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package moe.nea.firmament.repo.recipes
import io.github.notenoughupdates.moulconfig.gui.GuiComponent
import me.shedaniel.math.Point
import me.shedaniel.math.Rectangle
import net.minecraft.network.chat.Component
import net.minecraft.world.entity.Entity
import net.minecraft.world.entity.LivingEntity
import net.minecraft.world.entity.npc.Villager
import moe.nea.firmament.repo.SBItemStack
interface RecipeLayouter {
enum class SlotKind {
SMALL_INPUT,
SMALL_OUTPUT,
/**
* Create a bigger background and mark the slot as output. The coordinates should still refer the upper left corner of the item stack, not of the bigger background.
*/
BIG_OUTPUT,
DISPLAY,
}
fun createCyclingItemSlot(
x: Int, y: Int,
content: List<SBItemStack>,
slotKind: SlotKind
): CyclingItemSlot
fun createItemSlot(
x: Int, y: Int,
content: SBItemStack?,
slotKind: SlotKind,
): ItemSlot
interface CyclingItemSlot : ItemSlot {
fun onUpdate(action: () -> Unit)
}
interface ItemSlot : Updater<SBItemStack> {
fun current(): SBItemStack
}
interface Updater<T> {
fun update(newValue: T)
}
fun createTooltip(rectangle: Rectangle, label: List<Component>)
fun createTooltip(rectangle: Rectangle, vararg label: Component) =
createTooltip(rectangle, label.toList())
fun createLabel(
x: Int, y: Int,
text: Component
): Updater<Component>
fun createArrow(x: Int, y: Int): Rectangle
fun createMoulConfig(x: Int, y: Int, w: Int, h: Int, component: GuiComponent)
fun createFire(ingredientsCenter: Point, animationTicks: Int)
fun createEntity(rectangle: Rectangle, entity: LivingEntity)
}
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