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Diffstat (limited to 'src/main/kotlin/util/render/RenderInWorldContext.kt')
-rw-r--r--src/main/kotlin/util/render/RenderInWorldContext.kt32
1 files changed, 14 insertions, 18 deletions
diff --git a/src/main/kotlin/util/render/RenderInWorldContext.kt b/src/main/kotlin/util/render/RenderInWorldContext.kt
index b61b9aa..ae8d6d3 100644
--- a/src/main/kotlin/util/render/RenderInWorldContext.kt
+++ b/src/main/kotlin/util/render/RenderInWorldContext.kt
@@ -8,14 +8,12 @@ import java.lang.Math.pow
import org.joml.Matrix4f
import org.joml.Vector3f
import net.minecraft.client.gl.VertexBuffer
-import net.minecraft.client.render.BufferBuilder
-import net.minecraft.client.render.BufferRenderer
import net.minecraft.client.render.Camera
-import net.minecraft.client.render.GameRenderer
import net.minecraft.client.render.RenderLayer
import net.minecraft.client.render.RenderPhase
import net.minecraft.client.render.RenderTickCounter
import net.minecraft.client.render.Tessellator
+import net.minecraft.client.render.VertexConsumer
import net.minecraft.client.render.VertexConsumerProvider
import net.minecraft.client.render.VertexFormat
import net.minecraft.client.render.VertexFormats
@@ -47,7 +45,7 @@ class RenderInWorldContext private constructor(
RenderLayer.MultiPhaseParameters.builder()
.depthTest(RenderPhase.ALWAYS_DEPTH_TEST)
.transparency(RenderPhase.TRANSLUCENT_TRANSPARENCY)
- .program(RenderPhase.COLOR_PROGRAM)
+ .program(RenderPhase.POSITION_COLOR_PROGRAM)
.build(false))
val LINES = RenderLayer.of("firmament_rendertype_lines",
VertexFormats.LINES,
@@ -72,7 +70,7 @@ class RenderInWorldContext private constructor(
fun block(blockPos: BlockPos) {
matrixStack.push()
matrixStack.translate(blockPos.x.toFloat(), blockPos.y.toFloat(), blockPos.z.toFloat())
- buildCube(matrixStack.peek().positionMatrix, tesselator)
+ buildCube(matrixStack.peek().positionMatrix, vertexConsumers.getBuffer(RenderLayer.getDebugFilledBox()))
matrixStack.pop()
}
@@ -136,22 +134,24 @@ class RenderInWorldContext private constructor(
}
fun tinyBlock(vec3d: Vec3d, size: Float) {
- RenderSystem.setShader(GameRenderer::getPositionColorProgram)
+ val buf = vertexConsumers.getBuffer(RenderLayer.getDebugFilledBox()) // TODO: custom rendewr layer here, maybe
matrixStack.push()
matrixStack.translate(vec3d.x, vec3d.y, vec3d.z)
matrixStack.scale(size, size, size)
matrixStack.translate(-.5, -.5, -.5)
- buildCube(matrixStack.peek().positionMatrix, tesselator)
+ buildCube(matrixStack.peek().positionMatrix, buf)
matrixStack.pop()
+ vertexConsumers.draw()
}
fun wireframeCube(blockPos: BlockPos, lineWidth: Float = 10F) {
- RenderSystem.setShader(GameRenderer::getRenderTypeLinesProgram)
+ val buf = vertexConsumers.getBuffer(RenderLayer.LINES)
matrixStack.push()
RenderSystem.lineWidth(lineWidth / pow(camera.pos.squaredDistanceTo(blockPos.toCenterPos()), 0.25).toFloat())
matrixStack.translate(blockPos.x.toFloat(), blockPos.y.toFloat(), blockPos.z.toFloat())
- buildWireFrameCube(matrixStack.peek(), tesselator)
- matrixStack.pop()
+ buildWireFrameCube(matrixStack.peek(), buf)
+ matrixStack.pop()
+ vertexConsumers.draw()
}
fun line(vararg points: Vec3d, lineWidth: Float = 10F) {
@@ -165,6 +165,7 @@ class RenderInWorldContext private constructor(
fun line(points: List<Vec3d>, lineWidth: Float = 10F) {
RenderSystem.lineWidth(lineWidth)
+ // TODO: replace with renderlayers
val buffer = tesselator.begin(VertexFormat.DrawMode.LINES, VertexFormats.LINES)
val matrix = matrixStack.peek()
@@ -191,7 +192,7 @@ class RenderInWorldContext private constructor(
companion object {
private fun doLine(
matrix: MatrixStack.Entry,
- buf: BufferBuilder,
+ buf: VertexConsumer,
i: Float,
j: Float,
k: Float,
@@ -213,9 +214,7 @@ class RenderInWorldContext private constructor(
}
- private fun buildWireFrameCube(matrix: MatrixStack.Entry, tessellator: Tessellator) {
- val buf = tessellator.begin(VertexFormat.DrawMode.LINES, VertexFormats.LINES)
-
+ private fun buildWireFrameCube(matrix: MatrixStack.Entry, buf: VertexConsumer) {
for (i in 0..1) {
for (j in 0..1) {
val i = i.toFloat()
@@ -225,11 +224,9 @@ class RenderInWorldContext private constructor(
doLine(matrix, buf, i, j, 0F, i, j, 1F)
}
}
- BufferRenderer.drawWithGlobalProgram(buf.end())
}
- private fun buildCube(matrix: Matrix4f, tessellator: Tessellator) {
- val buf = tessellator.begin(VertexFormat.DrawMode.TRIANGLES, VertexFormats.POSITION_COLOR)
+ private fun buildCube(matrix: Matrix4f, buf: VertexConsumer) {
buf.vertex(matrix, 0.0F, 0.0F, 0.0F).color(-1).next()
buf.vertex(matrix, 0.0F, 0.0F, 1.0F).color(-1).next()
buf.vertex(matrix, 0.0F, 1.0F, 1.0F).color(-1).next()
@@ -266,7 +263,6 @@ class RenderInWorldContext private constructor(
buf.vertex(matrix, 1.0F, 1.0F, 1.0F).color(-1).next()
buf.vertex(matrix, 0.0F, 1.0F, 1.0F).color(-1).next()
buf.vertex(matrix, 1.0F, 0.0F, 1.0F).color(-1).next()
- RenderLayers.TRANSLUCENT_TRIS.draw(buf.end())
}