diff options
Diffstat (limited to 'src/main/kotlin/util')
-rw-r--r-- | src/main/kotlin/util/collections/RangeUtil.kt | 40 | ||||
-rw-r--r-- | src/main/kotlin/util/math/Projections.kt | 46 | ||||
-rw-r--r-- | src/main/kotlin/util/render/CustomRenderLayers.kt | 37 | ||||
-rw-r--r-- | src/main/kotlin/util/render/DrawContextExt.kt | 11 | ||||
-rw-r--r-- | src/main/kotlin/util/render/LerpUtils.kt | 35 | ||||
-rw-r--r-- | src/main/kotlin/util/render/RenderCircleProgress.kt | 118 |
6 files changed, 204 insertions, 83 deletions
diff --git a/src/main/kotlin/util/collections/RangeUtil.kt b/src/main/kotlin/util/collections/RangeUtil.kt new file mode 100644 index 0000000..a7029ac --- /dev/null +++ b/src/main/kotlin/util/collections/RangeUtil.kt @@ -0,0 +1,40 @@ +package moe.nea.firmament.util.collections + +import kotlin.math.floor + +val ClosedFloatingPointRange<Float>.centre get() = (endInclusive + start) / 2 + +fun ClosedFloatingPointRange<Float>.nonNegligibleSubSectionsAlignedWith( + interval: Float +): Iterable<Float> { + require(interval.isFinite()) + val range = this + return object : Iterable<Float> { + override fun iterator(): Iterator<Float> { + return object : FloatIterator() { + var polledValue: Float = range.start + var lastValue: Float = polledValue + + override fun nextFloat(): Float { + if (!hasNext()) throw NoSuchElementException() + lastValue = polledValue + polledValue = Float.NaN + return lastValue + } + + override fun hasNext(): Boolean { + if (!polledValue.isNaN()) { + return true + } + if (lastValue == range.endInclusive) + return false + polledValue = (floor(lastValue / interval) + 1) * interval + if (polledValue > range.endInclusive) { + polledValue = range.endInclusive + } + return true + } + } + } + } +} diff --git a/src/main/kotlin/util/math/Projections.kt b/src/main/kotlin/util/math/Projections.kt new file mode 100644 index 0000000..359b21b --- /dev/null +++ b/src/main/kotlin/util/math/Projections.kt @@ -0,0 +1,46 @@ +package moe.nea.firmament.util.math + +import kotlin.math.absoluteValue +import kotlin.math.cos +import kotlin.math.sin +import net.minecraft.util.math.Vec2f +import moe.nea.firmament.util.render.wrapAngle + +object Projections { + object Two { + val ε = 1e-6 + val π = moe.nea.firmament.util.render.π + val τ = 2 * π + + fun isNullish(float: Float) = float.absoluteValue < ε + + fun xInterceptOfLine(origin: Vec2f, direction: Vec2f): Vec2f? { + if (isNullish(direction.x)) + return Vec2f(origin.x, 0F) + if (isNullish(direction.y)) + return null + + val slope = direction.y / direction.x + return Vec2f(origin.x - origin.y / slope, 0F) + } + + fun interceptAlongCardinal(distanceFromAxis: Float, slope: Float): Float? { + if (isNullish(slope)) + return null + return -distanceFromAxis / slope + } + + fun projectAngleOntoUnitBox(angleRadians: Double): Vec2f { + val angleRadians = wrapAngle(angleRadians) + val cx = cos(angleRadians) + val cy = sin(angleRadians) + + val ex = 1 / cx.absoluteValue + val ey = 1 / cy.absoluteValue + + val e = minOf(ex, ey) + + return Vec2f((cx * e).toFloat(), (cy * e).toFloat()) + } + } +} diff --git a/src/main/kotlin/util/render/CustomRenderLayers.kt b/src/main/kotlin/util/render/CustomRenderLayers.kt index 7f3cdec..be0bbd7 100644 --- a/src/main/kotlin/util/render/CustomRenderLayers.kt +++ b/src/main/kotlin/util/render/CustomRenderLayers.kt @@ -1,10 +1,12 @@ package util.render +import com.mojang.blaze3d.pipeline.BlendFunction import com.mojang.blaze3d.pipeline.RenderPipeline import com.mojang.blaze3d.platform.DepthTestFunction