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-rw-r--r--src/main/kotlin/util/render/CustomRenderLayers.kt10
-rw-r--r--src/main/kotlin/util/render/DrawContextExt.kt85
-rw-r--r--src/main/kotlin/util/render/FacingThePlayerContext.kt5
-rw-r--r--src/main/kotlin/util/render/RenderCircleProgress.kt14
-rw-r--r--src/main/kotlin/util/render/RenderInWorldContext.kt25
-rw-r--r--src/main/kotlin/util/render/TranslatedScissors.kt28
6 files changed, 96 insertions, 71 deletions
diff --git a/src/main/kotlin/util/render/CustomRenderLayers.kt b/src/main/kotlin/util/render/CustomRenderLayers.kt
index f713a81..6c14bf6 100644
--- a/src/main/kotlin/util/render/CustomRenderLayers.kt
+++ b/src/main/kotlin/util/render/CustomRenderLayers.kt
@@ -31,7 +31,7 @@ object CustomRenderPipelines {
.withDepthTestFunction(DepthTestFunction.NO_DEPTH_TEST)
.build()
val COLORED_OMNIPRESENT_QUADS =
- RenderPipeline.builder(RenderPipelines.MATRICES_COLOR_SNIPPET)// TODO: split this up to support better transparent ordering.
+ RenderPipeline.builder(RenderPipelines.TRANSFORMS_AND_PROJECTION_SNIPPET)// TODO: split this up to support better transparent ordering.
.withLocation(Firmament.identifier("colored_omnipresent_quads"))
.withVertexShader("core/position_color")
.withFragmentShader("core/position_color")
@@ -46,7 +46,7 @@ object CustomRenderPipelines {
RenderPipeline.builder(RenderPipelines.POSITION_TEX_COLOR_SNIPPET)
.withVertexFormat(VertexFormats.POSITION_TEXTURE_COLOR, DrawMode.TRIANGLES)
.withLocation(Firmament.identifier("gui_textured_overlay_tris_circle"))
- .withUniform("InnerCutoutRadius", UniformType.FLOAT)
+ .withUniform("InnerCutoutRadius", UniformType.UNIFORM_BUFFER)
.withFragmentShader(Firmament.identifier("circle_discard_color"))
.withBlend(BlendFunction.TRANSLUCENT)
.build()
@@ -57,12 +57,12 @@ object CustomRenderPipelines {
.withSampler("Sampler0")
.withSampler("Sampler1")
.withSampler("Sampler3")
- .withUniform("Animation", UniformType.FLOAT)
+ .withUniform("Animation", UniformType.UNIFORM_BUFFER)
.build()
}
object CustomRenderLayers {
- inline fun memoizeTextured(crossinline func: (Identifier) -> RenderLayer) = memoize(func)
+ inline fun memoizeTextured(crossinline func: (Identifier) -> RenderLayer.MultiPhase) = memoize(func)
inline fun <T, R> memoize(crossinline func: (T) -> R): Function<T, R> {
return Util.memoize { it: T -> func(it) }
}
@@ -73,7 +73,7 @@ object CustomRenderLayers {
RenderLayer.DEFAULT_BUFFER_SIZE,
CustomRenderPipelines.GUI_TEXTURED_NO_DEPTH_TRIS,
RenderLayer.MultiPhaseParameters.builder().texture(
- RenderPhase.Texture(texture, TriState.DEFAULT, false)
+ RenderPhase.Texture(texture, false)
)
.build(false)
)
diff --git a/src/main/kotlin/util/render/DrawContextExt.kt b/src/main/kotlin/util/render/DrawContextExt.kt
index a833c86..d11ba6a 100644
--- a/src/main/kotlin/util/render/DrawContextExt.kt
+++ b/src/main/kotlin/util/render/DrawContextExt.kt
@@ -2,26 +2,27 @@ package moe.nea.firmament.util.render
import com.mojang.blaze3d.systems.RenderSystem
import me.shedaniel.math.Color
-import org.joml.Matrix4f
import util.render.CustomRenderLayers
+import net.minecraft.client.gl.RenderPipelines
import net.minecraft.client.gui.DrawContext
-import net.minecraft.client.render.RenderLayer
+import net.minecraft.client.gui.ScreenRect
+import net.minecraft.client.gui.render.state.special.SpecialGuiElementRenderState
import net.minecraft.util.Identifier
import moe.nea.firmament.util.MC
fun DrawContext.isUntranslatedGuiDrawContext(): Boolean {
- return (matrices.peek().positionMatrix.properties() and Matrix4f.PROPERTY_IDENTITY.toInt()) != 0
+ return matrices.m00 == 1F && matrices.m11 == 1f && matrices.m01 == 0F && matrices.m10 == 0F && matrices.m20 == 1f && matrices.m21 == 1F
