diff options
Diffstat (limited to 'src/main/kotlin/util/render')
| -rw-r--r-- | src/main/kotlin/util/render/FacingThePlayerContext.kt | 17 | ||||
| -rw-r--r-- | src/main/kotlin/util/render/RenderCircleProgress.kt | 35 | ||||
| -rw-r--r-- | src/main/kotlin/util/render/RenderInWorldContext.kt | 9 |
3 files changed, 28 insertions, 33 deletions
diff --git a/src/main/kotlin/util/render/FacingThePlayerContext.kt b/src/main/kotlin/util/render/FacingThePlayerContext.kt index 0e5788a..76270c5 100644 --- a/src/main/kotlin/util/render/FacingThePlayerContext.kt +++ b/src/main/kotlin/util/render/FacingThePlayerContext.kt @@ -1,7 +1,6 @@ package moe.nea.firmament.util.render -import io.github.notenoughupdates.moulconfig.platform.next import org.joml.Matrix4f import util.render.CustomRenderLayers import net.minecraft.client.font.TextRenderer @@ -41,14 +40,14 @@ class FacingThePlayerContext(val worldContext: RenderInWorldContext) { worldContext.vertexConsumers.getBuffer(RenderLayer.getTextBackgroundSeeThrough()) val matrix4f = worldContext.matrixStack.peek().positionMatrix vertexConsumer.vertex(matrix4f, -1.0f, -1.0f, 0.0f).color(background) - .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next() + .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE) vertexConsumer.vertex(matrix4f, -1.0f, MC.font.fontHeight.toFloat(), 0.0f).color(background) - .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next() + .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE) vertexConsumer.vertex(matrix4f, width.toFloat(), MC.font.fontHeight.toFloat(), 0.0f) .color(background) - .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next() + .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE) vertexConsumer.vertex(matrix4f, width.toFloat(), -1.0f, 0.0f).color(background) - .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE).next() + .light(LightmapTextureManager.MAX_BLOCK_LIGHT_COORDINATE) worldContext.matrixStack.translate(0F, 0F, 0.01F) MC.font.draw( @@ -79,16 +78,16 @@ class FacingThePlayerContext(val worldContext: RenderInWorldContext) { val matrix4f: Matrix4f = worldContext.matrixStack.peek().positionMatrix buf.vertex(matrix4f, -hw, -hh, 0F) .color(-1) - .texture(u1, v1).next() + .texture(u1, v1) buf.vertex(matrix4f, -hw, +hh, 0F) .color(-1) - .texture(u1, v2).next() + .texture(u1, v2) buf.vertex(matrix4f, +hw, +hh, 0F) .color(-1) - .texture(u2, v2).next() + .texture(u2, v2) buf.vertex(matrix4f, +hw, -hh, 0F) .color(-1) - .texture(u2, v1).next() + .texture(u2, v1) worldContext.vertexConsumers.draw() } diff --git a/src/main/kotlin/util/render/RenderCircleProgress.kt b/src/main/kotlin/util/render/RenderCircleProgress.kt index 2c875f8..efd99fe 100644 --- a/src/main/kotlin/util/render/RenderCircleProgress.kt +++ b/src/main/kotlin/util/render/RenderCircleProgress.kt @@ -1,9 +1,6 @@ package moe.nea.firmament.util.render -import com.mojang.blaze3d.systems.RenderSystem import com.mojang.blaze3d.vertex.VertexFormat -import io.github.notenoughupdates.moulconfig.platform.next -import java.util.OptionalInt import org.joml.Matrix3x2f import util.render.CustomRenderLayers import net.minecraft.client.gui.DrawContext @@ -14,6 +11,7 @@ import net.minecraft.util.Identifier import moe.nea.firmament.util.MC import moe.nea.firmament.util.collections.nonNegligibleSubSectionsAlignedWith import moe.nea.firmament.util.math.Projections +import moe.nea.firmament.util.mc.CustomRenderPassHelper