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author | Alkalus <3060479+draknyte1@users.noreply.github.com> | 2018-07-09 18:28:20 +1000 |
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committer | Alkalus <3060479+draknyte1@users.noreply.github.com> | 2018-07-09 18:28:20 +1000 |
commit | 641c635cdad2b93cebfaad94c70235a2bcd179f1 (patch) | |
tree | b7dee4bbf7a46027a70cacf6aef5ed033f6b076a | |
parent | 0b14ec3f1d19c936819316ba924074dc8de4cb2e (diff) | |
download | GT5-Unofficial-641c635cdad2b93cebfaad94c70235a2bcd179f1.tar.gz GT5-Unofficial-641c635cdad2b93cebfaad94c70235a2bcd179f1.tar.bz2 GT5-Unofficial-641c635cdad2b93cebfaad94c70235a2bcd179f1.zip |
% Changed the Villagers the spawn in Outback/Desert biomes to be exclusively Natives.
% Tweaked debug tool to not remove GT ores and tiles.
% Changed the hut the natives get, it's now more of an igloo shape.
$ Fixed BoP Issue with Australia Generation.
9 files changed, 1246 insertions, 532 deletions
diff --git a/src/Java/gtPlusPlus/australia/chunk/ChunkProviderAustralia.java b/src/Java/gtPlusPlus/australia/chunk/ChunkProviderAustralia.java index a7622028e2..071b5ab589 100644 --- a/src/Java/gtPlusPlus/australia/chunk/ChunkProviderAustralia.java +++ b/src/Java/gtPlusPlus/australia/chunk/ChunkProviderAustralia.java @@ -8,9 +8,9 @@ import java.util.Map; import java.util.Random; import cpw.mods.fml.common.eventhandler.Event.Result; +import cpw.mods.fml.common.registry.VillagerRegistry; import gtPlusPlus.api.objects.Logger; import gtPlusPlus.australia.gen.map.MapGenLargeRavine; -import gtPlusPlus.australia.gen.map.MapGenVillageLogging; import net.minecraft.block.Block; import net.minecraft.block.BlockFalling; import net.minecraft.entity.EnumCreatureType; @@ -63,10 +63,7 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh */ // private MapGenStronghold strongholdGenerator = new // MapGenStronghold(); - /** - * Holds Village Generator - */ - private MapGenVillageLogging villageGenerator = new MapGenVillageLogging(); + /** * Holds Mineshaft Generator */ @@ -83,54 +80,45 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh double[] doubleArray1; double[] doubleArray2; double[] doubleArray3; - double[] doubleArray4; + double[] doubleArray4; int[][] field_73219_j = new int[32][32]; Map map; - //Some Init Field? + // Some Init Field? { - List<BiomeGenBase> y = new ArrayList<BiomeGenBase>(); - for (Object r : MapGenVillage.villageSpawnBiomes.toArray()) { - if (r instanceof BiomeGenBase) { - y.add((BiomeGenBase) r); - } - } - for (BiomeGenBase h : y) { + for (BiomeGenBase h : gtPlusPlus.australia.gen.map.MapGenExtendedVillage.villageSpawnBiomes) { if (!MapGenVillage.villageSpawnBiomes.contains(h)) { if (h instanceof BiomeGenBase) { - y.add(h); + MapGenVillage.villageSpawnBiomes.add(h); } } } - if (!MapGenVillage.villageSpawnBiomes.toArray().equals(y.toArray())) { - MapGenVillage.villageSpawnBiomes = y; - } - - /*if (map == null) { - map = FlatGeneratorInfo.createFlatGeneratorFromString("abcdefg12345678").getWorldFeatures(); - }*/ - - /*if (map != null && map.containsKey("village")){ - Map map1 = (Map)map.get("village"); - if (!map1.containsKey("size")) - { - map1.put("size", "10"); - } - villageGenerator = new MapGenExtendedVillage(map1); - villageGenerator = (MapGenExtendedVillage) TerrainGen.getModdedMapGen(villageGenerator, - net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.VILLAGE); - Logger.INFO("Registered Valid Chunk Provider for Custom Villages."); - } - else { - Logger.INFO("Failed to register Valid Chunk Provider for Custom Villages."); - }*/ - - villageGenerator = (MapGenVillageLogging) TerrainGen.getModdedMapGen(villageGenerator, - net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.VILLAGE); + /* + * if (map == null) { map = + * FlatGeneratorInfo.createFlatGeneratorFromString("abcdefg12345678"). + * getWorldFeatures(); } + */ + + /* + * if (map != null && map.containsKey("village")){ Map map1 = + * (Map)map.get("village"); if (!map1.containsKey("size")) { map1.put("size", + * "10"); } villageGenerator = new MapGenExtendedVillage(map1); villageGenerator + * = (MapGenExtendedVillage) TerrainGen.getModdedMapGen(villageGenerator, + * net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.VILLAGE); + * Logger.INFO("Registered Valid Chunk Provider for Custom Villages."); } else { + * Logger.INFO("Failed to register Valid Chunk Provider for Custom Villages."); + * } + */ + + /* + * villageGenerator = (MapGenVillageLogging) + * TerrainGen.getModdedMapGen(villageGenerator, + * net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.VILLAGE); + */ caveGenerator = TerrainGen.getModdedMapGen(caveGenerator, net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.CAVE); mineshaftGenerator = (MapGenMineshaft) TerrainGen.getModdedMapGen(mineshaftGenerator, @@ -141,7 +129,7 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh net.minecraftforge.event.terraingen.InitMapGenEvent.EventType.RAVINE); } - public ChunkProviderAustralia(World par1World, long par2) { + public ChunkProviderAustralia(World par1World, long par2) { super(par1World, par2, true); this.worldObj = par1World; this.worldType = par1World.getWorldInfo().getTerrainType(); @@ -156,40 +144,38 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh this.field_147434_q = new double[2500]; this.parabolicField = new float[25]; for (int j = -2; j <= 2; j++) { - for (int k = -2; k <= 2; k++) - { + for (int k = -2; k <= 2; k++) { float f = 10.0F / MathHelper.sqrt_float(j * j + k * k + 0.2F); this.parabolicField[(j + 2 + (k + 2) * 5)] = f; } } - NoiseGenerator[] noiseGens = { this.noiseGen1, this.noiseGen2, this.noiseGen3, this.noiseGen4, this.noiseGen5, this.noiseGen6, this.mobSpawnerNoise }; + NoiseGenerator[] noiseGens = { this.noiseGen1, this.noiseGen2, this.noiseGen3, this.noiseGen4, this.noiseGen5, + this.noiseGen6, this.mobSpawnerNoise }; noiseGens = TerrainGen.getModdedNoiseGenerators(par1World, this.rand, noiseGens); - this.noiseGen1 = ((NoiseGeneratorOctaves)noiseGens[0]); - this.noiseGen2 = ((NoiseGeneratorOctaves)noiseGens[1]); - this.noiseGen3 = ((NoiseGeneratorOctaves)noiseGens[2]); - this.noiseGen4 = ((NoiseGeneratorPerlin)noiseGens[3]); - this.noiseGen5 = ((NoiseGeneratorOctaves)noiseGens[4]); - this.noiseGen6 = ((NoiseGeneratorOctaves)noiseGens[5]); - this.mobSpawnerNoise = ((NoiseGeneratorOctaves)noiseGens[6]); + this.noiseGen1 = ((NoiseGeneratorOctaves) noiseGens[0]); + this.noiseGen2 = ((NoiseGeneratorOctaves) noiseGens[1]); + this.noiseGen3 = ((NoiseGeneratorOctaves) noiseGens[2]); + this.noiseGen4 = ((NoiseGeneratorPerlin) noiseGens[3]); + this.noiseGen5 = ((NoiseGeneratorOctaves) noiseGens[4]); + this.noiseGen6 = ((NoiseGeneratorOctaves) noiseGens[5]); + this.mobSpawnerNoise = ((NoiseGeneratorOctaves) noiseGens[6]); } public void func_147424_a(int p_147424_1_, int p_147424_2_, Block[] p_147424_3_) { byte b0 = 63; - this.biomesForGeneration = this.worldObj.getWorldChunkManager().getBiomesForGeneration(this.biomesForGeneration, p_147424_1_ * 4 - 2, p_147424_2_ * 4 - 2, 10, 10); + this.biomesForGeneration = this.worldObj.getWorldChunkManager().getBiomesForGeneration(this.biomesForGeneration, + p_147424_1_ * 4 - 2, p_147424_2_ * 4 - 2, 10, 10); func_147423_a(p_147424_1_ * 4, 0, p_147424_2_ * 4); - for (int k = 0; k < 4; k++) - { + for (int k = 0; k < 4; k++) { int l = k * 5; int i1 = (k + 1) * 5; - for (int j1 = 0; j1 < 4; j1++) - { + for (int j1 = 0; j1 < 4; j1++) { int k1 = (l + j1) * 33; int l1 = (l + j1 + 1) * 33; int i2 = (i1 + j1) * 33; int j2 = (i1 + j1 + 1) * 33; - for (int k2 = 0; k2 < 32; k2++) - { + for (int k2 = 0; k2 < 32; k2++) { double d0 = 0.125D; double d1 = this.field_147434_q[(k1 + k2)]; double d2 = this.field_147434_q[(l1 + k2)]; @@ -199,15 +185,13 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh double d6 = (this.field_147434_q[(l1 + k2 + 1)] - d2) * d0; double d7 = (this.field_147434_q[(i2 + k2 + 1)] - d3) * d0; double d8 = (this.field_147434_q[(j2 + k2 + 1)] - d4) * d0; - for (int l2 = 0; l2 < 8; l2++) - { + for (int l2 = 0; l2 < 8; l2++) { double d9 = 0.25D; double d10 = d1; double d11 = d2; double d12 = (d3 - d1) * d9; double d13 = (d4 - d2) * d9; - for (int i3 = 0; i3 < 4; i3++) - { + for (int i3 = 0; i3 < 4; i3++) { int j3 = i3 + k * 4 << 12 | 0 + j1 * 4 << 8 | k2 * 8 + l2; short short1 = 256; j3 -= short1; @@ -236,19 +220,22 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh } } - public void replaceBlocksForBiome(int p_147422_1_, int p_147422_2_, Block[] p_147422_3_, byte[] p_147422_4_, BiomeGenBase[] p_147422_5_) { - ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, p_147422_1_, p_147422_2_, p_147422_3_, p_147422_5_); + public void replaceBlocksForBiome(int p_147422_1_, int p_147422_2_, Block[] p_147422_3_, byte[] p_147422_4_, + BiomeGenBase[] p_147422_5_) { + ChunkProviderEvent.ReplaceBiomeBlocks event = new ChunkProviderEvent.ReplaceBiomeBlocks(this, p_147422_1_, + p_147422_2_, p_147422_3_, p_147422_5_); MinecraftForge.EVENT_BUS.post(event); if (event.getResult() == Result.DENY) { return; } double d0 = 0.03125D; - this.stoneNoise = this.noiseGen4.func_151599_a(this.stoneNoise, p_147422_1_ * 16, p_147422_2_ * 16, 16, 16, d0 * 2.0D, d0 * 2.0D, 1.0D); + this.stoneNoise = this.noiseGen4.func_151599_a(this.stoneNoise, p_147422_1_ * 16, p_147422_2_ * 16, 16, 16, + d0 * 2.0D, d0 * 2.0D, 1.0D); for (int k = 0; k < 16; k++) { - for (int l = 0; l < 16; l++) - { + for (int l = 0; l < 16; l++) { BiomeGenBase biomegenbase = p_147422_5_[(l + k * 16)]; - biomegenbase.genTerrainBlocks(this.worldObj, this.rand, p_147422_3_, p_147422_4_, p_147422_1_ * 16 + k, p_147422_2_ * 16 + l, this.stoneNoise[(l + k * 16)]); + biomegenbase.genTerrainBlocks(this.worldObj, this.rand, p_147422_3_, p_147422_4_, p_147422_1_ * 16 + k, + p_147422_2_ * 16 + l, this.stoneNoise[(l + k * 16)]); } } } @@ -262,63 +249,70 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh } /** - * Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the - * specified chunk from the map seed and chunk seed + * Will return back a chunk, if it doesn't exist and its not a MP client it will + * generates all the blocks for the specified chunk from the map seed and chunk + * seed */ @Override - public Chunk provideChunk(int x, int z) - { - rand.setSeed(x * 341873128712L + z * 132897987541L); - Block[] ablock = new Block[65536]; - byte[] abyte = new byte[65536]; - generateTerrain(x, z, ablock); - biomesForGeneration = worldObj.getWorldChunkManager().loadBlockGeneratorData(biomesForGeneration, x * 16, z * 16, 16, 16); - replaceBlocksForBiome(x, z, ablock, abyte, biomesForGeneration); - - caveGenerator.func_151539_a(this, worldObj, x, z, ablock); - caveGenerator.func_151539_a(this, worldObj, x, z, ablock); - ravineGenerator.func_151539_a(this, worldObj, x, z, ablock); - ravineGenerator.func_151539_a(this, worldObj, x, z, ablock); - ravineGenerator.func_151539_a(this, worldObj, x, z, ablock); - ravineGenerator.func_151539_a(this, worldObj, x, z, ablock); - villageGenerator.func_151539_a(this, worldObj, x, z, ablock); - scatteredFeatureGenerator.func_151539_a(this, worldObj, x, z, ablock); - scatteredFeatureGenerator.func_151539_a(this, worldObj, x, z, ablock); - scatteredFeatureGenerator.func_151539_a(this, worldObj, x, z, ablock); - scatteredFeatureGenerator.func_151539_a(this, worldObj, x, z, ablock); - scatteredFeatureGenerator.func_151539_a(this, worldObj, x, z, ablock); - mineshaftGenerator.func_151539_a(this, worldObj, x, z, ablock); - - Chunk chunk = new Chunk(worldObj, ablock, abyte, x, z); - byte[] abyte1 = chunk.getBiomeArray(); - - for (int k = 0; k < abyte1.length; ++k) - abyte1[k] = (byte)biomesForGeneration[k].biomeID; - - chunk.generateSkylightMap(); - return chunk; + public Chunk provideChunk(int x, int z) { + try { + Block[] ablock = new