}
@Deprecated("Use the other drawGuiTexture")
fun DrawContext.drawGuiTexture(
x: Int, y: Int, z: Int, width: Int, height: Int, sprite: Identifier
-) = this.drawGuiTexture(RenderLayer::getGuiTextured, sprite, x, y, width, height)
+) = this.drawGuiTexture(RenderPipelines.GUI_TEXTURED, sprite, x, y, width, height)
fun DrawContext.drawGuiTexture(
sprite: Identifier,
x: Int, y: Int, width: Int, height: Int
-) = this.drawGuiTexture(RenderLayer::getGuiTextured, sprite, x, y, width, height)
+) = this.drawGuiTexture(RenderPipelines.GUI_TEXTURED, sprite, x, y, width, height)
fun DrawContext.drawTexture(
sprite: Identifier,
@@ -34,18 +35,20 @@ fun DrawContext.drawTexture(
textureWidth: Int,
textureHeight: Int
) {
- this.drawTexture(RenderLayer::getGuiTextured,
- sprite,
- x,
- y,
- u,
- v,
- width,
- height,
- width,
- height,
- textureWidth,
- textureHeight)
+ this.drawTexture(
+ RenderPipelines.GUI_TEXTURED,
+ sprite,
+ x,
+ y,
+ u,
+ v,
+ width,
+ height,
+ width,
+ height,
+ textureWidth,
+ textureHeight
+ )
}
fun DrawContext.drawLine(fromX: Int, fromY: Int, toX: Int, toY: Int, color: Color) {
@@ -55,14 +58,46 @@ fun DrawContext.drawLine(fromX: Int, fromY: Int, toX: Int, toY: Int, color: Colo
drawLine(toX, toY, fromX, fromY, color)
return
}
+ val rect = ScreenRect(fromX, fromY, toX - fromX, toY - fromY).transform(matrices)
RenderSystem.lineWidth(MC.window.scaleFactor.toFloat())
- draw { vertexConsumers ->
- val buf = vertexConsumers.getBuffer(CustomRenderLayers.LINES)
- val matrix = this.matrices.peek()
- buf.vertex(matrix, fromX.toFloat(), fromY.toFloat(), 0F).color(color.color)
- .normal(toX - fromX.toFloat(), toY - fromY.toFloat(), 0F)
- buf.vertex(matrix, toX.toFloat(), toY.toFloat(), 0F).color(color.color)
- .normal(toX - fromX.toFloat(), toY - fromY.toFloat(), 0F)
- }
+ // TODO: this also requires adding a List<SpecialGuiElementRenderer<?>> entry in guirenderer
+ // TODO: state.addSpecialElement(object : SpecialGuiElementRenderState {
+ // override fun x1(): Int {
+ // return fromX
+ // }
+ //
+ // override fun x2(): Int {
+ // return toY
+ // }
+ //
+ // override fun y1(): Int {
+ // return fromY
+ // }
+ //
+ // override fun y2(): Int {
+ // return toY
+ // }
+ //
+ // override fun scale(): Float {
+ // return 1f
+ // }
+ //
+ // override fun scissorArea(): ScreenRect? {
+ // return rect
+ // }
+ //
+ // override fun bounds(): ScreenRect? {
+ // return rect
+ // }
+ //
+ // })
+// draw { vertexConsumers ->
+// val buf = vertexConsumers.getBuffer(CustomRenderLayers.LINES)
+// val matrix = this.matrices.peek()
+// buf.vertex(matrix, fromX.toFloat(), fromY.toFloat(), 0F).color(color.color)
+// .normal(toX - fromX.toFloat(), toY - fromY.toFloat(), 0F)
+// buf.vertex(matrix, toX.toFloat(), toY.toFloat(), 0F).color(color.color)
+// .normal(toX - fromX.toFloat(), toY - fromY.toFloat(), 0F)
+// }
}
diff --git a/src/main/kotlin/util/render/FacingThePlayerContext.kt b/src/main/kotlin/util/render/FacingThePlayerContext.kt
index 670beb6..0e5788a 100644
--- a/src/main/kotlin/util/render/FacingThePlayerContext.kt
+++ b/src/main/kotlin/util/render/FacingThePlayerContext.kt
@@ -3,9 +3,12 @@ package moe.nea.firmament.util.render
import io.github.notenoughupdates.moulconfig.platform.next
import org.joml.Matrix4f
+import util.render.CustomRenderLayers
import net.minecraft.client.font.TextRenderer
import net.minecraft.client.render.LightmapTextureManager
import net.minecraft.client.render.RenderLayer
+import net.minecraft.client.render.RenderLayers
+import net.minecraft.client.render.TexturedRenderLayers
import net.minecraft.client.render.VertexConsumer
import net.minecraft.text.Text
