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package moe.nea.firmament.features.texturepack
import com.mojang.brigadier.arguments.IntegerArgumentType
import net.fabricmc.fabric.api.client.command.v2.ClientCommandManager
import net.minecraft.world.level.block.Block
import net.minecraft.commands.arguments.blocks.BlockStateParser
import net.minecraft.commands.arguments.blocks.BlockStateArgument
import net.minecraft.world.phys.AABB
import net.minecraft.world.phys.Vec3
import moe.nea.firmament.annotations.Subscribe
import moe.nea.firmament.commands.get
import moe.nea.firmament.commands.thenArgument
import moe.nea.firmament.commands.thenExecute
import moe.nea.firmament.commands.thenLiteral
import moe.nea.firmament.events.CommandEvent
import moe.nea.firmament.events.WorldRenderLastEvent
import moe.nea.firmament.features.debug.DeveloperFeatures
import moe.nea.firmament.util.MC
import moe.nea.firmament.util.render.RenderInWorldContext
import moe.nea.firmament.util.tr
object CustomBlockTexturesDebugger {
var debugMode: DebugMode = DebugMode.Never
var range = 30
@Subscribe
fun onRender(event: WorldRenderLastEvent) {
if (debugMode == DebugMode.Never) return
val replacements = CustomBlockTextures.currentIslandReplacements ?: return
RenderInWorldContext.renderInWorld(event) {
for ((block, repl) in replacements.lookup) {
if (!debugMode.shouldHighlight(block)) continue
for (i in repl) {
if (i.roughCheck != null)
tryRenderBox(i.roughCheck!!.toBox(), 0x50FF8050.toInt())
i.checks?.forEach { area ->
tryRenderBox(area.toBox(), 0x5050FF50.toInt())
}
}
}
}
}
fun RenderInWorldContext.tryRenderBox(box: AABB, colour: Int) {
val player = MC.player?.position ?: Vec3.ZERO
if (box.center.distanceTo(player) < range + maxOf(
box.zsize, box.xsize, box.ysize
) / 2 && !box.contains(player)
) {
box(box, colour)
}
}
@Subscribe
fun onCommand(event: CommandEvent.SubCommand) {
event.subcommand(DeveloperFeatures.DEVELOPER_SUBCOMMAND) {
thenLiteral("debugcbt") {
thenLiteral("range") {
thenArgument("range", IntegerArgumentType.integer(0)) { rangeArg ->
thenExecute {
this@CustomBlockTexturesDebugger.range = get(rangeArg)
MC.sendChat(
tr(
"firmament.debugcbt.always",
"Only render areas within ${this@CustomBlockTexturesDebugger.range} blocks"
)
)
}
}
}
thenLiteral("all") {
thenExecute {
debugMode = DebugMode.Always
MC.sendChat(
tr(
"firmament.debugcbt.always",
"Showing debug outlines for all custom block textures"
)
)
}
}
thenArgument("block", BlockStateArgument.block(event.commandRegistryAccess)) { block ->
thenExecute {
val block = get(block).state.block
debugMode = DebugMode.ForBlock(block)
MC.sendChat(
tr(
"firmament.debugcbt.block",
"Showing debug outlines for all custom ${block.name} textures"
)
)
}
}
thenLiteral("never") {
thenExecute {
debugMode = DebugMode.Never
MC.sendChat(
tr(
"firmament.debugcbt.disabled",
"Disabled debug outlines for custom block textures"
)
)
}
}
}
}
}
sealed interface DebugMode {
fun shouldHighlight(block: Block): Boolean
data object Never : DebugMode {
override fun shouldHighlight(block: Block): Boolean {
return false
}
}
data class ForBlock(val block: Block) : DebugMode {
override fun shouldHighlight(block: Block): Boolean {
return block == this.block
}
}
data object Always : DebugMode {
override fun shouldHighlight(block: Block): Boolean {
return true
}
}
}
}
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