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package moe.nea.notenoughupdates.mixins
import org.spongepowered.asm.mixin.Mixin
import org.spongepowered.asm.mixin.injection.At
import org.spongepowered.asm.mixin.injection.Inject
import org.spongepowered.asm.mixin.injection.callback.CallbackInfo
import net.minecraft.client.network.ClientPlayNetworkHandler
import net.minecraft.network.packet.s2c.play.PlayerSpawnPositionS2CPacket
import moe.nea.notenoughupdates.events.WorldReadyEvent
@Mixin(ClientPlayNetworkHandler::class)
class MixinClientPlayNetworkHandler {
@Inject(method = ["onPlayerSpawnPosition"], at = [At("RETURN")])
fun onOnPlayerSpawnPosition(packet: PlayerSpawnPositionS2CPacket, ci: CallbackInfo) {
WorldReadyEvent.publish(WorldReadyEvent())
}
}
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