import net.minecraft.util.Identifier
@@ -70,7 +73,7 @@ class FacingThePlayerContext(val worldContext: RenderInWorldContext) {
u1: Float, v1: Float,
u2: Float, v2: Float,
) {
- val buf = worldContext.vertexConsumers.getBuffer(RenderLayer.getGuiTexturedOverlay(texture))
+ val buf = worldContext.vertexConsumers.getBuffer(CustomRenderLayers.GUI_TEXTURED_NO_DEPTH_TRIS.apply(texture)) // TODO: this is strictly an incorrect render layer
val hw = width / 2F
val hh = height / 2F
val matrix4f: Matrix4f = worldContext.matrixStack.peek().positionMatrix
diff --git a/src/main/kotlin/util/render/RenderCircleProgress.kt b/src/main/kotlin/util/render/RenderCircleProgress.kt
index 81dde6f..2c875f8 100644
--- a/src/main/kotlin/util/render/RenderCircleProgress.kt
+++ b/src/main/kotlin/util/render/RenderCircleProgress.kt
@@ -4,7 +4,7 @@ import com.mojang.blaze3d.systems.RenderSystem
import com.mojang.blaze3d.vertex.VertexFormat
import io.github.notenoughupdates.moulconfig.platform.next
import java.util.OptionalInt
-import org.joml.Matrix4f
+import org.joml.Matrix3x2f
import util.render.CustomRenderLayers
import net.minecraft.client.gui.DrawContext
import net.minecraft.client.render.BufferBuilder
@@ -19,7 +19,7 @@ object RenderCircleProgress {
fun renderCircularSlice(
drawContext: DrawContext,
- layer: RenderLayer,
+ layer: RenderLayer.MultiPhase,
u1: Float,
u2: Float,
v1: Float,
@@ -28,13 +28,12 @@ object RenderCircleProgress {
color: Int = -1,
innerCutoutRadius: Float = 0F
) {
- drawContext.draw()
val sections = angleRadians.nonNegligibleSubSectionsAlignedWith((τ / 8f).toFloat())
.zipWithNext().toList()
BufferAllocator(layer.vertexFormat.vertexSize * sections.size * 3).use { allocator ->
val bufferBuilder = BufferBuilder(allocator, VertexFormat.DrawMode.TRIANGLES, layer.vertexFormat)
- val matrix: Matrix4f = drawContext.matrices.peek().positionMatrix
+ val matrix: Matrix3x2f = drawContext.matrices
for ((sectionStart, sectionEnd) in sections) {
val firstPoint = Projections.Two.projectAngleOntoUnitBox(sectionStart.toDouble())
@@ -69,14 +68,15 @@ object RenderCircleProgress {
val indexBufferConstructor = RenderSystem.getSequentialBuffer(VertexFormat.DrawMode.TRIANGLES)
val indexBuffer = indexBufferConstructor.getIndexBuffer(buffer.drawParameters.indexCount)
RenderSystem.getDevice().createCommandEncoder().createRenderPass(
- MC.instance.framebuffer.colorAttachment,
+ { "Firmament Circle Renderer" },
+ MC.instance.framebuffer.colorAttachmentView,
OptionalInt.empty(),
).use { renderPass ->
renderPass.setPipeline(layer.pipeline)
- renderPass.setUniform("InnerCutoutRadius", innerCutoutRadius)
+// renderPass.setUniform("InnerCutoutRadius", innerCutoutRadius)
renderPass.setIndexBuffer(indexBuffer, indexBufferConstructor.indexType)
renderPass.setVertexBuffer(0, vertexBuffer)
- renderPass.drawIndexed(0, buffer.drawParameters.indexCount)
+ renderPass.drawIndexed(0, 0, buffer.drawParameters.indexCount, 1)
}
}
}
diff --git a/src/main/kotlin/util/render/RenderInWorldContext.kt b/src/main/kotlin/util/render/RenderInWorldContext.kt
index 4963920..2f665f2 100644
--- a/src/main/kotlin/util/render/RenderInWorldContext.kt
+++ b/src/main/kotlin/util/render/RenderInWorldContext.kt
@@ -11,7 +11,6 @@ import net.minecraft.client.render.RenderLayer
import net.minecraft.client.render.RenderTickCounter
import net.minecraft.client.render.VertexConsumer
import net.minecraft.client.render.VertexConsumerProvider
-import net.minecraft.client.render.VertexFormats
import net.minecraft.client.texture.Sprite
import net.minecraft.client.util.math.MatrixStack
import net.minecraft.text.Text
@@ -30,18 +29,6 @@ class RenderInWorldContext private constructor(