Block[65536]; + //generateTerrain(x, z, ablock); + caveGenerator.func_151539_a(this, worldObj, x, z, ablock); + ravineGenerator.func_151539_a(this, worldObj, x, z, ablock); + } catch (Exception e) { + e.printStackTrace(); + } + return super.provideChunk(x, z); + /* + * rand.setSeed(x * 341873128712L + z * 132897987541L); Block[] ablock = new + * Block[65536]; byte[] abyte = new byte[65536]; generateTerrain(x, z, ablock); + * biomesForGeneration = + * worldObj.getWorldChunkManager().loadBlockGeneratorData(biomesForGeneration, x + * * 16, z * 16, 16, 16); replaceBlocksForBiome(x, z, ablock, abyte, + * biomesForGeneration); + * + * caveGenerator.func_151539_a(this, worldObj, x, z, ablock); + * caveGenerator.func_151539_a(this, worldObj, x, z, ablock); + * ravineGenerator.func_151539_a(this, worldObj, x, z, ablock); + * ravineGenerator.func_151539_a(this, worldObj, x, z, ablock); + * ravineGenerator.func_151539_a(this, worldObj, x, z, ablock); + * ravineGenerator.func_151539_a(this, worldObj, x, z, ablock); + * //villageGenerator.func_151539_a(this, worldObj, x, z, ablock); + * scatteredFeatureGenerator.func_151539_a(this, worldObj, x, z, ablock); + * scatteredFeatureGenerator.func_151539_a(this, worldObj, x, z, ablock); + * scatteredFeatureGenerator.func_151539_a(this, worldObj, x, z, ablock); + * scatteredFeatureGenerator.func_151539_a(this, worldObj, x, z, ablock); + * scatteredFeatureGenerator.func_151539_a(this, worldObj, x, z, ablock); + * mineshaftGenerator.func_151539_a(this, worldObj, x, z, ablock); + * + * Chunk chunk = new Chunk(worldObj, ablock, abyte, x, z); byte[] abyte1 = + * chunk.getBiomeArray(); + * + * for (int k = 0; k < abyte1.length; ++k) abyte1[k] = + * (byte)biomesForGeneration[k].biomeID; + * + * chunk.generateSkylightMap(); return chunk; + */ } - public void generateTerrain(int x, int z, Block[] par3BlockArray) - { + public void generateTerrain(int x, int z, Block[] par3BlockArray) { byte b0 = 63; - biomesForGeneration = worldObj.getWorldChunkManager().getBiomesForGeneration(biomesForGeneration, x * 4 - 2, z * 4 - 2, 10, 10); + biomesForGeneration = worldObj.getWorldChunkManager().getBiomesForGeneration(biomesForGeneration, x * 4 - 2, + z * 4 - 2, 10, 10); generateNoise(x * 4, 0, z * 4); - for (int k = 0; k < 4; ++k) - { + for (int k = 0; k < 4; ++k) { int l = k * 5; int i1 = (k + 1) * 5; - for (int j1 = 0; j1 < 4; ++j1) - { + for (int j1 = 0; j1 < 4; ++j1) { int k1 = (l + j1) * 33; int l1 = (l + j1 + 1) * 33; int i2 = (i1 + j1) * 33; int j2 = (i1 + j1 + 1) * 33; - for (int k2 = 0; k2 < 32; ++k2) - { + for (int k2 = 0; k2 < 32; ++k2) { double d0 = 0.125D; double d1 = field_147434_q[k1 + k2]; double d2 = field_147434_q[l1 + k2]; @@ -329,16 +323,14 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh double d7 = (field_147434_q[i2 + k2 + 1] - d3) * d0; double d8 = (field_147434_q[j2 + k2 + 1] - d4) * d0; - for (int l2 = 0; l2 < 8; ++l2) - { + for (int l2 = 0; l2 < 8; ++l2) { double d9 = 0.25D; double d10 = d1; double d11 = d2; double d12 = (d3 - d1) * d9; double d13 = (d4 - d2) * d9; - for (int i3 = 0; i3 < 4; ++i3) - { + for (int i3 = 0; i3 < 4; ++i3) { int j3 = i3 + k * 4 << 12 | 0 + j1 * 4 << 8 | k2 * 8 + l2; short short1 = 256; j3 -= short1; @@ -368,17 +360,16 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh } } - private void generateNoise(int x, int y, int z) - { + private void generateNoise(int x, int y, int z) { doubleArray4 = noiseGen6.generateNoiseOctaves(doubleArray4, x, z, 5, 5, 200.0D, 200.0D, 0.5D); - doubleArray1 = noiseGen3.generateNoiseOctaves(doubleArray1, x, y, z, 5, 33, 5, 8.555150000000001D, 4.277575000000001D, 8.555150000000001D); + doubleArray1 = noiseGen3.generateNoiseOctaves(doubleArray1, x, y, z, 5, 33, 5, 8.555150000000001D, + 4.277575000000001D, 8.555150000000001D); doubleArray2 = noiseGen1.generateNoiseOctaves(doubleArray2, x, y, z, 5, 33, 5, 684.412D, 684.412D, 684.412D); doubleArray3 = noiseGen2.generateNoiseOctaves(doubleArray3, x, y, z, 5, 33, 5, 684.412D, 684.412D, 684.412D); int l = 0; int i1 = 0; for (int j1 = 0; j1 < 5; ++j1) - for (int k1 = 0; k1 < 5; ++k1) - { + for (int k1 = 0; k1 < 5; ++k1) { float f = 0.0F; float f1 = 0.0F; float f2 = 0.0F; @@ -386,14 +377,12 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh BiomeGenBase biomegenbase = biomesForGeneration[j1 + 2 + (k1 + 2) * 10]; for (int l1 = -b0; l1 <= b0; ++l1) - for (int i2 = -b0; i2 <= b0; ++i2) - { + for (int i2 = -b0; i2 <= b0; ++i2) { BiomeGenBase biomegenbase1 = biomesForGeneration[j1 + l1 + 2 + (k1 + i2 + 2) * 10]; float f3 = biomegenbase1.rootHeight; float f4 = biomegenbase1.heightVariation; - if (worldType == WorldType.AMPLIFIED && f3 > 0.0F) - { + if (worldType == WorldType.AMPLIFIED && f3 > 0.0F) { f3 = 1.0F + f3 * 2.0F; f4 = 1.0F + f4 * 4.0F; } @@ -419,8 +408,7 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh d13 = d13 * 3.0D - 2.0D; - if (d13 < 0.0D) - { + if (d13 < 0.0D) { d13 /= 2.0D; if (d13 < -1.0D) @@ -428,9 +416,7 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh d13 /= 1.4D; d13 /= 2.0D; - } - else - { + } else { if (d13 > 1.0D) d13 = 1.0D; @@ -444,8 +430,7 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh d12 = d12 * 8.5D / 8.0D; double d5 = 8.5D + d12 * 4.0D; - for (int j2 = 0; j2 < 33; ++j2) - { + for (int j2 = 0; j2 < 33; ++j2) { double d6 = (j2 - d5) * 12.0D * 128.0D / 256.0D / d14; if (d6 < 0.0D) @@ -456,8 +441,7 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh double d9 = (doubleArray1[l] / 10.0D + 1.0D) / 2.0D; double d10 = MathHelper.denormalizeClamp(d7, d8, d9) - d6; - if (j2 > 29) - { + if (j2 > 29) { double d11 = (j2 - 29) / 3.0F; d10 = d10 * (1.0D - d11) + -10.0D * d11; } @@ -473,12 +457,16 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh double d1 = 684.412D; double d2 = 512.0D; double d3 = 512.0D; - this.doubleArray4 = this.noiseGen6.generateNoiseOctaves(this.doubleArray4, p_147423_1_, p_147423_3_, 5, 5, 200.0D, 200.0D, 0.5D); - this.doubleArray1 = this.noiseGen3.generateNoiseOctaves(this.doubleArray1, p_147423_1_, p_147423_2_, p_147423_3_, 5, 33, 5, 8.555150000000001D, 4.277575000000001D, 8.555150000000001D); + this.doubleArray4 = this.noiseGen6.generateNoiseOctaves(this.doubleArray4, p_147423_1_, p_147423_3_, 5, 5, + 200.0D, 200.0D, 0.5D); + this.doubleArray1 = this.noiseGen3.generateNoiseOctaves(this.doubleArray1, p_147423_1_, p_147423_2_, + p_147423_3_, 5, 33, 5, 8.555150000000001D, 4.277575000000001D, 8.555150000000001D); - this.doubleArray2 = this.noiseGen1.generateNoiseOctaves(this.doubleArray2, p_147423_1_, p_147423_2_, p_147423_3_, 5, 33, 5, 684.412D, 684.412D, 684.412D); + this.doubleArray2 = this.noiseGen1.generateNoiseOctaves(this.doubleArray2, p_147423_1_, p_147423_2_, + p_147423_3_, 5, 33, 5, 684.412D, 684.412D, 684.412D); - this.doubleArray3 = this.noiseGen2.generateNoiseOctaves(this.doubleArray3, p_147423_1_, p_147423_2_, p_147423_3_, 5, 33, 5, 684.412D, 684.412D, 684.412D); + this.doubleArray3 = this.noiseGen2.generateNoiseOctaves(this.doubleArray3, p_147423_1_, p_147423_2_, + p_147423_3_, 5, 33, 5, 684.412D, 684.412D, 684.412D); boolean flag1 = false; boolean flag = false; @@ -486,21 +474,18 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh int i1 = 0; double d4 = 8.5D; for (int j1 = 0; j1 < 5; j1++) { - for (int k1 = 0; k1 < 5; k1++) - { + for (int k1 = 0; k1 < 5; k1++) { float f = 0.0F; float f1 = 0.0F; float f2 = 0.0F; byte b0 = 2; BiomeGenBase biomegenbase = this.biomesForGeneration[(j1 + 2 + (k1 + 2) * 10)]; for (int l1 = -b0; l1 <= b0; l1++) { - for (int i2 = -b0; i2 <= b0; i2++) - { + for (int i2 = -b0; i2 <= b0; i2++) { BiomeGenBase biomegenbase1 = this.biomesForGeneration[(j1 + l1 + 2 + (k1 + i2 + 2) * 10)]; float f3 = biomegenbase1.rootHeight; float f4 = biomegenbase1.heightVariation; - if ((this.worldType == WorldType.AMPLIFIED) && (f3 > 0.0F)) - { + if ((this.worldType == WorldType.AMPLIFIED) && (f3 > 0.0F)) { f3 = 1.0F + f3 * 2.0F; f4 = 1.0F + f4 * 4.0F; } @@ -522,17 +507,14 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh d13 = -d13 * 0.3D; } d13 = d13 * 3.0D - 2.0D; - if (d13 < 0.0D) - { + if (d13 < 0.0D) { d13 /= 2.0D; if (d13 < -1.0D) { d13 = -1.0D; } d13 /= 1.4D; d13 /= 2.0D; - } - else - { + } else { if (d13 > 1.0D) { d13 = 1.0D; } @@ -544,8 +526,7 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh d12 += d13 * 0.2D; d12 = d12 * 8.5D / 8.0D; double d5 = 8.5D + d12 * 4.0D; - for (int j2 = 0; j2 < 33; j2++) - { + for (int j2 = 0; j2 < 33; j2++) { double d6 = (j2 - d5) * 12.0D * 128.0D / 256.0D / d14; if (d6 < 0.0D) { d6 *= 4.0D; @@ -554,8 +535,7 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh double d8 = this.doubleArray3[l] / 512.0D; double d9 = (this.doubleArray1[l] / 10.0D + 1.0D) / 2.0D; double d10 = MathHelper.denormalizeClamp(d7, d8, d9) - d6; - if (j2 > 29) - { + if (j2 > 29) { double d11 = (j2 - 29) / 3.0F; d10 = d10 * (1.0D - d11) + -10.0D * d11; } @@ -579,168 +559,190 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh */ @Override public void populate(IChunkProvider par1IChunkProvider, int par2, int par3) { + + super.populate(par1IChunkProvider, par2, par3); + + //Maybe Custom stuff? + boolean doGen = false; + boolean flag = false; + int k1; + int l1; + int i2; + int x = par2 * 16; + int z = par3 * 16; + BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(x + 16, z + 16); + MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, flag)); + doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.DUNGEON); + for (k1 = 0; doGen && k1 < 8; ++k1) { + l1 = x + this.rand.nextInt(16) + 8; + i2 = this.rand.nextInt(256); + int j2 = z + this.rand.nextInt(16) + 8; + (new WorldGenDungeons()).generate(this.worldObj, this.rand, l1, i2, j2); + } - boolean generateStructures = true; - - BlockFalling.fallInstantly = true; - int x = par2 * 16; - int z = par3 * 16; - BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(x + 16, z + 16); - this.rand.setSeed(this.worldObj.getSeed()); - long i1 = this.rand.nextLong() / 2L * 2L + 1L; - long j1 = this.rand.nextLong() / 2L * 2L + 1L; - this.rand.setSeed(par2 * i1 + par3 * j1 ^ this.worldObj.getSeed()); - boolean flag = false; - - MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, flag)); - - if (generateStructures) { - this.mineshaftGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); - flag = this.villageGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); - this.scatteredFeatureGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); - } - - int k1; - int l1; - int i2; - - - if (generateStructures) { - if (generateStructures) { - // No specific liquid dimlets specified: we generate default lakes (water and lava were appropriate). - if (biomegenbase != BiomeGenBase.desert && biomegenbase != BiomeGenBase.desertHills && !flag && this.rand.nextInt(4) == 0 - && TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAKE)) { - k1 = x + this.rand.nextInt(16) + 8; - l1 = this.rand.nextInt(256); - i2 = z + this.rand.nextInt(16) + 8; - (new WorldGenLakes(Blocks.water)).generate(this.worldObj, this.rand, k1, l1, i2); - } - - if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAVA) && !flag && this.rand.nextInt(8) == 0) { - k1 = x + this.rand.nextInt(16) + 8; - l1 = this.rand.nextInt(this.rand.nextInt(248) + 8); - i2 = z + this.rand.nextInt(16) + 8; - - if (l1 < 63 || this.rand.nextInt(10) == 0) { - (new WorldGenLakes(Blocks.lava)).generate(this.worldObj, this.rand, k1, l1, i2); - } - } - } /*else { - // Generate lakes for the specified biomes. - for (Block liquid : dimensionInformation.getFluidsForLakes()) { - if (!flag && this.rand.nextInt(4) == 0 - && TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAKE)) { - k1 = x + this.rand.nextInt(16) + 8; - l1 = this.rand.nextInt(256); - i2 = z + this.rand.nextInt(16) + 8; - (new WorldGenLakes(liquid)).generate(this.worldObj, this.rand, k1, l1, i2); - } - } - }*/ - } - - boolean doGen = false; - if (generateStructures) { - doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.DUNGEON); - for (k1 = 0; doGen && k1 < 8; ++k1) { - l1 = x + this.rand.nextInt(16) + 8; - i2 = this.rand.nextInt(256); - int j2 = z + this.rand.nextInt(16) + 8; - (new WorldGenDungeons()).generate(this.worldObj, this.rand, l1, i2, j2); - } - } - - biomegenbase.decorate(this.worldObj, this.rand, x, z); - if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, ANIMALS)) { - SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, x + 8, z + 8, 16, 16, this.rand); - } - x += 8; - z += 8; - - doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.ICE); - for (k1 = 0; doGen && k1 < 16; ++k1) { - for (l1 = 0; l1 < 16; ++l1) { - i2 = this.worldObj.getPrecipitationHeight(x + k1, z + l1); - - if (this.worldObj.isBlockFreezable(k1 + x, i2 - 1, l1 + z)) { - this.worldObj.setBlock(k1 + x, i2 - 1, l1 + z, Blocks.ice, 0, 2); - } - - if (this.worldObj.func_147478_e(k1 + x, i2, l1 + z, true)) { - this.worldObj.setBlock(k1 + x, i2, l1 + z, Blocks.snow_layer, 0, 2); - } - } - } - - MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, flag)); - - BlockFalling.fallInstantly = false; - //super.populate(par1IChunkProvider, par2, par3); - /*net.minecraft.block.BlockFalling.fallInstantly = false; - int k = par2 * 16; - int l = par3 * 16; - BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(k + 16, l + 16); + if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, ANIMALS)) { + SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, x + 8, z + 8, 16, 16, this.rand); + SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, x + 8, z + 8, 16, 16, this.rand); + } + MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, flag)); + + /*boolean generateStructures = true; + + BlockFalling.fallInstantly = true; + int x = par2 * 16; + int z = par3 * 16; + BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(x + 16, z + 16); this.rand.setSeed(this.worldObj.getSeed()); long i1 = this.rand.nextLong() / 2L * 2L + 1L; long j1 = this.rand.nextLong() / 2L * 2L + 1L; this.rand.setSeed(par2 * i1 + par3 * j1 ^ this.worldObj.getSeed()); boolean flag = false; - MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, this.worldObj, this.rand, par2, par3, flag)); + MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, worldObj, rand, par2, par3, flag)); - - this.mineshaftGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); - flag = this.villageGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); - this.scatteredFeatureGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); - if (flag) { - Logger.INFO("Did Generate? "+flag); - } - else { - //Logger.INFO("Can village spawn here? "+villageGenerator.villageSpawnBiomes.contains(biomegenbase)); + if (generateStructures) { + this.mineshaftGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); + // flag = this.villageGenerator.generateStructuresInChunk(this.worldObj, + // this.rand, par2, par3); + this.scatteredFeatureGenerator.generateStructuresInChunk(this.worldObj, this.rand, par2, par3); } + int k1; + int l1; + int i2; + + if (generateStructures) { + if (generateStructures) { + // No specific liquid dimlets specified: we generate default lakes (water and + // lava were appropriate). + if (biomegenbase != BiomeGenBase.desert && biomegenbase != BiomeGenBase.desertHills && !flag + && this.rand.nextInt(4) == 0 + && TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, + net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAKE)) { + k1 = x + this.rand.nextInt(16) + 8; + l1 = this.rand.nextInt(256); + i2 = z + this.rand.nextInt(16) + 8; + (new WorldGenLakes(Blocks.water)).generate(this.worldObj, this.rand, k1, l1, i2); + } + + if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, + net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.LAVA) && !flag + && this.rand.nextInt(8) == 0) { + k1 = x + this.rand.nextInt(16) + 8; + l1 = this.rand.nextInt(this.rand.nextInt(248) + 8); + i2 = z + this.rand.nextInt(16) + 8; + + if (l1 < 63 || this.rand.nextInt(10) == 0) { + (new WorldGenLakes(Blocks.lava)).generate(this.worldObj, this.rand, k1, l1, i2); + } + } + } + * else { // Generate lakes for the specified biomes. for (Block liquid : + * dimensionInformation.getFluidsForLakes()) { if (!flag && this.rand.nextInt(4) + * == 0 && TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, + * flag, + * net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType. + * LAKE)) { k1 = x + this.rand.nextInt(16) + 8; l1 = this.rand.nextInt(256); i2 + * = z + this.rand.nextInt(16) + 8; (new + * WorldGenLakes(liquid)).generate(this.worldObj, this.rand, k1, l1, i2); } } } - if ((biomegenbase != BiomeGenBase.desert) && (biomegenbase != BiomeGenBase.desertHills) && (!flag)) { - if ((this.rand.nextInt(4) == 0) && - (TerrainGen.populate(par1IChunkProvider, this.worldObj, this.rand, par2, par3, flag, PopulateChunkEvent.Populate.EventType.LAKE))) - { - int k1 = k + this.rand.nextInt(16) + 8; - int l1 = this.rand.nextInt(256); - int i2 = l + this.rand.nextInt(16) + 8; - new WorldGenLakes(Blocks.water).generate(this.worldObj, this.rand, k1, l1, i2); - } } - if ((TerrainGen.populate(par1IChunkProvider, this.worldObj, this.rand, par2, par3, flag, PopulateChunkEvent.Populate.EventType.LAVA)) && (!flag) && - (this.rand.nextInt(8) == 0)) - { - int k1 = k + this.rand.nextInt(16) + 8; - int l1 = this.rand.nextInt(this.rand.nextInt(248) + 8); - int i2 = l + this.rand.nextInt(16) + 8; - if ((l1 < 63) || (this.rand.nextInt(10) == 0)) { - new WorldGenLakes(Blocks.water).generate(this.worldObj, this.rand, k1, l1, i2); + + boolean doGen = false; + if (generateStructures) { + doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, + net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.DUNGEON); + for (k1 = 0; doGen && k1 < 8; ++k1) { + l1 = x + this.rand.nextInt(16) + 8; + i2 = this.rand.nextInt(256); + int j2 = z + this.rand.nextInt(16) + 8; + (new WorldGenDungeons()).generate(this.worldObj, this.rand, l1, i2, j2); } } - int var4 = par2 * 16; - int var5 = par3 * 16; - - biomegenbase.decorate(this.worldObj, this.rand, k, l); - SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, k + 8, l + 8, 16, 16, this.rand); - if (TerrainGen.populate(this, worldObj, rand, par2, par3, flag, ANIMALS)) - { - SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, k + 8, l + 8, 16, 16, this.rand); + + biomegenbase.decorate(this.worldObj, this.rand, x, z); + if (TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, ANIMALS)) { + SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, x + 8, z + 8, 16, 16, this.rand); } - k += 8; - l += 8; + x += 8; + z += 8; + + doGen = TerrainGen.populate(par1IChunkProvider, worldObj, rand, par2, par3, flag, + net.minecraftforge.event.terraingen.PopulateChunkEvent.Populate.EventType.ICE); + for (k1 = 0; doGen && k1 < 16; ++k1) { + for (l1 = 0; l1 < 16; ++l1) { + i2 = this.worldObj.getPrecipitationHeight(x + k1, z + l1); - MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, this.worldObj, this.rand, par2, par3, flag)); + if (this.worldObj.isBlockFreezable(k1 + x, i2 - 1, l1 + z)) { + this.worldObj.setBlock(k1 + x, i2 - 1, l1 + z, Blocks.ice, 0, 2); + } + + if (this.worldObj.func_147478_e(k1 + x, i2, l1 + z, true)) { + this.worldObj.setBlock(k1 + x, i2, l1 + z, Blocks.snow_layer, 0, 2); + } + } + } - net.minecraft.block.BlockFalling.fallInstantly = false;*/ + MinecraftForge.EVENT_BUS + .post(new PopulateChunkEvent.Post(par1IChunkProvider, worldObj, rand, par2, par3, flag)); + + BlockFalling.fallInstantly = false;*/ + // super.populate(par1IChunkProvider, par2, par3); + /* + * net.minecraft.block.BlockFalling.fallInstantly = false; int k = par2 * 16; + * int l = par3 * 16; BiomeGenBase biomegenbase = + * this.worldObj.getBiomeGenForCoords(k + 16, l + 16); + * this.rand.setSeed(this.worldObj.getSeed()); long i1 = this.rand.nextLong() / + * 2L * 2L + 1L; long j1 = this.rand.nextLong() / 2L * 2L + 1L; + * this.rand.setSeed(par2 * i1 + par3 * j1 ^ this.worldObj.getSeed()); boolean + * flag = false; + * + * MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Pre(par1IChunkProvider, + * this.worldObj, this.rand, par2, par3, flag)); + * + * + * this.mineshaftGenerator.generateStructuresInChunk(this.worldObj, this.rand, + * par2, par3); flag = + * this.villageGenerator.generateStructuresInChunk(this.worldObj, this.rand, + * par2, par3); + * this.scatteredFeatureGenerator.generateStructuresInChunk(this.worldObj, + * this.rand, par2, par3); if (flag) { Logger.INFO("Did Generate? "+flag); } + * else { + * //Logger.INFO("Can village spawn here? "+villageGenerator.villageSpawnBiomes. + * contains(biomegenbase)); } + * + * + * if ((biomegenbase != BiomeGenBase.desert) && (biomegenbase != + * BiomeGenBase.desertHills) && (!flag)) { if ((this.rand.nextInt(4) == 0) && + * (TerrainGen.populate(par1IChunkProvider, this.worldObj, this.rand, par2, + * par3, flag, PopulateChunkEvent.Populate.EventType.LAKE))) { int k1 = k + + * this.rand.nextInt(16) + 8; int l1 = this.rand.nextInt(256); int i2 = l + + * this.rand.nextInt(16) + 8; new + * WorldGenLakes(Blocks.water).generate(this.worldObj, this.rand, k1, l1, i2); } + * } if ((TerrainGen.populate(par1IChunkProvider, this.worldObj, this.rand, + * par2, par3, flag, PopulateChunkEvent.Populate.EventType.LAVA)) && (!flag) && + * (this.rand.nextInt(8) == 0)) { int k1 = k + this.rand.nextInt(16) + 8; int l1 + * = this.rand.nextInt(this.rand.nextInt(248) + 8); int i2 = l + + * this.rand.nextInt(16) + 8; if ((l1 < 63) || (this.rand.nextInt(10) == 0)) { + * new WorldGenLakes(Blocks.water).generate(this.worldObj, this.rand, k1, l1, + * i2); } } int var4 = par2 * 16; int var5 = par3 * 16; + * + * biomegenbase.decorate(this.worldObj, this.rand, k, l); + * SpawnerAnimals.performWorldGenSpawning(this.worldObj, biomegenbase, k + 8, l + * + 8, 16, 16, this.rand); if (TerrainGen.populate(this, worldObj, rand, par2, + * par3, flag, ANIMALS)) { SpawnerAnimals.performWorldGenSpawning(this.worldObj, + * biomegenbase, k + 8, l + 8, 16, 16, this.rand); } k += 8; l += 8; + * + * MinecraftForge.EVENT_BUS.post(new PopulateChunkEvent.Post(par1IChunkProvider, + * this.worldObj, this.rand, par2, par3, flag)); + * + * net.minecraft.block.BlockFalling.fallInstantly = false; + */ } /** - * Two modes of operation: if passed true, save all Chunks in one go. If - * passed false, save up to two chunks. Return true if all chunks have - * been saved. + * Two modes of operation: if passed true, save all Chunks in one go. If passed + * false, save up to two chunks. Return true if all chunks have been saved. */ @Override public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate) { @@ -748,16 +750,17 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh } /** - * Save extra data not associated with any Chunk. Not saved during - * autosave, only during world unload. Currently unimplemented. + * Save extra data not associated with any Chunk. Not saved during autosave, + * only during world unload. Currently unimplemented. */ @Override public void saveExtraData() { + super.saveExtraData(); } /** - * Unloads chunks that are marked to be unloaded. This is not guaranteed - * to unload every such chunk. + * Unloads chunks that are marked to be unloaded. This is not guaranteed to + * unload every such chunk. */ @Override public boolean unloadQueuedChunks() { @@ -781,28 +784,29 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh } /** - * Returns a list of creatures of the specified type that can spawn at - * the given location. + * Returns a list of creatures of the specified type that can spawn at the given + * location. */ @SuppressWarnings("rawtypes") @Override public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4) { BiomeGenBase biomegenbase = this.worldObj.getBiomeGenForCoords(par2, par4); - return (par1EnumCreatureType == EnumCreatureType.monster) && (this.scatteredFeatureGenerator.func_143030_a(par2, par3, par4)) ? this.scatteredFeatureGenerator - .getScatteredFeatureSpawnList() : biomegenbase - .getSpawnableList(par1EnumCreatureType); + return (par1EnumCreatureType == EnumCreatureType.monster) + && (this.scatteredFeatureGenerator.func_143030_a(par2, par3, par4)) + ? this.scatteredFeatureGenerator.getScatteredFeatureSpawnList() + : biomegenbase.getSpawnableList(par1EnumCreatureType); } @Override - public ChunkPosition func_147416_a(World p_147416_1_, String p_147416_2_, int p_147416_3_, int p_147416_4_, int p_147416_5_) { - Logger.INFO("func_147416_a: "+p_147416_2_); - //return super.func_147416_a(p_147416_1_, p_147416_2_, p_147416_3_, p_147416_4_, p_147416_5_); - return - "ExtendedVillage".equals(p_147416_2_) && - this.villageGenerator != null ? - this.villageGenerator.func_151545_a(p_147416_1_, - p_147416_3_, p_147416_4_, p_147416_5_) : - null; + public ChunkPosition func_147416_a(World p_147416_1_, String p_147416_2_, int p_147416_3_, int p_147416_4_, + int p_147416_5_) { + Logger.INFO("func_147416_a: " + p_147416_2_); + return super.func_147416_a(p_147416_1_, p_147416_2_, p_147416_3_, p_147416_4_, p_147416_5_); + /* + * return "ExtendedVillage".equals(p_147416_2_) && this.villageGenerator != null + * ? this.villageGenerator.func_151545_a(p_147416_1_, p_147416_3_, p_147416_4_, + * p_147416_5_) : null; + */ } @Override @@ -812,10 +816,13 @@ public class ChunkProviderAustralia extends ChunkProviderGenerate implements ICh @Override public void recreateStructures(int par1, int par2) { - //super.recreateStructures(par1, par2); - this.mineshaftGenerator.func_151539_a(this, this.worldObj, par1, par2, (Block[])null); - this.villageGenerator.func_151539_a(this, this.worldObj, par1, par2, (Block[])null); - this.scatteredFeatureGenerator.func_151539_a(this, this.worldObj, par1, par2, (Block[])null); + super.recreateStructures(par1, par2); + // this.mineshaftGenerator.func_151539_a(this, this.worldObj, par1, par2, + // (Block[])null); + // this.villageGenerator.func_151539_a(this, this.worldObj, par1, par2, + // (Block[])null); + // this.scatteredFeatureGenerator.func_151539_a(this, this.worldObj, par1, par2, + // (Block[])null); } }
\ No newline at end of file diff --git a/src/Java/gtPlusPlus/australia/gen/map/MapGenLargeRavine.java b/src/Java/gtPlusPlus/australia/gen/map/MapGenLargeRavine.java index 4455c81317..160e734bb7 100644 --- a/src/Java/gtPlusPlus/australia/gen/map/MapGenLargeRavine.java +++ b/src/Java/gtPlusPlus/australia/gen/map/MapGenLargeRavine.java @@ -10,58 +10,54 @@ import net.minecraft.util.MathHelper; import net.minecraft.world.World; import net.minecraft.world.gen.MapGenRavine; -public class MapGenLargeRavine extends MapGenRavine -{ +public class MapGenLargeRavine extends MapGenRavine { private float[] field_75046_d = new float[1024]; @Override - protected void func_151540_a(long aSeed, int var1, int var2, Block[] aBlocksInChunkOrPassedIn, double p_151540_6_, double p_151540_8_, double p_151540_10_, float p_151540_12_, float p_151540_13_, float p_151540_14_, int possibleCurrentY, int possibleMaxY, double p_151540_17_) - { - //Logger.INFO("Generating Large Ravine."); + protected void func_151540_a(long aSeed, int var1, int var2, Block[] aBlocksInChunkOrPassedIn, double p_151540_6_, + double p_151540_8_, double p_151540_10_, float p_151540_12_, float p_151540_13_, float p_151540_14_, + int possibleCurrentY, int possibleMaxY, double p_151540_17_) { Random random = CORE.RANDOM; + //gtPlusPlus.api.objects.Logger.WORLD("Generating Large Ravine. 1"); this.range *= 2; - double d4 = (double)(var1 * 24 + 16); - double d5 = (double)(var2 * 24 + 16); + double d4 = (double) (var1 * 24 + 16); + double d5 = (double) (var2 * 24 + 16); float f3 = 0.0F; float f4 = 0.0F; - if (possibleMaxY <= 25) - { + if (possibleMaxY <= 25) { int j1 = Math.min(this.range * 16 - 32, 200); possibleMaxY = j1 - random.nextInt(j1 / 4); } boolean possibleIsUnderGroundFlag = false; - if (possibleCurrentY <= -1) - { + if (possibleCurrentY <= -1) { possibleCurrentY = possibleMaxY / 3; possibleIsUnderGroundFlag = true; } float f5 = 1.0F; - for (int k1 = 0; k1 < 256; ++k1) - { - if (k1 == 0 || random.nextInt(3) == 0) - { + for (int k1 = 0; k1 < 256; ++k1) { + if (k1 == 0 || random.nextInt(3) == 0) { f5 = 1.0F + random.nextFloat() * random.nextFloat() * 1.0F; } this.field_75046_d[k1] = f5 * f5; } - for (; possibleCurrentY < possibleMaxY; ++possibleCurrentY) - { - double d12 = 3.5D + (double)(MathHelper.sin((float)possibleCurrentY * CORE.PI / (float)possibleMaxY) * p_151540_12_ * 1.0F); + for (; possibleCurrentY < possibleMaxY; ++possibleCurrentY) { + double d12 = 3.5D + (double) (MathHelper.sin((float) possibleCurrentY * CORE.PI / (float) possibleMaxY) + * p_151540_12_ * 1.0F); double d6 = d12 * p_151540_17_; - d12 *= (double)random.nextFloat() * 0.55D + 0.75D; - d6 *= (double)random.nextFloat() * 0.55D + 0.75D; + d12 *= (double) random.nextFloat() * 0.55D + 0.75D; + d6 *= (double) random.nextFloat() * 0.55D + 0.75D; float f6 = MathHelper.cos(p_151540_14_); float f7 = MathHelper.sin(p_151540_14_); - p_151540_6_ += (double)(MathHelper.cos(p_151540_13_) * f6); - p_151540_8_ += (double)f7; - p_151540_10_ += (double)(MathHelper.sin(p_151540_13_) * f6); + p_151540_6_ += (double) (MathHelper.cos(p_151540_13_) * f6); + p_151540_8_ += (double) f7; + p_151540_10_ += (double) (MathHelper.sin(p_151540_13_) * f6); p_151540_14_ *= 1.7F; p_151540_14_ += f4 * 0.25F; p_151540_13_ += f3 * 0.25F; @@ -70,20 +66,18 @@ public class MapGenLargeRavine extends MapGenRavine f4 += (random.nextFloat() - random.nextFloat()) * random.nextFloat() * 2.0F; f3 += (random.nextFloat() - random.nextFloat()) * random.nextFloat() * 4.0F; - if (possibleIsUnderGroundFlag || random.nextInt(4) != 0) - { + if (possibleIsUnderGroundFlag || random.nextInt(4) != 0) { double d7 = p_151540_6_ - d4; double d8 = p_151540_10_ - d5; - double d9 = (double)(possibleMaxY - possibleCurrentY); - double d10 = (double)(p_151540_12_ + 2.0F + 16.0F); + double d9 = (double) (possibleMaxY - possibleCurrentY); + double d10 = (double) (p_151540_12_ + 2.0F + 16.0F); - if (d7 * d7 + d8 * d8 - d9 * d9 > d10 * d10) - { + if (d7 * d7 + d8 * d8 - d9 * d9 > d10 * d10) { return; } - if (p_151540_6_ >= d4 - 16.0D - d12 * 2.0D && p_151540_10_ >= d5 - 16.0D - d12 * 2.0D && p_151540_6_ <= d4 + 16.0D + d12 * 2.0D && p_151540_10_ <= d5 + 16.0D + d12 * 2.0D) - { + if (p_151540_6_ >= d4 - 16.0D - d12 * 2.0D && p_151540_10_ >= d5 - 16.0D - d12 * 2.0D + && p_151540_6_ <= d4 + 16.0D + d12 * 2.0D && p_151540_10_ <= d5 + 16.0D + d12 * 2.0D) { int i4 = MathHelper.floor_double(p_151540_6_ - d12) - var1 * 16 - 1; int l1 = MathHelper.floor_double(p_151540_6_ + d12) - var1 * 16 + 1; int j4 = MathHelper.floor_double(p_151540_8_ - d6) - 1; @@ -91,33 +85,27 @@ public class MapGenLargeRavine extends MapGenRavine int k4 = MathHelper.floor_double(p_151540_10_ - d12) - var2 * 16 - 1; int j2 = MathHelper.floor_double(p_151540_10_ + d12) - var2 * 16 + 1; - if (i4 < 0) - { + if (i4 < 0) { i4 = 0; } - if (l1 > 16) - { + if (l1 > 16) { l1 = 16; } - if (j4 < 1) - { + if (j4 < 1) { j4 = 1; } - if (i2 > 248) - { + if (i2 > 248) { i2 = 248; } - if (k4 < 0) - { + if (k4 < 0) { k4 = 0; } - if (j2 > 16) - { + if (j2 > 16) { j2 = 16; } @@ -125,25 +113,19 @@ public class MapGenLargeRavine extends MapGenRavine int k2; int j3; - for (k2 = i4; !flag2 && k2 < l1; ++k2) - { - for (int l2 = k4; !flag2 && l2 < j2; ++l2) - { - for (int i3 = i2 + 1; !flag2 && i3 >= j4 - 1; --i3) - { + for (k2 = i4; !flag2 && k2 < l1; ++k2) { + for (int l2 = k4; !flag2 && l2 < j2; ++l2) { + for (int i3 = i2 + 1; !flag2 && i3 >= j4 - 1; --i3) { j3 = (k2 * 16 + l2) * 256 + i3; - if (i3 >= 0 && i3 < 256) - { + if (i3 >= 0 && i3 < 256) { Block block = aBlocksInChunkOrPassedIn[j3]; - if (isOceanBlock(aBlocksInChunkOrPassedIn, j3, k2, i3, l2, var1, var2)) - { + if (isOceanBlock(aBlocksInChunkOrPassedIn, j3, k2, i3, l2, var1, var2)) { flag2 = true; } - if (i3 != j4 - 1 && k2 != i4 && k2 != l1 - 1 && l2 != k4 && l2 != j2 - 1) - { + if (i3 != j4 - 1 && k2 != i4 && k2 != l1 - 1 && l2 != k4 && l2 != j2 - 1) { i3 = j4; } } @@ -151,33 +133,28 @@ public class MapGenLargeRavine extends MapGenRavine } } - if (!flag2) - { - for (k2 = i4; k2 < l1; ++k2) - { - double d13 = ((double)(k2 + var1 * 16) + 0.5D - p_151540_6_) / d12; + if (!flag2) { + for (k2 = i4; k2 < l1; ++k2) { + double d13 = ((double) (k2 + var1 * 16) + 0.5D - p_151540_6_) / d12; - for (j3 = k4; j3 < j2; ++j3) - { - double d14 = ((double)(j3 + var2 * 16) + 0.5D - p_151540_10_) / d12; + for (j3 = k4; j3 < j2; ++j3) { + double d14 = ((double) (j3 + var2 * 16) + 0.5D - p_151540_10_) / d12; int k3 = (k2 * 16 + j3) * 256 + i2; boolean flag = false; - if (d13 * d13 + d14 * d14 < 1.0D) - { - for (int l3 = i2 - 1; l3 >= j4; --l3) - { - double d11 = ((double)l3 + 0.5D - p_151540_8_) / d6; + if (d13 * d13 + d14 * d14 < 1.0D) { + for (int l3 = i2 - 1; l3 >= j4; --l3) { + double d11 = ((double) l3 + 0.5D - p_151540_8_) / d6; - if ((d13 * d13 + d14 * d14) * (double)this.field_75046_d[l3] + d11 * d11 / 6.0D < 1.0D) - { + if ((d13 * d13 + d14 * d14) * (double) this.field_75046_d[l3] + + d11 * d11 / 6.0D < 1.0D) { Block block1 = aBlocksInChunkOrPassedIn[k3]; - if (checkIfTopBlock(aBlocksInChunkOrPassedIn, k3, k2, l3, j3, var1, var2)) - { + if (checkIfTopBlock(aBlocksInChunkOrPassedIn, k3, k2, l3, j3, var1, var2)) { flag = true; } + gtPlusPlus.api.objects.Logger.WORLD("Generating Large Ravine. 2"); digBlock(aBlocksInChunkOrPassedIn, k3, k2, l3, j3, var1, var2, flag); } @@ -187,8 +164,7 @@ public class MapGenLargeRavine extends MapGenRavine } } - if (possibleIsUnderGroundFlag) - { + if (possibleIsUnderGroundFlag) { break; } } @@ -197,21 +173,18 @@ public class MapGenLargeRavine extends MapGenRavine } } - - //generate? - @Override - protected void func_151538_a(World p_151538_1_, int p_151538_2_, int p_151538_3_, int chunkX, int chunkZ, Block[] blocks) - { - if (this.rand.nextInt(50) == 0) - { - double d0 = (double)(p_151538_2_ * 16 + this.rand.nextInt(16)); - double d1 = (double)(this.rand.nextInt(this.rand.nextInt(40) + 8) + 20); - double d2 = (double)(p_151538_3_ * 16 + this.rand.nextInt(16)); + // generate? + @Override + protected void func_151538_a(World p_151538_1_, int p_151538_2_, int p_151538_3_, int chunkX, int chunkZ, + Block[] blocks) { + if (this.rand.nextInt(50) == 0) { + double d0 = (double) (p_151538_2_ * 16 + this.rand.nextInt(16)); + double d1 = (double) (this.rand.nextInt(this.rand.nextInt(40) + 8) + 20); + double d2 = (double) (p_151538_3_ * 16 + this.rand.nextInt(16)); byte b0 = 1; - for (int i1 = 0; i1 < b0; ++i1) - { - float f = this.rand.nextFloat() * (float)Math.PI * 2.0F; + for (int i1 = 0; i1 < b0; ++i1) { + float f = this.rand.nextFloat() * (float) Math.PI * 2.0F; float f1 = (this.rand.nextFloat() - 0.5F) * 2.0F / 8.0F; float f2 = (this.rand.nextFloat() * 2.0F + this.rand.nextFloat()) * 2.0F; this.func_151540_a(this.rand.nextLong(), chunkX, chunkZ, blocks, d0, d1, d2, f2, f, f1, 0, 0, 3.0D); @@ -221,20 +194,21 @@ public class MapGenLargeRavine extends MapGenRavine private static Method isTopBlock; - //Determine if the block at the specified location is the top block for the biome, we take into account - private synchronized boolean checkIfTopBlock(Block[] data, int index, int x, int y, int z, int chunkX, int chunkZ){ + // Determine if the block at the specified location is the top block for the + // biome, we take into account + private synchronized boolean checkIfTopBlock(Block[] data, int index, int x, int y, int z, int chunkX, int chunkZ) { try { if (isTopBlock == null) { - isTopBlock = MapGenRavine.class.getDeclaredMethod("isTopBlock", Block[].class, int.class, int.class, int.class, int.class, int.class, int.class); + isTopBlock = MapGenRavine.class.getDeclaredMethod("isTopBlock", Block[].class, int.class, int.class, + int.class, int.class, int.class, int.class); } if (isTopBlock != null) { return (boolean) isTopBlock.invoke(this, data, index, x, y, z, chunkX, chunkZ); - } - else { + } else { return false; } - } - catch (NoSuchMethodException | SecurityException | IllegalAccessException | IllegalArgumentException | InvocationTargetException n) { + } catch (NoSuchMethodException | SecurityException | IllegalAccessException | IllegalArgumentException + | InvocationTargetException n) { return false; } } diff --git a/src/Java/gtPlusPlus/australia/gen/map/MapGenVillageLogging.java b/src/Java/gtPlusPlus/australia/gen/map/MapGenVillageLogging.java deleted file mode 100644 index 69278591fe..0000000000 --- a/src/Java/gtPlusPlus/australia/gen/map/MapGenVillageLogging.java +++ /dev/null @@ -1,73 +0,0 @@ -package gtPlusPlus.australia.gen.map; - -import java.util.Map; -import java.util.Random; - -import gtPlusPlus.api.objects.Logger; -import net.minecraft.nbt.NBTTagCompound; -import net.minecraft.world.World; -import net.minecraft.world.gen.structure.MapGenVillage; -import net.minecraft.world.gen.structure.StructureStart; - -public class MapGenVillageLogging extends MapGenVillage { - - public MapGenVillageLogging() { - super(); - } - - public MapGenVillageLogging(Map p_i2093_1_) { - super(p_i2093_1_); - } - - @Override - public String func_143025_a() { - return super.func_143025_a(); - } - - @Override - protected boolean canSpawnStructureAtCoords(int p_75047_1_, int p_75047_2_) { - boolean aBool = super.canSpawnStructureAtCoords(p_75047_1_, p_75047_2_); - if (aBool) { - Logger.INFO("Is Location Valid for Spawning a Village? "+aBool); - } - return aBool; - } - - @Override - protected StructureStart getStructureStart(int p_75049_1_, int p_75049_2_) { - Logger.INFO("Created MapGenVillageLogging Start Object"); - return new MapGenVillageLogging.Start(this.worldObj, this.rand, p_75049_1_, p_75049_2_, 0); - } - - public static class StartLogging extends Start { - /** well ... thats what it does */ - private boolean hasMoreThanTwoComponents; - private static final String __OBFID = "CL_00000515"; - - public StartLogging() { - super(); - Logger.INFO("Created StartLogging Object"); - } - - public StartLogging(World p_i2092_1_, Random p_i2092_2_, int p_i2092_3_, int p_i2092_4_, int p_i2092_5_) { - super(p_i2092_1_, p_i2092_2_, p_i2092_3_, p_i2092_4_, p_i2092_5_); - Logger.INFO("Created StartLogging Object"); - } - - /** - * currently only defined for Villages, returns true if Village has more than 2 - * non-road components - */ - public boolean isSizeableStructure() { - return this.hasMoreThanTwoComponents; - } - - public void func_143022_a(NBTTagCompound p_143022_1_) { - super.func_143022_a(p_143022_1_); - } - - public void func_143017_b(NBTTagCompound p_143017_1_) { - super.func_143017_b(p_143017_1_); - } - } -}
\ No newline at end of file diff --git a/src/Java/gtPlusPlus/australia/gen/map/component/ComponentHut.java b/src/Java/gtPlusPlus/australia/gen/map/component/ComponentHut.java index de90a91fb1..4af5aa09ab 100644 --- a/src/Java/gtPlusPlus/australia/gen/map/component/ComponentHut.java +++ b/src/Java/gtPlusPlus/australia/gen/map/component/ComponentHut.java @@ -6,6 +6,7 @@ import gtPlusPlus.api.interfaces.IGeneratorWorld; import gtPlusPlus.api.objects.Logger; import gtPlusPlus.australia.GTplusplus_Australia; import gtPlusPlus.core.util.math.MathUtils; +import gtPlusPlus.plugin.villagers.entity.EntityNativeAustralian; import net.minecraft.block.Block; import net.minecraft.entity.passive.EntityVillager; import net.minecraft.init.Blocks; @@ -30,6 +31,256 @@ public class ComponentHut extends AustraliaComponent { } public boolean addComponentParts(World world, Random random) { + + BiomeGenBase biom = world.getBiomeGenForCoords(getXWithOffset(0, 0), getZWithOffset(0, 0)); + int groundAvg = calcGroundHeight(world, this.boundingBox); + if (groundAvg < 0) { + return true; + } + this.boundingBox.offset(0, groundAvg - this.boundingBox.maxY + 10 - 1, 0); + if ((isWaterBelow(world, 0, -1, 0, this.boundingBox)) || (isWaterBelow(world, 0, -1, 6, this.boundingBox)) + || (isWaterBelow(world, 6, -1, 0, this.boundingBox)) + || (isWaterBelow(world, 6, -1, 6, this.boundingBox))) { + return false; + } + + Block aWall1, aWall2, aRoof, aFloor; + + if (biom.biomeID == GTplusplus_Australia.Australian_Desert_Biome_3.biomeID) { + aWall1 = Blocks.sand; + aWall2 = Blocks.sandstone; + aRoof = Blocks.sandstone; + aFloor = Blocks.sandstone; + } + else if (biom.biomeID == GTplusplus_Australia.Australian_Outback_Biome.biomeID) { + aWall1 = Blocks.clay; + aWall2 = Blocks.hardened_clay; + aRoof = Blocks.hardened_clay; + aFloor = Blocks.stained_hardened_clay; + } + else { + aWall1 = Blocks.sand; + aWall2 = Blocks.sandstone; + aRoof = Blocks.sandstone; + aFloor = Blocks.sandstone; + } + + //Empty Area + fillWithAir(world, this.boundingBox, 0, 1, 0, 6, 9, 6); + + //Build Floor + fillWithMetadataBlocks(world, this.boundingBox, 0, 0, 0, 6, 0, 6, aFloor, 0, aFloor, 1, false); + + //Layer 2 + int dir = MathUtils.randInt(0, 3); + + //Door First + if (dir == 0) { + placeDoorAtCurrentPosition( + world, this.boundingBox, random, 0, 1, 3, getMetadataWithOffset(Blocks.wooden_door, 1)); + } + else if (dir == 0) { + placeDoorAtCurrentPosition( + world, this.boundingBox, random, 3, 1, 6, getMetadataWithOffset(Blocks.wooden_door, 1)); + } + else if (dir == 0) { + placeDoorAtCurrentPosition( + world, this.boundingBox, random, 6, 1, 3, getMetadataWithOffset(Blocks.wooden_door, 1)); + } + else { + placeDoorAtCurrentPosition( + world, this.boundingBox, random, 3, 1, 0, getMetadataWithOffset(Blocks.wooden_door, 1)); + } + + //Layer 1 + //Wall Top + place(aWall1, 0, 0, 1, 2, this.boundingBox, world); + if (dir != 0) place(aWall1, 0, 0, 1, 3, this.boundingBox, world); + place(aWall1, 0, 0, 1, 4, this.boundingBox, world); + //Wall Right + place(aWall1, 0, 2, 1, 6, this.boundingBox, world); + if (dir != 1) place(aWall2, 0, 3, 1, 6, this.boundingBox, world); + place(aWall1, 0, 4, 1, 6, this.boundingBox, world); + //Wall Bottom + place(aWall2, 0, 6, 1, 4, this.boundingBox, world); + if (dir != 2) place(aWall1, 0, 6, 1, 3, this.boundingBox, world); + place(aWall1, 0, 6, 1, 2, this.boundingBox, world); + //Wall Left + place(aWall1, 0, 4, 1, 0, this.boundingBox, world); + if (dir != 3) place(aWall1, 0, 3, 1, 0, this.boundingBox, world); + place(aWall2, 0, 2, 1, 0, this.boundingBox, world); + //Corners + place(aWall1, 0, 1, 1, 5, this.boundingBox, world); + place(aWall2, 0, 5, 1, 5, this.boundingBox, world); + place(aWall1, 0, 5, 1, 1, this.boundingBox, world); + place(aWall1, 0, 1, 1, 1, this.boundingBox, world); + + + //Wall Top + place(aWall1, 0, 0, 2, 2, this.boundingBox, world); + //place(aWall1, 0, 0, 2, 3, this.boundingBox, world); + place(aWall2, 0, 0, 2, 4, this.boundingBox, world); + + //Wall Right + place(aWall2, 0, 2, 2, 6, this.boundingBox, world); + //place(aWall1, 0, 3, 2, 6, this.boundingBox, world); + place(aWall1, 0, 4, 2, 6, this.boundingBox, world); + + //Wall Bottom + place(aWall1, 0, 6, 2, 4, this.boundingBox, world); + //place(aWall1, 0, 6, 2, 3, this.boundingBox, world); + place(aWall2, 0, 6, 2, 2, this.boundingBox, world); + + //Wall Left + place(aWall1, 0, 4, 2, 0, this.boundingBox, world); + //place(aWall2, 0, 4, 2, 0, this.boundingBox, world); + place(aWall1, 0, 2, 2, 0, this.boundingBox, world); + + //Corners + place(aWall1, 0, 1, 2, 5, this.boundingBox, world); + place(aWall1, 0, 5, 2, 5, this.boundingBox, world); + place(aWall2, 0, 5, 2, 1, this.boundingBox, world); + place(aWall2, 0, 1, 2, 1, this.boundingBox, world); + + //Layer 3 + //Wall Top + place(aWall2, 0, 0, 3, 2, this.boundingBox, world); + place(aWall1, 0, 0, 3, 3, this.boundingBox, world); + place(aWall1, 0, 0, 3, 4, this.boundingBox, world); + //Wall Right + place(aWall1, 0, 2, 3, 6, this.boundingBox, world); + place(aWall1, 0, 3, 3, 6, this.boundingBox, world); + place(aWall1, 0, 4, 3, 6, this.boundingBox, world); + //Wall Bottom + place(aWall1, 0, 6, 3, 4, this.boundingBox, world); + place(aWall2, 0, 6, 3, 3, this.boundingBox, world); + place(aWall1, 0, 6, 3, 2, this.boundingBox, world); + //Wall Left + place(aWall1, 0, 4, 3, 0, this.boundingBox, world); + place(aWall2, 0, 3, 3, 0, this.boundingBox, world); + place(aWall1, 0, 2, 3, 0, this.boundingBox, world); + //Corners + place(aWall1, 0, 1, 3, 5, this.boundingBox, world); + place(aWall2, 0, 5, 3, 5, this.boundingBox, world); + place(aWall1, 0, 5, 3, 1, this.boundingBox, world); + place(aWall1, 0, 1, 3, 1, this.boundingBox, world); + + //Roof + //Roof 1 Top + place(aRoof, 0, 1, 4, 2, this.boundingBox, world); + place(aRoof, 0, 1, 4, 3, this.boundingBox, world); + place(aRoof, 0, 1, 4, 4, this.boundingBox, world); + //Roof 1 Right + place(aRoof, 0, 2, 4, 5, this.boundingBox, world); + place(aRoof, 0, 3, 4, 5, this.boundingBox, world); + place(aRoof, 0, 4, 4, 5, this.boundingBox, world); + //Roof 1 Bottom + place(aRoof, 0, 5, 4, 4, this.boundingBox, world); + place(aRoof, 0, 5, 4, 3, this.boundingBox, world); + place(aRoof, 0, 5, 4, 2, this.boundingBox, world); + //Roof 1 Left + place(aRoof, 0, 4, 4, 1, this.boundingBox, world); + place(aRoof, 0, 3, 4, 1, this.boundingBox, world); + place(aRoof, 0, 2, 4, 1, this.boundingBox, world); + + //Roof 2 Top + place(aRoof, 0, 2, 5, 2, this.boundingBox, world); + place(aRoof, 0, 2, 5, 3, this.boundingBox, world); + place(aRoof, 0, 2, 5, 4, this.boundingBox, world); + + //Roof 2 Right + //place(aWall1, 0, 2, 5, 4, this.boundingBox, world); + place(aRoof, 0, 3, 5, 4, this.boundingBox, world); + //place(aWall1, 0, 4, 5, 4, this.boundingBox, world); + + //Roof 2 Bottom + place(aRoof, 0, 4, 5, 4, this.boundingBox, world); + place(aRoof, 0, 4, 5, 3, this.boundingBox, world); + place(aRoof, 0, 4, 5, 2, this.boundingBox, world); + + //Roof 2 Left + //place(aWall1, 0, 4, 5, 2, this.boundingBox, world); + place(aRoof, 0, 3, 5, 2, this.boundingBox, world); + //place(aWall1, 0, 2, 5, 2, this.boundingBox, world); + + //Roof 3 Top + place(Blocks.glowstone, 0, 3, 5, 3, this.boundingBox, world); + /* + int logID = MathUtils.randInt(0, 1); + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 1, 1, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 2, 1, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 3, 1, this.boundingBox, world); + + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 1, 5, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 2, 5, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 3, 5, this.boundingBox, world); + + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 1, 1, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 2, 1, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 3, 1, this.boundingBox, world); + + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 1, 5, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 2, 5, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 3, 5, this.boundingBox, world); + + int meta = (this.coordBaseMode == 3) || (this.coordBaseMode == 1) ? 