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package moe.nea.firmament.util.render
import net.minecraft.client.gl.Defines
import net.minecraft.client.gl.ShaderProgramKey
import net.minecraft.client.render.RenderPhase
import net.minecraft.client.render.VertexFormats
import moe.nea.firmament.Firmament
object FirmamentShaders {
val _LINES: ShaderProgramKey =
ShaderProgramKey(Firmament.identifier("rendertype_lines"), VertexFormats.LINES, Defines.EMPTY)
val LINES = RenderPhase.ShaderProgram(_LINES)
}
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