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package moe.nea.firmament.features.inventory.storageoverlay
import org.lwjgl.glfw.GLFW
import kotlin.math.max
import net.minecraft.block.Blocks
import net.minecraft.client.gui.DrawContext
import net.minecraft.client.gui.screen.Screen
import net.minecraft.item.Item
import net.minecraft.item.Items
import net.minecraft.text.Text
import net.minecraft.util.DyeColor
import moe.nea.firmament.util.MC
import moe.nea.firmament.util.toShedaniel
class StorageOverviewScreen() : Screen(Text.empty()) {
companion object {
val emptyStorageSlotItems = listOf<Item>(
Blocks.RED_STAINED_GLASS_PANE.asItem(),
Blocks.BROWN_STAINED_GLASS_PANE.asItem(),
Items.GRAY_DYE
)
val pageWidth get() = 19 * 9
var scroll = 0
var lastRenderedHeight = 0
}
val content = StorageOverlay.Data.data ?: StorageData()
var isClosing = false
override fun init() {
super.init()
scroll = scroll.coerceAtMost(getMaxScroll()).coerceAtLeast(0)
}
override fun close() {
if (!StorageOverlay.TConfig.retainScroll) scroll = 0
super.close()
}
override fun render(context: DrawContext, mouseX: Int, mouseY: Int, delta: Float) {
super.render(context, mouseX, mouseY, delta)
context.fill(0, 0, width, height, 0x90000000.toInt())
layoutedForEach { (key, value), offsetX, offsetY ->
context.matrices.push()
context.matrices.translate(offsetX.toFloat(), offsetY.toFloat(), 0F)
renderStoragePage(context, value, mouseX - offsetX, mouseY - offsetY)
context.matrices.pop()
}
}
inline fun layoutedForEach(onEach: (data: Pair<StoragePageSlot, StorageData.StorageInventory>, offsetX: Int, offsetY: Int) -> Unit) {
var offsetY = 0
var currentMaxHeight = StorageOverlay.config.margin - StorageOverlay.config.padding - scroll
var totalHeight = -currentMaxHeight
content.storageInventories.onEachIndexed { index, (key, value) ->
val pageX = (index % StorageOverlay.config.columns)
if (pageX == 0) {
currentMaxHeight += StorageOverlay.config.padding
offsetY += currentMaxHeight
totalHeight += currentMaxHeight
currentMaxHeight = 0
}
val xPosition =
width / 2 - (StorageOverlay.config.columns * (pageWidth + StorageOverlay.config.padding) - StorageOverlay.config.padding) / 2 + pageX * (pageWidth + StorageOverlay.config.padding)
onEach(Pair(key, value), xPosition, offsetY)
val height = getStorePageHeight(value)
currentMaxHeight = max(currentMaxHeight, height)
}
lastRenderedHeight = totalHeight + currentMaxHeight
}
override fun mouseClicked(mouseX: Double, mouseY: Double, button: Int): Boolean {
layoutedForEach { (k, p), x, y ->
val rx = mouseX - x
val ry = mouseY - y
if (rx in (0.0..pageWidth.toDouble()) && ry in (0.0..getStorePageHeight(p).toDouble())) {
close()
StorageOverlay.lastStorageOverlay = this
k.navigateTo()
return true
}
}
return super.mouseClicked(mouseX, mouseY, button)
}
fun getStorePageHeight(page: StorageData.StorageInventory): Int {
return page.inventory?.rows?.let { it * 19 + MC.font.fontHeight + 2 } ?: 60
}
override fun mouseScrolled(
mouseX: Double,
mouseY: Double,
horizontalAmount: Double,
verticalAmount: Double
): Boolean {
scroll =
(scroll + StorageOverlay.adjustScrollSpeed(verticalAmount)).toInt()
.coerceAtMost(getMaxScroll()).coerceAtLeast(0)
return true
}
private fun getMaxScroll() = lastRenderedHeight - height + 2 * StorageOverlay.config.margin
private fun renderStoragePage(context: DrawContext, page: StorageData.StorageInventory, mouseX: Int, mouseY: Int) {
context.drawText(MC.font, page.title, 2, 2, -1, true)
val inventory = page.inventory
if (inventory == null) {
// TODO: Missing texture
context.fill(0, 0, pageWidth, 60, DyeColor.RED.toShedaniel().darker(4.0).color)
context.drawCenteredTextWithShadow(MC.font, Text.literal("Not loaded yet"), pageWidth / 2, 30, -1)
return
}
for ((index, stack) in inventory.stacks.withIndex()) {
val x = (index % 9) * 19
val y = (index / 9) * 19 + MC.font.fontHeight + 2
if (((mouseX - x) in 0 until 18) && ((mouseY - y) in 0 until 18)) {
context.fill(x, y, x + 18, y + 18, 0x80808080.toInt())
} else {
context.fill(x, y, x + 18, y + 18, 0x40808080.toInt())
}
context.drawItem(stack, x + 1, y + 1)
context.drawStackOverlay(MC.font, stack, x + 1, y + 1)
}
}
override fun keyPressed(keyCode: Int, scanCode: Int, modifiers: Int): Boolean {
if (keyCode == GLFW.GLFW_KEY_ESCAPE)
isClosing = true
return super.keyPressed(keyCode, scanCode, modifiers)
}
}
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