4 : 8; + + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 4, 2, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 4, 3, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 0, 4, 4, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 4, 2, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 4, 3, this.boundingBox, world); + place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 4, 4, this.boundingBox, world); + + for (int x = -2; x < 9; x++) { + place(Blocks.leaves, MathUtils.randInt(0, 3), x, 3, 0, this.boundingBox, world); + place(Blocks.leaves, MathUtils.randInt(0, 3), x, 4, 1, this.boundingBox, world); + place(Blocks.leaves, MathUtils.randInt(0, 3), x, 5, 2, this.boundingBox, world); + place(Blocks.leaves, MathUtils.randInt(0, 3), x, 5, 3, this.boundingBox, world); + place(Blocks.leaves, MathUtils.randInt(0, 3), x, 5, 4, this.boundingBox, world); + place(Blocks.leaves, MathUtils.randInt(0, 3), x, 4, 5, this.boundingBox, world); + place(Blocks.leaves, MathUtils.randInt(0, 3), x, 3, 6, this.boundingBox, world); + } + + int glassMeta = Math.min(16, (coordBaseMode+MathUtils.randInt(0, 8))); + if (MathUtils.randInt(0, 5) > 4) + place(Blocks.stained_glass, glassMeta, 2, 2, 1, this.boundingBox, world); + if (MathUtils.randInt(0, 5) > 4) + place(Blocks.stained_glass, glassMeta, 2, 2, 5, this.boundingBox, world); + if (MathUtils.randInt(0, 5) > 4) + place(Blocks.stained_glass, glassMeta, 4, 2, 5, this.boundingBox, world); + if (MathUtils.randInt(0, 5) > 4) + place(Blocks.stained_glass, glassMeta, 0, 2, 3, this.boundingBox, world); + if (MathUtils.randInt(0, 5) > 4) + place(Blocks.stained_glass, glassMeta, 6, 2, 3, this.boundingBox, world); + + placeDoorAtCurrentPosition(world, this.boundingBox, random, 4, 1, 1, + getMetadataWithOffset(Blocks.wooden_door, 1)); + + place(Blocks.leaves, MathUtils.randInt(0, 3), 1, 1, 4, this.boundingBox, world); + place(Blocks.torch, 0, 1, 2, 3, this.boundingBox, world); + place(Blocks.torch, 0, 3, 2, 2, this.boundingBox, world); + if (!this.hasMadeChest) { + int ic = getYWithOffset(0); + int jc = getXWithOffset(7, 1); + int kc = getZWithOffset(7, 1); + if (this.boundingBox.isVecInside(jc, ic, kc)) { + this.hasMadeChest = true; + generateStructureChestContents(world, this.boundingBox, random, 1, 1, 2, shackChestContents, + 1 + random.nextInt(3)); + } + }*/ + for (int i = 0; i < 7; i++) { + for (int j = 0; j < 7; j++) { + clearCurrentPositionBlocksUpwards(world, j, 6, i, this.boundingBox); + func_151554_b(world, aFloor, 0, j, 0, i, this.boundingBox); + } + } + spawnNatives(world, this.boundingBox, 4, 1, 3, MathUtils.randInt(3, 5)); + + return true; + + /* BiomeGenBase biom = world.getBiomeGenForCoords(getXWithOffset(0, 0), getZWithOffset(0, 0)); int groundAvg = calcGroundHeight(world, this.boundingBox); if (groundAvg < 0) { @@ -84,7 +335,7 @@ public class ComponentHut extends AustraliaComponent { place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 4, 3, this.boundingBox, world); place(Blocks.dirt, MathUtils.randInt(0, 1), 6, 4, 4, this.boundingBox, world); - for (int x = 0; x < MathUtils.randInt(5, 9); x++) { + for (int x = -2; x < 9; x++) { place(Blocks.leaves, MathUtils.randInt(0, 3), x, 3, 0, this.boundingBox, world); place(Blocks.leaves, MathUtils.randInt(0, 3), x, 4, 1, this.boundingBox, world); place(Blocks.leaves, MathUtils.randInt(0, 3), x, 5, 2, this.boundingBox, world); @@ -131,7 +382,7 @@ public class ComponentHut extends AustraliaComponent { spawnNatives(world, this.boundingBox, 4, 1, 3, MathUtils.randInt(3, 5)); return true; - } + */} private int nativesSpawned = 0; @@ -146,7 +397,7 @@ public class ComponentHut extends AustraliaComponent { break; } if (par1World.rand.nextInt(MathUtils.randInt(3, 5)) != 0) { - EntityVillager entityvillager = new EntityVillager(par1World, 7738); + EntityNativeAustralian entityvillager = new EntityNativeAustralian(par1World); entityvillager.func_110163_bv(); entityvillager.setLocationAndAngles(j1 + 0.5D, k1, l1 + 0.5D, 0.0F, 0.0F); par1World.spawnEntityInWorld(entityvillager); diff --git a/src/Java/gtPlusPlus/australia/gen/map/component/ComponentShack.java b/src/Java/gtPlusPlus/australia/gen/map/component/ComponentShack.java index 0bc4249d89..5c40c2b5e8 100644 --- a/src/Java/gtPlusPlus/australia/gen/map/component/ComponentShack.java +++ b/src/Java/gtPlusPlus/australia/gen/map/component/ComponentShack.java @@ -96,37 +96,37 @@ public class ComponentShack extends AustraliaComponent { int mStoneMeta = MathUtils.randInt(0, mStone == Blocks.stained_hardened_clay ? 15 : mStone == Blocks.sandstone ? 2 : 3); - fillWithAir(world, this.boundingBox, 0, 1, 0, 6, 9, 6); - fillWithMetadataBlocks(world, this.boundingBox, 0, 0, 1, 6, 1, 5, mStone, mStoneMeta, mStone, mStoneMeta, false); - fillWithMetadataBlocks(world, this.boundingBox, 0, 2, 1, 6, 3, 5, Blocks.planks, mWoodType, Blocks.planks, mWoodType, false); - fillWithAir(world, this.boundingBox, 1, 1, 2, 5, 3, 4); + fillWithAir(world, this.boundingBox, 0, 0, 0, 7, 7, 7); + fillWithMetadataBlocks(world, this.boundingBox, 1, 0, 1, 7, 1, 5, mStone, mStoneMeta, mStone, mStoneMeta, false); + fillWithMetadataBlocks(world, this.boundingBox, 1, 2, 1, 7, 3, 5, Blocks.planks, mWoodType, Blocks.planks, mWoodType, false); + fillWithAir(world, this.boundingBox, 2, 1, 2, 6, 3, 4); - place(mLog, logID, 0, 1, 1, this.boundingBox, world); - place(mLog, logID, 0, 2, 1, this.boundingBox, world); - place(mLog, logID, 0, 3, 1, this.boundingBox, world); + place(mLog, logID, 1, 1, 1, this.boundingBox, world); + place(mLog, logID, 1, 2, 1, this.boundingBox, world); + place(mLog, logID, 1, 3, 1, this.boundingBox, world); - place(mLog, logID, 0, 1, 5, this.boundingBox, world); - place(mLog, logID, 0, 2, 5, this.boundingBox, world); - place(mLog, logID, 0, 3, 5, this.boundingBox, world); + place(mLog, logID, 1, 1, 5, this.boundingBox, world); + place(mLog, logID, 1, 2, 5, this.boundingBox, world); + place(mLog, logID, 1, 3, 5, this.boundingBox, world); - place(mLog, logID, 6, 1, 1, this.boundingBox, world); - place(mLog, logID, 6, 2, 1, this.boundingBox, world); - place(mLog, logID, 6, 3, 1, this.boundingBox, world); + place(mLog, logID, 7, 1, 1, this.boundingBox, world); + place(mLog, logID, 7, 2, 1, this.boundingBox, world); + place(mLog, logID, 7, 3, 1, this.boundingBox, world); - place(mLog, logID, 6, 1, 5, this.boundingBox, world); - place(mLog, logID, 6, 2, 5, this.boundingBox, world); - place(mLog, logID, 6, 3, 5, this.boundingBox, world); + place(mLog, logID, 7, 1, 5, this.boundingBox, world); + place(mLog, logID, 7, 2, 5, this.boundingBox, world); + place(mLog, logID, 7, 3, 5, this.boundingBox, world); int meta = (this.coordBaseMode == 3) || (this.coordBaseMode == 1) ? 4 : 8; - place(mLog, logID, 0, 4, 2, this.boundingBox, world); - place(mLog, logID, 0, 4, 3, this.boundingBox, world); - place(mLog, logID, 0, 4, 4, this.boundingBox, world); - place(mLog, logID, 6, 4, 2, this.boundingBox, world); - place(mLog, logID, 6, 4, 3, this.boundingBox, world); - place(mLog, logID, 6, 4, 4, this.boundingBox, world); + place(mLog, logID, 1, 4, 2, this.boundingBox, world); + place(mLog, logID, 1, 4, 3, this.boundingBox, world); + place(mLog, logID, 1, 4, 4, this.boundingBox, world); + place(mLog, logID, 7, 4, 2, this.boundingBox, world); + place(mLog, logID, 7, 4, 3, this.boundingBox, world); + place(mLog, logID, 7, 4, 4, this.boundingBox, world); - for (int x = 0; x < 7; x++) { + for (int x = 0; x < 9; x++) { place(mWoodenStairs, getMetadataWithOffset(Blocks.oak_stairs, 3), x, 3, 0, this.boundingBox, world); place(mWoodenStairs, getMetadataWithOffset(Blocks.oak_stairs, 3), x, 4, 1, this.boundingBox, world); place(mWoodenStairs, getMetadataWithOffset(Blocks.oak_stairs, 3), x, 5, 2, this.boundingBox, world); @@ -138,38 +138,38 @@ public class ComponentShack extends AustraliaComponent { int glassMeta = Math.min(16, (coordBaseMode+MathUtils.randInt(0, 8))); - place(Blocks.stained_glass_pane, glassMeta, 2, 2, 1, this.boundingBox, world); - place(Blocks.stained_glass_pane, glassMeta, 2, 2, 5, this.boundingBox, world); - place(Blocks.stained_glass_pane, glassMeta, 4, 2, 5, this.boundingBox, world); - place(Blocks.stained_glass_pane, glassMeta, 0, 2, 3, this.boundingBox, world); - place(Blocks.stained_glass_pane, glassMeta, 6, 2, 3, this.boundingBox, world); + place(Blocks.stained_glass_pane, glassMeta, 3, 2, 1, this.boundingBox, world); + place(Blocks.stained_glass_pane, glassMeta, 3, 2, 5, this.boundingBox, world); + place(Blocks.stained_glass_pane, glassMeta, 5, 2, 5, this.boundingBox, world); + place(Blocks.stained_glass_pane, glassMeta, 1, 2, 3, this.boundingBox, world); + place(Blocks.stained_glass_pane, glassMeta, 7, 2, 3, this.boundingBox, world); - placeDoorAtCurrentPosition(world, this.boundingBox, random, 4, 1, 1, + placeDoorAtCurrentPosition(world, this.boundingBox, random, 5, 1, 1, getMetadataWithOffset(Blocks.wooden_door, 1)); - place(Blocks.planks, mWoodType, 1, 1, 4, this.boundingBox, world); - place(Blocks.torch, 0, 1, 2, 4, this.boundingBox, world); - place(mWoodenStairs, getMetadataWithOffset(mWoodenStairs, 1), 1, 1, 3, this.boundingBox, world); - place(mWoodenStairs, getMetadataWithOffset(mWoodenStairs, 3), 2, 1, 4, this.boundingBox, world); - place(Blocks.fence, 0, 2, 1, 3, this.boundingBox, world); - place(Blocks.stone_pressure_plate, 0, 2, 2, 3, this.boundingBox, world); + place(Blocks.glowstone, mWoodType, 2, 1, 4, this.boundingBox, world); + place(Blocks.torch, 0, 2, 2, 4, this.boundingBox, world); + place(mWoodenStairs, getMetadataWithOffset(mWoodenStairs, 1), 2, 1, 3, this.boundingBox, world); + place(mWoodenStairs, getMetadataWithOffset(mWoodenStairs, 3), 3, 1, 4, this.boundingBox, world); + place(Blocks.fence, 1, 2, 1, 3, this.boundingBox, world); + place(Blocks.stone_pressure_plate, 1, 2, 2, 3, this.boundingBox, world); if (!this.hasMadeChest) { int ic = getYWithOffset(0); int jc = getXWithOffset(7, 1); int kc = getZWithOffset(7, 1); if (this.boundingBox.isVecInside(jc, ic, kc)) { this.hasMadeChest = true; - generateStructureChestContents(world, this.boundingBox, random, 1, 1, 2, shackChestContents, + generateStructureChestContents(world, this.boundingBox, random, 2, 1, 2, shackChestContents, 1 + random.nextInt(3)); } } - for (int i = 0; i < 7; i++) { - for (int j = 0; j < 7; j++) { + for (int i = 0; i < 9; i++) { + for (int j = 0; j < 9; j++) { clearCurrentPositionBlocksUpwards(world, j, 6, i, this.boundingBox); func_151554_b(world, undergroundID, 0, j, 0, i, this.boundingBox); } } - spawnNatives(world, this.boundingBox, 4, 1, 3, MathUtils.randInt(3, 5)); + spawnNatives(world, this.boundingBox, 3, 2, 3, MathUtils.randInt(3, 5)); return true; } @@ -251,7 +251,7 @@ public class ComponentShack extends AustraliaComponent { if ((MathUtils.randInt(0, 100) < (this.chance/5))) { int direction = MathUtils.randInt(0, 3); new ComponentShack(direction, random, x, z).addComponentParts(world, random); - Logger.WORLD("NativeHut x: " + x + " | z: " + z + " | Dir: " + direction); + Logger.WORLD("NativeShack x: " + x + " | z: " + z + " | dir: " + direction); return true; } return false; diff --git a/src/Java/gtPlusPlus/australia/world/AustraliaWorldGenerator.java b/src/Java/gtPlusPlus/australia/world/AustraliaWorldGenerator.java index 2bfc909558..93112bb30f 100644 --- a/src/Java/gtPlusPlus/australia/world/AustraliaWorldGenerator.java +++ b/src/Java/gtPlusPlus/australia/world/AustraliaWorldGenerator.java @@ -93,15 +93,15 @@ public class AustraliaWorldGenerator implements IWorldGenerator { } if (canGenerate) { - Logger.WORLD("Running World Generator on Australia."); + //Logger.WORLD("Running World Generator on Australia."); boolean a1, a2; a1 = generator.generate(world, random, x, z); a2 = nonInRange(world, x, z, generator.getRange()); - Logger.INFO("A1: "+a1+" | A2: "+a2); + //Logger.INFO("A1: "+a1+" | A2: "+a2); if (a1 && a2) { this.structuresList.add(new ChunkCoordIntPair(x, z)); gen = true; - Logger.INFO("Generated a structure"); + //Logger.INFO("Generated a structure"); break; } } diff --git a/src/Java/gtPlusPlus/core/item/general/ItemAreaClear.java b/src/Java/gtPlusPlus/core/item/general/ItemAreaClear.java index 09c4fdfc6b..5be184b3db 100644 --- a/src/Java/gtPlusPlus/core/item/general/ItemAreaClear.java +++ b/src/Java/gtPlusPlus/core/item/general/ItemAreaClear.java @@ -2,6 +2,8 @@ package gtPlusPlus.core.item.general; import java.util.List; +import gregtech.api.interfaces.tileentity.IGregTechTileEntity; +import gregtech.common.blocks.GT_Block_Ores; import net.minecraft.client.renderer.texture.IIconRegister; import net.minecraft.creativetab.CreativeTabs; import net.minecraft.entity.player.EntityPlayer; @@ -130,10 +132,12 @@ public class ItemAreaClear extends CoreItem { for (int j=0; j<20; j++){ for (int i=0; i<50; i++){ - if (!(world.getBlock(pos.xPos+i, pos.yPos+j, pos.zPos) instanceof BlockBaseOre)){ + if (!