import com.mojang.blaze3d.vertex.VertexFormat.DrawMode import java.util.function.Function import net.minecraft.client.gl.RenderPipelines +import net.minecraft.client.gl.UniformType import net.minecraft.client.render.RenderLayer import net.minecraft.client.render.RenderPhase import net.minecraft.client.render.VertexFormats @@ -38,23 +40,33 @@ object CustomRenderPipelines { .withCull(false) .withDepthWrite(false) .build() + + val CIRCLE_FILTER_TRANSLUCENT_GUI_TRIS = + RenderPipeline.builder(RenderPipelines.POSITION_TEX_COLOR_SNIPPET) + .withVertexFormat(VertexFormats.POSITION_TEXTURE_COLOR, DrawMode.TRIANGLES) + .withLocation(Firmament.identifier("gui_textured_overlay_tris_circle")) + .withUniform("InnerCutoutRadius", UniformType.FLOAT) + .withFragmentShader(Firmament.identifier("circle_discard_color")) + .withBlend(BlendFunction.TRANSLUCENT) + .build() } object CustomRenderLayers { - - inline fun memoizeTextured(crossinline func: (Identifier) -> RenderLayer) = memoize(func) inline fun <T, R> memoize(crossinline func: (T) -> R): Function<T, R> { return Util.memoize { it: T -> func(it) } } val GUI_TEXTURED_NO_DEPTH_TRIS = memoizeTextured { texture -> - RenderLayer.of("firmament_gui_textured_overlay_tris", - RenderLayer.DEFAULT_BUFFER_SIZE, - CustomRenderPipelines.GUI_TEXTURED_NO_DEPTH_TRIS, - RenderLayer.MultiPhaseParameters.builder().texture( - RenderPhase.Texture(texture, TriState.DEFAULT, false)) - .build(false)) + RenderLayer.of( + "firmament_gui_textured_overlay_tris", + RenderLayer.DEFAULT_BUFFER_SIZE, + CustomRenderPipelines.GUI_TEXTURED_NO_DEPTH_TRIS, + RenderLayer.MultiPhaseParameters.builder().texture( + RenderPhase.Texture(texture, TriState.DEFAULT, false) + ) + .build(false) + ) } val LINES = RenderLayer.of( "firmament_lines", @@ -71,4 +83,13 @@ object CustomRenderLayers { .lightmap(RenderPhase.DISABLE_LIGHTMAP) .build(false) ) + + val TRANSLUCENT_CIRCLE_GUI = + RenderLayer.of( + "firmament_circle_gui", + RenderLayer.DEFAULT_BUFFER_SIZE, + CustomRenderPipelines.CIRCLE_FILTER_TRANSLUCENT_GUI_TRIS, + RenderLayer.MultiPhaseParameters.builder() + .build(false) + ) } diff --git a/src/main/kotlin/util/render/DrawContextExt.kt b/src/main/kotlin/util/render/DrawContextExt.kt index fa92cd7..a833c86 100644 --- a/src/main/kotlin/util/render/DrawContextExt.kt +++ b/src/main/kotlin/util/render/DrawContextExt.kt @@ -1,18 +1,12 @@ package moe.nea.firmament.util.render -import com.mojang.blaze3d.pipeline.RenderPipeline -import com.mojang.blaze3d.platform.DepthTestFunction import com.mojang.blaze3d.systems.RenderSystem -import com.mojang.blaze3d.vertex.VertexFormat.DrawMode import me.shedaniel.math.Color import org.joml.Matrix4f import util.render.CustomRenderLayers -import net.minecraft.client.gl.RenderPipelines import net.minecraft.client.gui.DrawContext import net.minecraft.client.render.RenderLayer -import net.minecraft.client.render.VertexFormats import net.minecraft.util.Identifier -import moe.nea.firmament.Firmament import moe.nea.firmament.util.MC fun DrawContext.isUntranslatedGuiDrawContext(): Boolean { @@ -64,9 +58,10 @@ fun DrawContext.drawLine(fromX: Int, fromY: Int, toX: Int, toY: Int, color: Colo RenderSystem.lineWidth(MC.window.scaleFactor.toFloat()) draw { vertexConsumers -> val buf = vertexConsumers.getBuffer(CustomRenderLayers.LINES) - buf.vertex(fromX.toFloat(), fromY.toFloat(), 0F).color(color.color) + val matrix = this.matrices.peek() + buf.vertex(matrix, fromX.toFloat(), fromY.toFloat(), 0F).color(color.color) .normal(toX - fromX.toFloat(), toY - fromY.toFloat(), 0F) - buf.vertex(toX.toFloat(), toY.toFloat(), 0F).color(color.color) + buf.vertex(matrix, toX.toFloat(), toY.toFloat(), 0F).color(color.color) .normal(toX - fromX.toFloat(), toY - fromY.toFloat(), 0F) } } diff --git a/src/main/kotlin/util/render/LerpUtils.kt b/src/main/kotlin/util/render/LerpUtils.kt index f2c2f25..63a13ec 100644 --- a/src/main/kotlin/util/render/LerpUtils.kt +++ b/src/main/kotlin/util/render/LerpUtils.kt @@ -1,33 +1,36 @@ - package moe.nea.firmament.util.render import me.shedaniel.math.Color -val pi = Math.PI -val tau = Math.PI * 2 -fun lerpAngle(a: Float, b: Float, progress: Float): Float { - // TODO: there is at least 10 mods to many in here lol - val shortestAngle = ((((b.mod(tau) - a.mod(tau)).mod(tau)) + tau + pi).mod(tau)) - pi - return ((a + (shortestAngle) * progress).mod(tau)).toFloat() +val π = Math.PI +val τ = Math.PI * 2 +fun lerpAngle(a: Float, b: Float, progress: Float): Float { + // TODO: there is at least 10 mods to many in here lol + val shortestAngle = ((((b.mod(τ) - a.mod(τ)).mod(τ)) + τ + π).mod(τ)) - π + return ((a + (shortestAngle) * progress).mod(τ)).toFloat() } +fun wrapAngle(angle: Float): Float = (angle.mod(τ) + τ).mod(τ).toFloat() +fun wrapAngle(angle: Double): Double = (angle.mod(τ) + τ).mod(τ) + fun lerp(a: Float, b: Float, progress: Float): Float { - return a + (b - a) * progress + return a + (b - a) * progress } + fun lerp(a: Int, b: Int, progress: Float): Int { - return (a + (b - a) * progress).toInt() + return (a + (b - a) * progress).toInt() } fun ilerp(a: Float, b: Float, value: Float): Float { - return (value - a) / (b - a) + return (value - a) / (b - a) } fun lerp(a: Color, b: Color, progress: Float): Color { - return Color.ofRGBA( - lerp(a.red, b.red, progress), - lerp(a.green, b.green, progress), - lerp(a.blue, b.blue, progress), - lerp(a.alpha, b.alpha, progress), - ) + return Color.ofRGBA( + lerp(a.red, b.red, progress), + lerp(a.green, b.green, progress), + lerp(a.blue, b.blue, progress), + lerp(a.alpha, b.alpha, progress), + ) } diff --git a/src/main/kotlin/util/render/RenderCircleProgress.kt b/src/main/kotlin/util/render/RenderCircleProgress.kt index d759033..81dde6f 100644 --- a/src/main/kotlin/util/render/RenderCircleProgress.kt +++ b/src/main/kotlin/util/render/RenderCircleProgress.kt @@ -1,85 +1,101 @@ package moe.nea.firmament.util.render +import com.mojang.blaze3d.systems.RenderSystem +import com.mojang.blaze3d.vertex.VertexFormat import io.github.notenoughupdates.moulconfig.platform.next +import java.util.OptionalInt import org.joml.Matrix4f -import org.joml.Vector2f import util.render.CustomRenderLayers -import kotlin.math.atan2 -import kotlin.math.tan import net.minecraft.client.gui.DrawContext +import net.minecraft.client.render.BufferBuilder +import net.minecraft.client.render.RenderLayer +import net.minecraft.client.util.BufferAllocator import net.minecraft.util.Identifier +import moe.nea.firmament.util.MC +import moe.nea.firmament.util.collections.nonNegligibleSubSectionsAlignedWith +import moe.nea.firmament.util.math.Projections object RenderCircleProgress { - fun renderCircle( + fun renderCircularSlice( drawContext: DrawContext, - texture: Identifier, - progress: Float, + layer: RenderLayer, u1: Float, u2: Float, v1: Float, v2: Float, + angleRadians: ClosedFloatingPointRange<Float>, + color: Int = -1, + innerCutoutRadius: Float = 0F ) { - drawContext.draw { - val bufferBuilder = it.getBuffer(CustomRenderLayers.GUI_TEXTURED_NO_DEPTH_TRIS.apply(texture)) - val