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/*
 * Firmament is a Hypixel Skyblock mod for modern Minecraft versions
 * Copyright (C) 2023 Linnea Gräf
 *
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <https://www.gnu.org/licenses/>.
 */

package moe.nea.firmament.mixins;

import moe.nea.firmament.events.WorldRenderLastEvent;
import net.minecraft.client.render.Camera;
import net.minecraft.client.render.GameRenderer;
import net.minecraft.client.render.LightmapTextureManager;
import net.minecraft.client.render.WorldRenderer;
import net.minecraft.client.util.math.MatrixStack;
import org.joml.Matrix4f;
import org.spongepowered.asm.mixin.Mixin;
import org.spongepowered.asm.mixin.injection.At;
import org.spongepowered.asm.mixin.injection.Inject;
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;

@Mixin(WorldRenderer.class)
public class MixinWorldRenderer {
    @Inject(method = "render", at = @At(value = "INVOKE", target = "Lnet/minecraft/client/render/WorldRenderer;renderChunkDebugInfo(Lnet/minecraft/client/util/math/MatrixStack;Lnet/minecraft/client/render/VertexConsumerProvider;Lnet/minecraft/client/render/Camera;)V", shift = At.Shift.AFTER))
    public void onWorldRenderLast(MatrixStack matrices, float tickDelta, long limitTime, boolean renderBlockOutline, Camera camera, GameRenderer gameRenderer, LightmapTextureManager lightmapTextureManager, Matrix4f positionMatrix, CallbackInfo ci) {
        var event = new WorldRenderLastEvent(
            matrices, tickDelta, renderBlockOutline,
            camera, gameRenderer, lightmapTextureManager,
            positionMatrix
        );
        WorldRenderLastEvent.Companion.publish(event);
    }
}