(world.getBlock(pos.xPos+i, pos.yPos+j, pos.zPos) instanceof BlockBaseOre) && + !(world.getBlock(pos.xPos+i, pos.yPos+j, pos.zPos) instanceof IGregTechTileEntity) && + !(world.getBlock(pos.xPos+i, pos.yPos+j, pos.zPos) instanceof GT_Block_Ores)){ if (!world.isAirBlock(pos.xPos+i, pos.yPos+j, pos.zPos) && world.getBlock(pos.xPos+i, pos.yPos+j, pos.zPos) != Blocks.bedrock){ - int chance = MathUtils.randInt(0, 100); + int chance = MathUtils.randInt(0, 500); if (chance <= 0){ if (pos.yPos+j <= 50){ world.setBlock(pos.xPos+i, pos.yPos+j, pos.zPos, Blocks.glowstone); @@ -141,7 +145,7 @@ public class ItemAreaClear extends CoreItem { } else { if ((world.getBlock(pos.xPos+i, pos.yPos+j, pos.zPos) == Blocks.glowstone && ((pos.yPos+j) > 50)) || world.getBlock(pos.xPos+i, pos.yPos+j, pos.zPos) != Blocks.glowstone){ - world.setBlock(pos.xPos+i, pos.yPos+j, pos.zPos, Blocks.air); + world.setBlockToAir(pos.xPos+i, pos.yPos+j, pos.zPos); } } } diff --git a/src/Java/gtPlusPlus/plugin/villagers/Core_VillagerAdditions.java b/src/Java/gtPlusPlus/plugin/villagers/Core_VillagerAdditions.java index 8a637a3b76..01fd549c7b 100644 --- a/src/Java/gtPlusPlus/plugin/villagers/Core_VillagerAdditions.java +++ b/src/Java/gtPlusPlus/plugin/villagers/Core_VillagerAdditions.java @@ -20,6 +20,7 @@ import gtPlusPlus.core.util.Utils; import gtPlusPlus.plugin.manager.Core_Manager; import gtPlusPlus.plugin.villagers.block.BlockGenericSpawner; import gtPlusPlus.plugin.villagers.entity.EntityBaseVillager; +import gtPlusPlus.plugin.villagers.entity.EntityNativeAustralian; import gtPlusPlus.plugin.villagers.trade.TradeHandlerAboriginal; import gtPlusPlus.plugin.villagers.trade.TradeHandlerBanker; import gtPlusPlus.plugin.villagers.trade.TradeHandlerTechnician; @@ -48,6 +49,7 @@ public class Core_VillagerAdditions implements IPlugin { if (shouldLoad) { //Register Custom Villager Entity EntityRegistry.registerGlobalEntityID(EntityBaseVillager.class, "WiseVillager", EntityRegistry.findGlobalUniqueEntityId(), Utils.rgbtoHexValue(180, 120, 120), Utils.rgbtoHexValue(0, 0, 0)); + EntityRegistry.registerGlobalEntityID(EntityNativeAustralian.class, "Aboriginal", EntityRegistry.findGlobalUniqueEntityId(), Utils.rgbtoHexValue(50, 50, 50), Utils.rgbtoHexValue(25, 25, 25)); VillagerUtils.registerNewVillager(0, "Banker", "Banker", "Banker", "banker", new TradeHandlerBanker()); VillagerUtils.registerNewVillager(1, "Technician", "Technician", "Technician", "technician", new TradeHandlerTechnician()); VillagerUtils.registerNewVillager(2, "Trader", "Trader", "Trader", "trader", new TradeHandlerTrader()); @@ -58,7 +60,7 @@ public class Core_VillagerAdditions implements IPlugin { if (g != null && g.mID >= 0) { VillagerRegistry.instance().registerVillagerId(7735+g.mID); log("Registered a Custom Villager with ID of "+g.mID+"."); - Utils.createNewMobSpawner(10+g.mID, EntityBaseVillager.class); + //Utils.createNewMobSpawner(10+g.mID, EntityBaseVillager.class); if (mVillagerSkins.get(g.mID) != null) { VillagerRegistry.instance().registerVillagerSkin(7735+g.mID, mVillagerSkins.get(g.mID)); log("Registered a Custom Skin for Villager with ID of "+g.mID+"."); diff --git a/src/Java/gtPlusPlus/plugin/villagers/entity/EntityNativeAustralian.java b/src/Java/gtPlusPlus/plugin/villagers/entity/EntityNativeAustralian.java new file mode 100644 index 0000000000..6e7234297e --- /dev/null +++ b/src/Java/gtPlusPlus/plugin/villagers/entity/EntityNativeAustralian.java @@ -0,0 +1,549 @@ +package gtPlusPlus.plugin.villagers.entity; + +import java.lang.reflect.Field; +import java.util.Collections; +import java.util.Iterator; +import java.util.Random; + +import cpw.mods.fml.common.registry.VillagerRegistry; +import gtPlusPlus.api.objects.Logger; +import gtPlusPlus.core.lib.CORE; +import gtPlusPlus.core.util.reflect.ReflectionUtils; +import gtPlusPlus.plugin.villagers.NameLists; +import net.minecraft.enchantment.Enchantment; +import net.minecraft.enchantment.EnchantmentData; +import net.minecraft.enchantment.EnchantmentHelper; +import net.minecraft.entity.Entity; +import net.minecraft.entity.EntityAgeable; +import net.minecraft.entity.IEntityLivingData; +import net.minecraft.entity.passive.EntityVillager; +import net.minecraft.entity.player.EntityPlayer; +import net.minecraft.init.Blocks; +import net.minecraft.init.Items; +import net.minecraft.item.Item; +import net.minecraft.item.ItemStack; +import net.minecraft.nbt.NBTTagCompound; +import net.minecraft.util.MathHelper; +import net.minecraft.util.Tuple; +import net.minecraft.village.MerchantRecipe; +import net.minecraft.village.MerchantRecipeList; +import net.minecraft.village.Village; +import net.minecraft.world.World; + +public class EntityNativeAustralian extends EntityVillager { + + // public static final VillagerProfession mProfession; + + /* + * + * Your problem is that you are extending EntityVillager, but buyingList and + * addDefaultEquipment are both PRIVATE members of EntityVillager - you cannot + * use or override them without Reflection or ASM. + * + * What you can do, however, is override getRecipes to return your own list, but + * because you override EntityVillager, your mob is still using the villager's + * buyingList (which is NULL) when useRecipe or any other villager method is + * called. You either have to override every method from EntityVillager which + * interacts with buyingList and make it use your own list, or you need to not + * extend EntityVillager and just implement IMerchant instead. + */ + + private final int mRoleID; + + public EntityNativeAustralian(World aWorld) { + super(aWorld, 7738); + mRoleID = 7738; + } + + public EntityVillager createChild(EntityAgeable p_90011_1_){ + EntityNativeAustralian entityvillager = new EntityNativeAustralian(this.worldObj); + entityvillager.onSpawnWithEgg((IEntityLivingData)null); + return entityvillager; + } + + public boolean allowLeashing() + { + return true; + } + + @Override + public void writeEntityToNBT(NBTTagCompound aNBT) { + if (this.hasCustomNameTag()) { + if (!aNBT.hasKey("aCustomName")) { + aNBT.setString("aCustomName", this.getCommandSenderName()); + } + } + super.writeEntityToNBT(aNBT); + } + + @Override + public void readEntityFromNBT(NBTTagCompound aNBT) { + if (aNBT.hasKey("aCustomName")) { + if (this.getCustomNameTag() != aNBT.getString("aCustomName")) { + this.setCustomNameTag(aNBT.getString("aCustomName")); + } + } + super.readEntityFromNBT(aNBT); + } + + @Override + public void writeToNBT(NBTTagCompound aNBT) { + // TODO Auto-generated method stub + super.writeToNBT(aNBT); + } + + @Override + public void readFromNBT(NBTTagCompound aNBT) { + // TODO Auto-generated method stub + super.readFromNBT(aNBT); + } + + @Override + protected boolean canDespawn() { + return !false; + } + + @Override + public void setProfession(int p_70938_1_) { + super.setProfession(mRoleID); + } + + @Override + public int getProfession() { + return mRoleID; + } + + @Override + public void useRecipe(MerchantRecipe p_70933_1_) { + super.useRecipe(p_70933_1_); + } + + @Override + public void setRecipes(MerchantRecipeList p_70930_1_) { + super.setRecipes(p_70930_1_); + } + + public boolean shouldAlwaysSprint() { + return false; + }; + + @Override + public void onLivingUpdate() { + super.onLivingUpdate(); + } + + @Override + public Entity getEntityToAttack() { + return super.getEntityToAttack(); + } + + @Override + public boolean getAlwaysRenderNameTag() { + return hasCustomNameTag(); + } + + @Override + public Random getRNG() { + return CORE.RANDOM; + } + + @Override + public void setSprinting(boolean bool) { + super.setSprinting(bool); + } + + /** + * Custom Shit + */ + + protected float getField_82191_bN() { + Field v82191; + try { + v82191 = ReflectionUtils.getField(getClass(), "field_82191_bN"); + try { + return v82191 != null ? v82191.getFloat(this) : 0f; + } catch (IllegalArgumentException | IllegalAccessException e) { + return 0f; + } + } catch (NoSuchFieldException e1) { + return 0f; + } + } + + protected void setField_82191_bN(float f) { + try { + ReflectionUtils.setField(this, "field_82191_bN", f); + } catch (IllegalArgumentException e) { + } + } + + protected boolean getNeedsInitilization() { + Field v82191; + try { + v82191 = ReflectionUtils.getField(EntityVillager.class, "needsInitilization"); + try { + return v82191 != null ? v82191.getBoolean(this) : false; + } catch (IllegalArgumentException | IllegalAccessException e) { + return false; + } + } catch (NoSuchFieldException e1) { + return false; + } + } + + protected void setNeedsInitilization(boolean f) { + try { + ReflectionUtils.setField(this, "needsInitilization", f); + } catch (IllegalArgumentException e) { + } + } + + protected MerchantRecipeList getBuyingList() { + Field v82191; + MerchantRecipeList o; + try { + v82191 = ReflectionUtils.getField(getClass(), "buyingList"); + try { + o = (MerchantRecipeList) v82191.get(this); + Logger.WARNING("Is BuyingList Valid? "+(v82191 != null)); + return v82191 != null ? o : null; + } catch (IllegalArgumentException | IllegalAccessException e) { + e.printStackTrace(); + return null; + } + } catch (NoSuchFieldException e1) { + e1.printStackTrace(); + return null; + } + } + + protected void setBuyingList(MerchantRecipeList f) { + try { + Logger.WARNING("set BuyingList? "+(ReflectionUtils.setField(this, "buyingList", f))); + } catch (IllegalArgumentException e) { + e.printStackTrace(); + } + } + + protected Village getVillageObject() { + Field v82191; + try { + v82191 = ReflectionUtils.getField(getClass(), "villageObj"); + try { + return v82191 != null ? (Village) v82191.get(this) : null; + } catch (IllegalArgumentException | IllegalAccessException e) { + return null; + } + } catch (NoSuchFieldException e1) { + return null; + } + } + + protected String getLastBuyingPlayer() { + Field v82191; + try { + v82191 = ReflectionUtils.getField(getClass(), "lastBuyingPlayer"); + try { + return v82191 != null ? (String) v82191.get(this) : ""; + } catch (IllegalArgumentException | IllegalAccessException e) { + return ""; + } + } catch (NoSuchFieldException e1) { + return ""; + } + } + + public MerchantRecipeList getRecipes(EntityPlayer p_70934_1_) { + if (getBuyingList() == null) { + this.addDefaultEquipmentAndRecipies(1); + } + return getBuyingList(); + } + + /** + * Adjusts the probability of obtaining a given recipe being offered by a + * villager + */ + private float adjustProbability(float p_82188_1_) { + float f1 = p_82188_1_ + getField_82191_bN(); + return f1 > 0.9F ? 