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package moe.nea.firmament.events
import net.minecraft.client.gui.GuiGraphics
import net.minecraft.world.inventory.Slot
import net.minecraft.resources.ResourceLocation
import moe.nea.firmament.util.render.drawGuiTexture
interface SlotRenderEvents {
val context: GuiGraphics
val slot: Slot
fun highlight(sprite: ResourceLocation) {
context.drawGuiTexture(
slot.x, slot.y, 0, 16, 16,
sprite
)
}
data class Before(
override val context: GuiGraphics, override val slot: Slot,
) : FirmamentEvent(),
SlotRenderEvents {
companion object : FirmamentEventBus<Before>()
}
data class After(
override val context: GuiGraphics, override val slot: Slot,
) : FirmamentEvent(),
SlotRenderEvents {
companion object : FirmamentEventBus<After>()
}
}
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