matrix: Matrix4f = drawContext.matrices.peek().positionMatrix - - val corners = listOf( - Vector2f(0F, -1F), - Vector2f(1F, -1F), - Vector2f(1F, 0F), - Vector2f(1F, 1F), - Vector2f(0F, 1F), - Vector2f(-1F, 1F), - Vector2f(-1F, 0F), - Vector2f(-1F, -1F), - ) + drawContext.draw() + val sections = angleRadians.nonNegligibleSubSectionsAlignedWith((τ / 8f).toFloat()) + .zipWithNext().toList() + BufferAllocator(layer.vertexFormat.vertexSize * sections.size * 3).use { allocator -> - for (i in (0 until 8)) { - if (progress < i / 8F) { - break - } - val second = corners[(i + 1) % 8] - val first = corners[i] - if (progress <= (i + 1) / 8F) { - val internalProgress = 1 - (progress - i / 8F) * 8F - val angle = lerpAngle( - atan2(second.y, second.x), - atan2(first.y, first.x), - internalProgress - ) - if (angle < tau / 8 || angle >= tau * 7 / 8) { - second.set(1F, tan(angle)) - } else if (angle < tau * 3 / 8) { - second.set(1 / tan(angle), 1F) - } else if (angle < tau * 5 / 8) { - second.set(-1F, -tan(angle)) - } else { - second.set(-1 / tan(angle), -1F) - } - } + val bufferBuilder = BufferBuilder(allocator, VertexFormat.DrawMode.TRIANGLES, layer.vertexFormat) + val matrix: Matrix4f = drawContext.matrices.peek().positionMatrix + for ((sectionStart, sectionEnd) in sections) { + val firstPoint = Projections.Two.projectAngleOntoUnitBox(sectionStart.toDouble()) + val secondPoint = Projections.Two.projectAngleOntoUnitBox(sectionEnd.toDouble()) fun ilerp(f: Float): Float = ilerp(-1f, 1f, f) bufferBuilder - .vertex(matrix, second.x, second.y, 0F) - .texture(lerp(u1, u2, ilerp(second.x)), lerp(v1, v2, ilerp(second.y))) - .color(-1) + .vertex(matrix, secondPoint.x, secondPoint.y, 0F) + .texture(lerp(u1, u2, ilerp(secondPoint.x)), lerp(v1, v2, ilerp(secondPoint.y))) + .color(color) .next() bufferBuilder - .vertex(matrix, first.x, first.y, 0F) - .texture(lerp(u1, u2, ilerp(first.x)), lerp(v1, v2, ilerp(first.y))) - .color(-1) + .vertex(matrix, firstPoint.x, firstPoint.y, 0F) + .texture(lerp(u1, u2, ilerp(firstPoint.x)), lerp(v1, v2, ilerp(firstPoint.y))) + .color(color) .next() bufferBuilder .vertex(matrix, 0F, 0F, 0F) .texture(lerp(u1, u2, ilerp(0F)), lerp(v1, v2, ilerp(0F))) - .color(-1) + .color(color) .next() } + + bufferBuilder.end().use { buffer -> + // TODO: write a better utility to pass uniforms :sob: ill even take a mixin at this point + if (innerCutoutRadius <= 0) { + layer.draw(buffer) + return + } + val vertexBuffer = layer.vertexFormat.uploadImmediateVertexBuffer(buffer.buffer) + val indexBufferConstructor = RenderSystem.getSequentialBuffer(VertexFormat.DrawMode.TRIANGLES) + val indexBuffer = indexBufferConstructor.getIndexBuffer(buffer.drawParameters.indexCount) + RenderSystem.getDevice().createCommandEncoder().createRenderPass( + MC.instance.framebuffer.colorAttachment, + OptionalInt.empty(), + ).use { renderPass -> + renderPass.setPipeline(layer.pipeline) + renderPass.setUniform("InnerCutoutRadius", innerCutoutRadius) + renderPass.setIndexBuffer(indexBuffer, indexBufferConstructor.indexType) + renderPass.setVertexBuffer(0, vertexBuffer) + renderPass.drawIndexed(0, buffer.drawParameters.indexCount) + } + } } } - + fun renderCircle( + drawContext: DrawContext, + texture: Identifier, + progress: Float, + u1: Float, + u2: Float, + v1: Float, + v2: Float, + ) { + renderCircularSlice( + drawContext, + CustomRenderLayers.GUI_TEXTURED_NO_DEPTH_TRIS.apply(texture), + u1, u2, v1, v2, + (-τ / 4).toFloat()..(progress * τ - τ / 4).toFloat() + ) + } } |