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package util.mc
import net.minecraft.entity.player.PlayerEntity
import net.minecraft.inventory.Inventory
import net.minecraft.item.ItemStack
class FakeInventory(val stack: ItemStack) : Inventory {
override fun clear() {
}
override fun size(): Int {
return 1
}
override fun isEmpty(): Boolean {
return stack.isEmpty
}
override fun getStack(slot: Int): ItemStack {
require(slot == 0)
return stack
}
override fun removeStack(slot: Int, amount: Int): ItemStack {
return ItemStack.EMPTY
}
override fun removeStack(slot: Int): ItemStack {
return ItemStack.EMPTY
}
override fun setStack(slot: Int, stack: ItemStack?) {
}
override fun markDirty() {
}
override fun canPlayerUse(player: PlayerEntity?): Boolean {
return true
}
}
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