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package moe.nea.firmament.mixins.custommodels;
import net.minecraft.client.item.ItemModelManager;
import org.spongepowered.asm.mixin.Mixin;
@Mixin(ItemModelManager.class)
public class ApplyHeadModelInItemRenderer {
// TODO: replace head_model with a condition model (if possible, automatically)
// TODO: ItemAsset.CODEC should upgrade partials
}
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