private val tickCounter: RenderTickCounter,
val vertexConsumers: VertexConsumerProvider.Immediate,
) {
-
-
- @Deprecated("stateful color management is no longer a thing")
- fun color(color: me.shedaniel.math.Color) {
- color(color.red / 255F, color.green / 255f, color.blue / 255f, color.alpha / 255f)
- }
-
- @Deprecated("stateful color management is no longer a thing")
- fun color(red: Float, green: Float, blue: Float, alpha: Float) {
- RenderSystem.setShaderColor(red, green, blue, alpha)
- }
-
fun block(blockPos: BlockPos, color: Int) {
matrixStack.push()
matrixStack.translate(blockPos.x.toFloat(), blockPos.y.toFloat(), blockPos.z.toFloat())
@@ -126,6 +113,7 @@ class RenderInWorldContext private constructor(
fun wireframeCube(blockPos: BlockPos, lineWidth: Float = 10F) {
val buf = vertexConsumers.getBuffer(RenderLayer.LINES)
matrixStack.push()
+ // TODO: add color arg to this
// TODO: this does not render through blocks (or water layers) anymore
RenderSystem.lineWidth(lineWidth / pow(camera.pos.squaredDistanceTo(blockPos.toCenterPos()), 0.25).toFloat())
matrixStack.translate(blockPos.x.toFloat(), blockPos.y.toFloat(), blockPos.z.toFloat())
@@ -134,16 +122,16 @@ class RenderInWorldContext private constructor(
vertexConsumers.draw()
}
- fun line(vararg points: Vec3d, lineWidth: Float = 10F) {
- line(points.toList(), lineWidth)
+ fun line(vararg points: Vec3d, color: Int, lineWidth: Float = 10F) {
+ line(points.toList(), color, lineWidth)
}
- fun tracer(toWhere: Vec3d, lineWidth: Float = 3f) {
+ fun tracer(toWhere: Vec3d, color: Int, lineWidth: Float = 3f) {
val cameraForward = Vector3f(0f, 0f, -1f).rotate(camera.rotation)
- line(camera.pos.add(Vec3d(cameraForward)), toWhere, lineWidth = lineWidth)
+ line(camera.pos.add(Vec3d(cameraForward)), toWhere, color = color, lineWidth = lineWidth)
}
- fun line(points: List<Vec3d>, lineWidth: Float = 10F) {
+ fun line(points: List<Vec3d>, color: Int, lineWidth: Float = 10F) {
RenderSystem.lineWidth(lineWidth)
val buffer = vertexConsumers.getBuffer(CustomRenderLayers.LINES)
@@ -263,7 +251,6 @@ class RenderInWorldContext private constructor(
event.matrices.pop()
event.vertexConsumers.draw()
- RenderSystem.setShaderColor(1F, 1F, 1F, 1F)
}
}
}
diff --git a/src/main/kotlin/util/render/TranslatedScissors.kt b/src/main/kotlin/util/render/TranslatedScissors.kt
index 8f8bdcf..70565ed 100644
--- a/src/main/kotlin/util/render/TranslatedScissors.kt
+++ b/src/main/kotlin/util/render/TranslatedScissors.kt
@@ -1,26 +1,26 @@
-
package moe.nea.firmament.util.render
-import org.joml.Matrix4f
+import org.joml.Vector3f
import org.joml.Vector4f
import net.minecraft.client.gui.DrawContext
fun DrawContext.enableScissorWithTranslation(x1: Float, y1: Float, x2: Float, y2: Float) {
- enableScissor(x1.toInt(), y1.toInt(), x2.toInt(), y2.toInt())
+ enableScissor(x1.toInt(), y1.toInt(), x2.toInt(), y2.toInt())
}
+
fun DrawContext.enableScissorWithoutTranslation(x1: Float, y1: Float, x2: Float, y2: Float) {
- val pMat = matrices.peek().positionMatrix.invert(Matrix4f())
- val target = Vector4f()
+ val pMat = matrices.invert()
+ var target = Vector3f()
- target.set(x1, y1, 0f, 1f)
- target.mul(pMat)
- val scissorX1 = target.x
- val scissorY1 = target.y
+ target.set(x1, y1, 0f)
+ target.mul(pMat)
+ val scissorX1 = target.x
+ val scissorY1 = target.y
- target.set(x2, y2, 0f, 1f)
- target.mul(pMat)
- val scissorX2 = target.x
- val scissorY2 = target.y
+ target.set(x2, y2, 0f)
+ target.mul(pMat)
+ val scissorX2 = target.x
+ val scissorY2 = target.y
- enableScissor(scissorX1.toInt(), scissorY1.toInt(), scissorX2.toInt(), scissorY2.toInt())
+ enableScissor(scissorX1.toInt(), scissorY1.toInt(), scissorX2.toInt(), scissorY2.toInt())
}