRESENT_LINES = RenderPipeline + .builder(RenderPipelines.RENDERTYPE_LINES_SNIPPET) + .withLocation(Firmament.identifier("lines")) + .withDepthWrite(false) + .withDepthTestFunction(DepthTestFunction.NO_DEPTH_TEST) + .build() + val COLORED_OMNIPRESENT_QUADS = + RenderPipeline.builder(RenderPipelines.MATRICES_COLOR_SNIPPET)// TODO: split this up to support better transparent ordering. + .withLocation(Firmament.identifier("colored_omnipresent_quads")) + .withVertexShader("core/position_color") + .withFragmentShader("core/position_color") + .withVertexFormat(VertexFormats.POSITION_COLOR, DrawMode.QUADS) + .withDepthTestFunction(DepthTestFunction.NO_DEPTH_TEST) + .withCull(false) + .withDepthWrite(false) + .build() + + val CIRCLE_FILTER_TRANSLUCENT_GUI_TRIS = + RenderPipeline.builder(RenderPipelines.POSITION_TEX_COLOR_SNIPPET) + .withVertexFormat(VertexFormats.POSITION_TEXTURE_COLOR, DrawMode.TRIANGLES) + .withLocation(Firmament.identifier("gui_textured_overlay_tris_circle")) + .withUniform("InnerCutoutRadius", UniformType.FLOAT) + .withFragmentShader(Firmament.identifier("circle_discard_color")) + .withBlend(BlendFunction.TRANSLUCENT) + .build() + val PARALLAX_CAPE_SHADER = + RenderPipeline.builder(RenderPipelines.ENTITY_SNIPPET) + .withLocation(Firmament.identifier("parallax_cape")) + .withFragmentShader(Firmament.identifier("cape/parallax")) + .withSampler("Sampler0") + .withSampler("Sampler1") + .withSampler("Sampler3") + .withUniform("Animation", UniformType.FLOAT) + .build() +} + +object CustomRenderLayers { + inline fun memoizeTextured(crossinline func: (Identifier) -> RenderLayer) = memoize(func) + inline fun <T, R> memoize(crossinline func: (T) -> R): Function<T, R> { + return Util.memoize { it: T -> func(it) } + } + + val GUI_TEXTURED_NO_DEPTH_TRIS = memoizeTextured { texture -> + RenderLayer.of( + "firmament_gui_textured_overlay_tris", + RenderLayer.DEFAULT_BUFFER_SIZE, + CustomRenderPipelines.GUI_TEXTURED_NO_DEPTH_TRIS, + RenderLayer.MultiPhaseParameters.builder().texture( + RenderPhase.Texture(texture, TriState.DEFAULT, false) + ) + .build(false) + ) + } + val LINES = RenderLayer.of( + "firmament_lines", + RenderLayer.DEFAULT_BUFFER_SIZE, + CustomRenderPipelines.OMNIPRESENT_LINES, + RenderLayer.MultiPhaseParameters.builder() // TODO: accept linewidth here + .build(false) + ) + val COLORED_QUADS = RenderLayer.of( + "firmament_quads", + RenderLayer.DEFAULT_BUFFER_SIZE, + CustomRenderPipelines.COLORED_OMNIPRESENT_QUADS, + RenderLayer.MultiPhaseParameters.builder() + .lightmap(RenderPhase.DISABLE_LIGHTMAP) + .build(false) + ) + + val TRANSLUCENT_CIRCLE_GUI = + RenderLayer.of( + "firmament_circle_gui", + RenderLayer.DEFAULT_BUFFER_SIZE, + CustomRenderPipelines.CIRCLE_FILTER_TRANSLUCENT_GUI_TRIS, + RenderLayer.MultiPhaseParameters.builder() + .build(false) + ) +} |