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package moe.nea.firmament.events
import net.minecraft.particle.ParticleEffect
import net.minecraft.util.math.Vec3d
data class ParticleSpawnEvent(
val particleEffect: ParticleEffect,
val position: Vec3d,
val offset: Vec3d,
val longDistance: Boolean,
) : FirmamentEvent() {
companion object : FirmamentEventBus<ParticleSpawnEvent>()
}
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