1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
|
/*
* Firmament is a Hypixel Skyblock mod for modern Minecraft versions
* Copyright (C) 2023 Linnea Gräf
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package moe.nea.firmament.features.fishing
import kotlin.math.abs
import kotlin.math.absoluteValue
import kotlin.math.acos
import kotlin.math.asin
import kotlin.math.atan2
import kotlin.math.sqrt
import kotlin.time.Duration.Companion.seconds
import net.minecraft.entity.projectile.FishingBobberEntity
import net.minecraft.particle.ParticleTypes
import net.minecraft.util.math.Vec3d
import moe.nea.firmament.events.ParticleSpawnEvent
import moe.nea.firmament.events.WorldReadyEvent
import moe.nea.firmament.events.WorldRenderLastEvent
import moe.nea.firmament.features.FirmamentFeature
import moe.nea.firmament.gui.config.ManagedConfig
import moe.nea.firmament.util.MC
import moe.nea.firmament.util.TimeMark
import moe.nea.firmament.util.render.RenderInWorldContext.Companion.renderInWorld
object FishingWarning : FirmamentFeature {
override val identifier: String
get() = "fishing-warning"
object TConfig : ManagedConfig("fishing-warning") {
// Display a warning when you are about to hook a fish
val displayWarning by toggle("display-warning") { false }
val highlightWakeChain by toggle("highlight-wake-chain") { false }
}
override val config: ManagedConfig get() = TConfig
data class WakeChain(
val delta: Vec3d,
val momentum: Vec3d,
val lastContinued: TimeMark,
)
val chains = mutableListOf<WakeChain>()
private fun areAnglesClose(a: Double, b: Double, tolerance: Double): Boolean {
var dist = (a - b).absoluteValue
if (180 < dist) dist = 360 - dist;
return dist <= tolerance
}
private fun calculateAngleFromOffsets(xOffset: Double, zOffset: Double): Double {
// See also: Vanilla 1.8.9 Fishing particle code.
var angleX = Math.toDegrees(acos(xOffset / 0.04))
var angleZ = Math.toDegrees(asin(zOffset / 0.04))
if (xOffset < 0) {
// Old: angleZ = 180 - angleZ;
angleZ = 180 - angleZ
}
if (zOffset < 0) {
angleX = 360 - angleX
}
angleX %= 360.0
angleZ %= 360.0
if (angleX < 0) angleX += 360.0
if (angleZ < 0) angleZ += 360.0
var dist = angleX - angleZ
if (dist < -180) dist += 360.0
if (dist > 180) dist -= 360.0
return angleZ + dist / 2
}
private fun toDegrees(d: Double) = d * 180 / Math.PI
private fun toRadians(d: Double) = d / 180 * Math.PI
fun isHookPossible(hook: FishingBobberEntity, particlePos: Vec3d, angle1: Double, angle2: Double): Boolean {
val dx = particlePos.x - hook.pos.x
val dz = particlePos.z - hook.pos.z
val dist = sqrt(dx * dx + dz * dz)
if (dist < 0.2) return true
val tolerance = toDegrees(atan2(0.03125, dist)) * 1.5
var angleToHook = toDegrees(atan2(dx, dz)) % 360
if (angleToHook < 0) angleToHook += 360
return areAnglesClose(angle1, angleToHook, tolerance) || areAnglesClose(angle2, angleToHook, tolerance)
}
val recentParticles = mutableListOf<Pair<Vec3d, TimeMark>>()
data class Candidate(
val angle1: Double,
val angle2: Double,
val hookOrigin: Vec3d,
val position: Vec3d,
val timeMark: TimeMark = TimeMark.now()
)
val recentCandidates = mutableListOf<Candidate>()
private fun onParticleSpawn(event: ParticleSpawnEvent) {
if (event.particleEffect.type != ParticleTypes.FISHING) return
if (!(abs(event.offset.y - 0.01f) < 0.001f)) return
val hook = MC.player?.fishHook ?: return
val actualOffset = event.offset
val candidate1 = calculateAngleFromOffsets(actualOffset.x, -actualOffset.z)
val candidate2 = calculateAngleFromOffsets(-actualOffset.x, actualOffset.z)
recentCandidates.add(Candidate(candidate1, candidate2, hook.pos, event.position))
if (isHookPossible(hook, event.position, candidate1, candidate2)) {
recentParticles.add(Pair(event.position, TimeMark.now()))
}
}
override fun onLoad() {
ParticleSpawnEvent.subscribe(::onParticleSpawn)
WorldReadyEvent.subscribe {
recentParticles.clear()
}
WorldRenderLastEvent.subscribe {
recentParticles.removeIf { it.second.passedTime() > 5.seconds }
recentCandidates.removeIf { it.timeMark.passedTime() > 5.seconds }
renderInWorld(it) {
color(0f, 0f, 1f, 1f)
recentParticles.forEach {
tinyBlock(it.first, 0.1F)
}
recentCandidates.forEach {
println(it)
color(1f, 1f, 0f, 1f)
line(it.hookOrigin, it.position)
color(1f, 0f, 0f, 1f)
line(it.position, Vec3d.fromPolar(0F, it.angle1.toFloat()).add(it.position))
color(0f, 1f, 0f, 1f)
line(it.position, Vec3d.fromPolar(0F, it.angle2.toFloat()).add(it.position))
}
}
}
}
}
|