object RenderCircleProgress { @@ -27,7 +25,7 @@ object RenderCircleProgress { angleRadians: ClosedFloatingPointRange<Float>, color: Int = -1, innerCutoutRadius: Float = 0F - ) { + ) { // TODO: this is fixed by adding a special gui element renderer val sections = angleRadians.nonNegligibleSubSectionsAlignedWith((τ / 8f).toFloat()) .zipWithNext().toList() BufferAllocator(layer.vertexFormat.vertexSize * sections.size * 3).use { allocator -> @@ -45,38 +43,37 @@ object RenderCircleProgress { .vertex(matrix, secondPoint.x, secondPoint.y, 0F) .texture(lerp(u1, u2, ilerp(secondPoint.x)), lerp(v1, v2, ilerp(secondPoint.y))) .color(color) - .next() + bufferBuilder .vertex(matrix, firstPoint.x, firstPoint.y, 0F) .texture(lerp(u1, u2, ilerp(firstPoint.x)), lerp(v1, v2, ilerp(firstPoint.y))) .color(color) - .next() + bufferBuilder .vertex(matrix, 0F, 0F, 0F) .texture(lerp(u1, u2, ilerp(0F)), lerp(v1, v2, ilerp(0F))) .color(color) - .next() + } bufferBuilder.end().use { buffer -> - // TODO: write a better utility to pass uniforms :sob: ill even take a mixin at this point if (innerCutoutRadius <= 0) { layer.draw(buffer) return } - val vertexBuffer = layer.vertexFormat.uploadImmediateVertexBuffer(buffer.buffer) - val indexBufferConstructor = RenderSystem.getSequentialBuffer(VertexFormat.DrawMode.TRIANGLES) - val indexBuffer = indexBufferConstructor.getIndexBuffer(buffer.drawParameters.indexCount) - RenderSystem.getDevice().createCommandEncoder().createRenderPass( - { "Firmament Circle Renderer" }, - MC.instance.framebuffer.colorAttachmentView, - OptionalInt.empty(), + CustomRenderPassHelper( + { "RenderCircleProgress" }, + VertexFormat.DrawMode.TRIANGLES, + layer.vertexFormat, + MC.instance.framebuffer, + false, ).use { renderPass -> + renderPass.uploadVertices(buffer) renderPass.setPipeline(layer.pipeline) -// renderPass.setUniform("InnerCutoutRadius", innerCutoutRadius) - renderPass.setIndexBuffer(indexBuffer, indexBufferConstructor.indexType) - renderPass.setVertexBuffer(0, vertexBuffer) - renderPass.drawIndexed(0, 0, buffer.drawParameters.indexCount, 1) + renderPass.setUniform("InnerCutoutRadius", 4) { + it.putFloat(innerCutoutRadius) + } + renderPass.draw() } } } diff --git a/src/main/kotlin/util/render/RenderInWorldContext.kt b/src/main/kotlin/util/render/RenderInWorldContext.kt index 29a387b..1077060 100644 --- a/src/main/kotlin/util/render/RenderInWorldContext.kt +++ b/src/main/kotlin/util/render/RenderInWorldContext.kt @@ -1,7 +1,6 @@ package moe.nea.firmament.util.render import com.mojang.blaze3d.systems.RenderSystem -import io.github.notenoughupdates.moulconfig.platform.next import java.lang.Math.pow import org.joml.Matrix4f import org.joml.Vector3f @@ -146,11 +145,11 @@ class RenderInWorldContext private constructor( buffer.vertex(matrix.positionMatrix, a.x.toFloat(), a.y.toFloat(), a.z.toFloat()) .color(-1) .normal(matrix, lastNormal0.x, lastNormal0.y, lastNormal0.z) - .next() + buffer.vertex(matrix.positionMatrix, b.x.toFloat(), b.y.toFloat(), b.z.toFloat()) .color(-1) .normal(matrix, normal.x, normal.y, normal.z) - .next() + } } @@ -173,11 +172,11 @@ class RenderInWorldContext private constructor( buf.vertex(matrix.positionMatrix, i, j, k) .normal(matrix, normal.x, normal.y, normal.z) .color(-1) - .next() + buf.vertex(matrix.positionMatrix, x, y, z) .normal(matrix, normal.x, normal.y, normal.z) .color(-1) - .next() + } |
