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package moe.nea.firmament.util
import net.minecraft.client.sound.PositionedSoundInstance
import net.minecraft.sound.SoundEvent
import net.minecraft.util.Identifier
// TODO: Replace these with custom sound events that just re use the vanilla ogg s
object CommonSoundEffects {
fun playSound(identifier: Identifier) {
MC.soundManager.play(PositionedSoundInstance.master(SoundEvent.of(identifier), 1F))
}
fun playFailure() {
playSound(Identifier("minecraft", "block.anvil.place"))
}
fun playSuccess() {
playDing()
}
fun playDing() {
playSound(Identifier("minecraft", "entity.arrow.hit_player"))
}
}
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