0.9F - (f1 - 0.9F) : f1; + } + + /** + * based on the villagers profession add items, equipment, and recipies adds + * par1 random items to the list of things that the villager wants to buy. (at + * most 1 of each wanted type is added) + */ + private void addDefaultEquipmentAndRecipies(int p_70950_1_) { + if (this.getBuyingList() != null) { + setField_82191_bN(MathHelper.sqrt_float((float) this.getBuyingList().size()) * 0.2F); + } else { + setField_82191_bN(0.0F); + } + + MerchantRecipeList merchantrecipelist; + merchantrecipelist = new MerchantRecipeList(); + VillagerRegistry.manageVillagerTrades(merchantrecipelist, this, this.getProfession(), this.rand); + int k; + label50: + + switch (this.getProfession()) { + case 0: + addPurchaseRecipe(merchantrecipelist, Items.wheat, this.rand, this.adjustProbability(0.9F)); + addPurchaseRecipe(merchantrecipelist, Item.getItemFromBlock(Blocks.wool), this.rand, + this.adjustProbability(0.5F)); + addPurchaseRecipe(merchantrecipelist, Items.chicken, this.rand, this.adjustProbability(0.5F)); + addPurchaseRecipe(merchantrecipelist, Items.cooked_fished, this.rand, this.adjustProbability(0.4F)); + addEmeraldTrade(merchantrecipelist, Items.bread, this.rand, this.adjustProbability(0.9F)); + addEmeraldTrade(merchantrecipelist, Items.melon, this.rand, this.adjustProbability(0.3F)); + addEmeraldTrade(merchantrecipelist, Items.apple, this.rand, this.adjustProbability(0.3F)); + addEmeraldTrade(merchantrecipelist, Items.cookie, this.rand, this.adjustProbability(0.3F)); + addEmeraldTrade(merchantrecipelist, Items.shears, this.rand, this.adjustProbability(0.3F)); + addEmeraldTrade(merchantrecipelist, Items.flint_and_steel, this.rand, this.adjustProbability(0.3F)); + addEmeraldTrade(merchantrecipelist, Items.cooked_chicken, this.rand, this.adjustProbability(0.3F)); + addEmeraldTrade(merchantrecipelist, Items.arrow, this.rand, this.adjustProbability(0.5F)); + + if (this.rand.nextFloat() < this.adjustProbability(0.5F)) { + merchantrecipelist.add(new MerchantRecipe(new ItemStack(Blocks.gravel, 10), + new ItemStack(Items.emerald), new ItemStack(Items.flint, 4 + this.rand.nextInt(2), 0))); + } + + break; + case 1: + addPurchaseRecipe(merchantrecipelist, Items.paper, this.rand, this.adjustProbability(0.8F)); + addPurchaseRecipe(merchantrecipelist, Items.book, this.rand, this.adjustProbability(0.8F)); + addPurchaseRecipe(merchantrecipelist, Items.written_book, this.rand, this.adjustProbability(0.3F)); + addEmeraldTrade(merchantrecipelist, Item.getItemFromBlock(Blocks.bookshelf), this.rand, + this.adjustProbability(0.8F)); + addEmeraldTrade(merchantrecipelist, Item.getItemFromBlock(Blocks.glass), this.rand, this.adjustProbability(0.2F)); + addEmeraldTrade(merchantrecipelist, Items.compass, this.rand, this.adjustProbability(0.2F)); + addEmeraldTrade(merchantrecipelist, Items.clock, this.rand, this.adjustProbability(0.2F)); + + if (this.rand.nextFloat() < this.adjustProbability(0.07F)) { + Enchantment enchantment = Enchantment.enchantmentsBookList[this.rand + .nextInt(Enchantment.enchantmentsBookList.length)]; + int i1 = MathHelper.getRandomIntegerInRange(this.rand, enchantment.getMinLevel(), + enchantment.getMaxLevel()); + ItemStack itemstack = Items.enchanted_book.getEnchantedItemStack(new EnchantmentData(enchantment, i1)); + k = 2 + this.rand.nextInt(5 + i1 * 10) + 3 * i1; + merchantrecipelist + .add(new MerchantRecipe(new ItemStack(Items.book), new ItemStack(Items.emerald, k), itemstack)); + } + + break; + case 2: + addEmeraldTrade(merchantrecipelist, Items.ender_eye, this.rand, this.adjustProbability(0.3F)); + addEmeraldTrade(merchantrecipelist, Items.experience_bottle, this.rand, this.adjustProbability(0.2F)); + addEmeraldTrade(merchantrecipelist, Items.redstone, this.rand, this.adjustProbability(0.4F)); + addEmeraldTrade(merchantrecipelist, Item.getItemFromBlock(Blocks.glowstone), this.rand, + this.adjustProbability(0.3F)); + Item[] aitem = new Item[] { Items.iron_sword, Items.diamond_sword, Items.iron_chestplate, + Items.diamond_chestplate, Items.iron_axe, Items.diamond_axe, Items.iron_pickaxe, + Items.diamond_pickaxe }; + Item[] aitem1 = aitem; + int j = aitem.length; + k = 0; + + while (true) { + if (k >= j) { + break label50; + } + + Item item = aitem1[k]; + + if (this.rand.nextFloat() < this.adjustProbability(0.05F)) { + merchantrecipelist.add(new MerchantRecipe(new ItemStack(item, 1, 0), + new ItemStack(Items.emerald, 2 + this.rand.nextInt(3), 0), + EnchantmentHelper.addRandomEnchantment(this.rand, new ItemStack(item, 1, 0), + 5 + this.rand.nextInt(15)))); + } + + ++k; + } + case 3: + addPurchaseRecipe(merchantrecipelist, Items.coal, this.rand, this.adjustProbability(0.7F)); + addPurchaseRecipe(merchantrecipelist, Items.iron_ingot, this.rand, this.adjustProbability(0.5F)); + addPurchaseRecipe(merchantrecipelist, Items.gold_ingot, this.rand, this.adjustProbability(0.5F)); + addPurchaseRecipe(merchantrecipelist, Items.diamond, this.rand, this.adjustProbability(0.5F)); + addEmeraldTrade(merchantrecipelist, Items.iron_sword, this.rand, this.adjustProbability(0.5F)); + addEmeraldTrade(merchantrecipelist, Items.diamond_sword, this.rand, this.adjustProbability(0.5F)); + addEmeraldTrade(merchantrecipelist, Items.iron_axe, this.rand, this.adjustProbability(0.3F)); + addEmeraldTrade(merchantrecipelist, Items.diamond_axe, this.rand, this.adjustProbability(0.3F)); + addEmeraldTrade(merchantrecipelist, Items.iron_pickaxe, this.rand, this.adjustProbability(0.5F)); + addEmeraldTrade(merchantrecipelist, Items.diamond_pickaxe, this.rand, this.adjustProbability(0.5F)); + addEmeraldTrade(merchantrecipelist, Items.iron_shovel, this.rand, this.adjustProbability(0.2F)); + addEmeraldTrade(merchantrecipelist, Items.diamond_shovel, this.rand, this.adjustProbability(0.2F)); + addEmeraldTrade(merchantrecipelist, Items.iron_hoe, this.rand, this.adjustProbability(0.2F)); + addEmeraldTrade(merchantrecipelist, Items.diamond_hoe, this.rand, this.adjustProbability(0.2F)); + addEmeraldTrade(merchantrecipelist, Items.iron_boots, this.rand, this.adjustProbability(0.2F)); + addEmeraldTrade(merchantrecipelist, Items.diamond_boots, this.rand, this.adjustProbability(0.2F)); + addEmeraldTrade(merchantrecipelist, Items.iron_helmet, this.rand, this.adjustProbability(0.2F)); + addEmeraldTrade(merchantrecipelist, Items.diamond_helmet, this.rand, this.adjustProbability(0.2F)); + addEmeraldTrade(merchantrecipelist, Items.iron_chestplate, this.rand, this.adjustProbability(0.2F)); + addEmeraldTrade(merchantrecipelist, Items.diamond_chestplate, this.rand, this.adjustProbability(0.2F)); + addEmeraldTrade(merchantrecipelist, Items.iron_leggings, this.rand, this.adjustProbability(0.2F)); + addEmeraldTrade(merchantrecipelist, Items.diamond_leggings, this.rand, this.adjustProbability(0.2F)); + addEmeraldTrade(merchantrecipelist, Items.chainmail_boots, this.rand, this.adjustProbability(0.1F)); + addEmeraldTrade(merchantrecipelist, Items.chainmail_helmet, this.rand, this.adjustProbability(0.1F)); + addEmeraldTrade(merchantrecipelist, Items.chainmail_chestplate, this.rand, this.adjustProbability(0.1F)); + addEmeraldTrade(merchantrecipelist, Items.chainmail_leggings, this.rand, this.adjustProbability(0.1F)); + break; + case 4: + addPurchaseRecipe(merchantrecipelist, Items.coal, this.rand, this.adjustProbability(0.7F)); + addPurchaseRecipe(merchantrecipelist, Items.porkchop, this.rand, this.adjustProbability(0.5F)); + addPurchaseRecipe(merchantrecipelist, Items.beef, this.rand, this.adjustProbability(0.5F)); + addEmeraldTrade(merchantrecipelist, Items.saddle, this.rand, this.adjustProbability(0.1F)); + addEmeraldTrade(merchantrecipelist, Items.leather_chestplate, this.rand, this.adjustProbability(0.3F)); + addEmeraldTrade(merchantrecipelist, Items.leather_boots, this.rand, this.adjustProbability(0.3F)); + addEmeraldTrade(merchantrecipelist, Items.leather_helmet, this.rand, this.adjustProbability(0.3F)); + addEmeraldTrade(merchantrecipelist, Items.leather_leggings, this.rand, this.adjustProbability(0.3F)); + addEmeraldTrade(merchantrecipelist, Items.cooked_porkchop, this.rand, this.adjustProbability(0.3F)); + addEmeraldTrade(merchantrecipelist, Items.cooked_beef, this.rand, this.adjustProbability(0.3F)); + } + + if (merchantrecipelist.isEmpty()) { + addPurchaseRecipe(merchantrecipelist, Items.gold_ingot, this.rand, 1.0F); + } + + Collections.shuffle(merchantrecipelist); + + if (this.getBuyingList() == null) { + this.setBuyingList(new MerchantRecipeList()); + } + + for (int l = 0; l < p_70950_1_ && l < merchantrecipelist.size(); ++l) { + try { + this.getBuyingList().addToListWithCheck((MerchantRecipe) merchantrecipelist.get(l)); + } + catch (Throwable t) { + Logger.INFO("Villager with ID "+this.entityUniqueID.toString()+" at | X: "+this.posX+" Y: "+this.posY+" Z: "+this.posZ+" may have corrupt trades, it is advised to remove/kill it."); + } + } + + try { + if (this.getBuyingList() != null) { + for (Object g : this.getBuyingList()) { + if (g != null) { + if (g instanceof MerchantRecipe) { + MerchantRecipe m = (MerchantRecipe) g; + ItemStack selling = m.getItemToSell(); + ItemStack[] buying = new ItemStack[] {m.getItemToBuy(), m.getSecondItemToBuy() != null ? m.getSecondItemToBuy() : null}; + if (selling == null) { + Logger.WARNING("Villager is Selling an invalid item"); + } + else if (buying[0] == null && buying[1] == null) { + Logger.WARNING("Villager is buying two invalid items"); + } + else { + Logger.WARNING("Villager is Selling x"+selling.stackSize+selling.getDisplayName()+" for x"+buying[0].stackSize+" "+buying[0].getDisplayName()+buying[1] != null ? " and for x"+buying[1].stackSize+" "+buying[1].getDisplayName() : ""); + } + } + else + Logger.WARNING("Found: "+g.getClass().getName()); + } + } + } + else { + + } + } + catch (Throwable t) { + + } + + } + + /** + * main AI tick function, replaces updateEntityActionState + */ + @Override + protected void updateAITick() { + if (!this.isTrading()) { + if (this.getNeedsInitilization()) { + if (this.getBuyingList().size() > 1) { + Iterator<MerchantRecipe> iterator = this.getBuyingList().iterator(); + + while (iterator.hasNext()) { + MerchantRecipe merchantrecipe = (MerchantRecipe) iterator.next(); + + if (merchantrecipe.isRecipeDisabled()) { + merchantrecipe.func_82783_a(this.rand.nextInt(6) + this.rand.nextInt(6) + 2); + } + } + } + + this.addDefaultEquipmentAndRecipies(1); + this.setNeedsInitilization(false); + + if (this.getVillageObject() != null && this.getLastBuyingPlayer() != null) { + this.worldObj.setEntityState(this, (byte) 14); + this.getVillageObject().setReputationForPlayer(this.getLastBuyingPlayer(), 1); + } + } + } + super.updateAITick(); + } + + public static void addEmeraldTrade(MerchantRecipeList aRecipeList, Item aItem, Random aRand, float aChance) { + if (aRand.nextFloat() < aChance) { + int i = getLootAmount_BlacksmithSellingList(aItem, aRand); + ItemStack itemstack; + ItemStack itemstack1; + + if (i < 0) { + itemstack = new ItemStack(Items.emerald, 1, 0); + itemstack1 = new ItemStack(aItem, -i, 0); + } else { + itemstack = new ItemStack(Items.emerald, i, 0); + itemstack1 = new ItemStack(aItem, 1, 0); + } + + aRecipeList.add(new MerchantRecipe(itemstack, itemstack1)); + } + } + + public static void addCustomTrade(MerchantRecipeList aRecipeList, ItemStack aItem1, ItemStack aItem2, ItemStack aItem3, Random aRand, float aChance) { + if (aRand.nextFloat() < aChance) { + aRecipeList.add(new MerchantRecipe(aItem1, aItem2, aItem3)); + } + } + + private static int getLootAmount_BlacksmithSellingList(Item aItem, Random aRand) { + Tuple tuple = (Tuple) blacksmithSellingList.get(aItem); + return tuple == null ? 1 + : (((Integer) tuple.getFirst()).intValue() >= ((Integer) tuple.getSecond()).intValue() + ? ((Integer) tuple.getFirst()).intValue() + : ((Integer) tuple.getFirst()).intValue() + aRand.nextInt( + ((Integer) tuple.getSecond()).intValue() - ((Integer) tuple.getFirst()).intValue())); + } + + public static void addPurchaseRecipe(MerchantRecipeList aTradeList, Item aItem, Random aRand, float aChance) { + if (aRand.nextFloat() < aChance) { + aTradeList.add(new MerchantRecipe(getSimpleLootStack(aItem, aRand), Items.emerald)); + } + } + + private static ItemStack getSimpleLootStack(Item aItem, Random aRand) { + return new ItemStack(aItem, getLootAmount_VillagerSellingList(aItem, aRand), 0); + } + + public static void addPurchaseRecipe(MerchantRecipeList aTradeList, Item aItem, int aMeta, Random aRand, float aChance) { + if (aRand.nextFloat() < aChance) { + aTradeList.add(new MerchantRecipe(getComplexLootStack(aItem, aMeta, aRand), Items.emerald)); + } + } + + private static ItemStack getComplexLootStack(Item aItem, int aMeta, Random aRand) { + return new ItemStack(aItem, getLootAmount_VillagerSellingList(aItem, aRand), aMeta); + } + + private static int getLootAmount_VillagerSellingList(Item aItem, Random aRand) { + Tuple tuple = (Tuple) villagersSellingList.get(aItem); + return tuple == null ? 1 + : (((Integer) tuple.getFirst()).intValue() >= ((Integer) tuple.getSecond()).intValue() + ? ((Integer) tuple.getFirst()).intValue() + : ((Integer) tuple.getFirst()).intValue() + aRand.nextInt( + ((Integer) tuple.getSecond()).intValue() - ((Integer) tuple.getFirst()).intValue())); + } + +} |