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package moe.nea.firmament.util.customgui
import me.shedaniel.math.Rectangle
import net.minecraft.client.gui.DrawContext
import net.minecraft.screen.slot.Slot
import moe.nea.firmament.annotations.Subscribe
import moe.nea.firmament.events.HandledScreenPushREIEvent
abstract class CustomGui {
abstract fun getBounds(): List<Rectangle>
open fun moveSlot(slot: Slot) {
// TODO: return a Pair maybe? worth an investigation
}
companion object {
@Subscribe
fun onExclusionZone(event: HandledScreenPushREIEvent) {
val customGui = event.screen.customGui ?: return
event.rectangles.addAll(customGui.getBounds())
}
}
open fun render(
drawContext: DrawContext,
delta: Float,
mouseX: Int,
mouseY: Int
) {
}
open fun mouseClick(mouseX: Double, mouseY: Double, button: Int): Boolean {
return false
}
open fun afterSlotRender(context: DrawContext, slot: Slot) {}
open fun beforeSlotRender(context: DrawContext, slot: Slot) {}
open fun mouseScrolled(mouseX: Double, mouseY: Double, horizontalAmount: Double, verticalAmount: Double): Boolean {
return false
}
open fun isClickOutsideBounds(mouseX: Double, mouseY: Double): Boolean {
return getBounds().none { it.contains(mouseX, mouseY) }
}
open fun isPointWithinBounds(
x: Int,
y: Int,
width: Int,
height: Int,
pointX: Double,
pointY: Double,
): Boolean {
return getBounds().any { it.contains(pointX, pointY) } &&
Rectangle(x, y, width, height).contains(pointX, pointY)
}
open fun isPointOverSlot(slot: Slot, xOffset: Int, yOffset: Int, pointX: Double, pointY: Double): Boolean {
return isPointWithinBounds(slot.x + xOffset, slot.y + yOffset, 16, 16, pointX, pointY)
}
open fun onInit() {}
open fun shouldDrawForeground(): Boolean {
return true
}
open fun onVoluntaryExit(): Boolean {
return true
}
open fun mouseReleased(mouseX: Double, mouseY: Double, button: Int): Boolean {
return false
}
open fun mouseDragged(mouseX: Double, mouseY: Double, button: Int, deltaX: Double, deltaY: Double): Boolean {
return false
}
open fun keyPressed(keyCode: Int, scanCode: Int, modifiers: Int): Boolean {
return false
}
open fun charTyped(chr: Char, modifiers: Int): Boolean {
return false
}
open fun keyReleased(keyCode: Int, scanCode: Int, modifiers: Int): Boolean {
return false
}
}
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